(number of students; age; control (CG) and intervention groups (IG), if applicable)
A: To examine how truancy laws can and do apply to online students, and (2) to determine the responsibility of online schools to enforce state attendance laws.
RD: Case-study design
A: To test the efficacy of a scheduling intervention in an online post-secondary course.
RD: Experimental
IP: Scheduling the watching of the lecture
= 145
Undergraduate students
mean age = 20 yrs (SD = 1.2)
DS: Pre-intervention survey; Weekly quiz scores; Clickstream data from VLE
TDC: 2 weeks of a 6-week course
A: (1) To examine the existing system of e-learning in Ontario, (2) to investigate the 2019 mandatory e-learning proposal, and (3) to investigate lack of research to support the proposal.
RD: Literature Review
A: To determine the state of digital readiness of Georgian and Ukrainian students for online learning over 4 variables: technical actions, communication, informational, and computational.
RD: Quasi-experimental
= 279
Georgian students, = 150; Ukrainian students, = 129
Age range of 17–30
A: To provide academic insight into the variety of experiences and technological platforms used during crisis remote learning.
RD: Qualitative, exploratory
= 28
Undergraduate students, Years 1–4
A: (1) To collect data and draw conclusions on student learning in online programs and how it compares to learning in classroom-based programs, and (2) to identify the specific factors that influence student learning.
RD: Meta-analysis
A: (1) To review the implementation of an online program that provided tertiary education to refugees and, (2) to explore the benefits and drawbacks of the program.
RD: Qualitative
IP: Diploma Program created for students in refugee camps consisting of 15, 8-week courses over 3 years. On-site staff would care for the physical, legal, and social-emotional needs of students,
while international faculty would instruct courses online off-site
= 79
Refugee camp staff (‘on-site’), = 23; international faculty (‘off-site’), = 56
DS: surveys
TDC: Every 8 weeks, feedback was solicited from students through staff/faculty; August 2013-March 2014
A: To investigate the efficacy of using the iPad to facilitate student interaction, group cohesion, and the sharing of student material.
RD: Quasi-experimental
IP: To use an iPad to keep track of tutorial lessons and discussions
= 80
Undergraduate students, Year 3
CG: = 56, F2F; not measured
IG: = 24
DS: Descriptive feedback, surveys
TDC: Midpoint and cessation of intervention
A: To investigate predictors of elementary school student engagement during the initial period of the COVID-19 pandemic remote learning.
RD: Causal comparative method
= 9741
Parents and guardians (providing data on approximately 42% of all elementary students)
DS: Survey
TDC: Surveys administered between May 26 and July 1, 2020
A: (1) To investigate perceptions of video-captured lectures, and (2) their usefulness for learning.
RD: Qualitative analysis
= 25
Faculty, = 8; students, = 17
A: To investigate whether student performance and satisfaction intrinsically differ across online and F2F classroom settings, independent of student characteristics.
RD: Quasi-experimental
IP: An online course focused on interaction, clear organization, and structure with a focus on content over delivery method will be offered to the IG, and a traditional F2F course offered to the CG
= 368
Undergraduate students, Year 1
CG: = 198
IG: = 170
DS: Surveys (Cronbach’s α = 0.865); Academic achievement scores
TDC: Surveys administered pre- and post-intervention, academic scores recorded at midpoint (midterm exam) and a final project
A: To examine six factors related to students’ self-efficacy beliefs in online groupwork: online groupwork interest, technology and media use, willingness to handle online groupwork challenge, leadership, trust relationship and, online groupwork self-efficacy.
RD: Quantitative survey
= 204
Graduate students; 70% are < 30 years
Participants split into 61 groups over 3 years: average of 3.35 participants per group
DS: Survey
TDC: Survey administered at end of semester; over Fall 2009 – Spring 2012
A: (1) To examine the needs of students and teachers that could achieve an optimal blend between F2F and online elements of a course, and (2) to discover if persuasive technology is suitable for BLMs.
RD: Qualitative participatory design approach
= 17
Teachers, = 4; ICT specialist, = 3; educational experts, = 2; social workers, = 3; and students, = 5 (mean age = 19 yrs)
DS: Meeting minutes; Surveys; Descriptive feedback
TDC: 6 meetings (2 h each over 6 months)
A: (1) to present skills needed by students to navigate their information journey through online learning, and (2) discuss how educators can support students’ acquisition and development of these skills.
RD: Systematic review
A: (1) To analyze student’s perceptions of the emergency transition to online learning due to the COVID-19 pandemic, (2) to evaluate the usefulness of various online learning strategies, and (3) analyze barriers encountered.
RD: Qualitative
= 66
Undergraduate students, Year 1
IG: (1) = 40; (2) = 26
DS: Surveys with open-ended questions
TDC: At onset of emergency learning; 2 weeks into emergency learning; 1 week after course completion
A: To examine the effectiveness of a BLM for teacher education students learning the ‘hands-on-approach’ method.
RD: Quasi-experimental; mixed methods (qualitative & quantitative)
IP: BLM where students engage in online, self-paced learning and collaboration on a product after an introductory F2F lesson
= 177
Undergraduate students
CG: = 60, F2F
IG: = 117, BLM
DS: Assignment achievement scores; Test scores; Reflective questionnaire
TDC: Before and after intervention
A: To investigate whether a BLM with weblog and RSS technology can mitigate the social barriers found in classroom settings, issues of time lag, and cognitive overload.
RD: Quasi-experimental comparison group
IP: To complete course objectives using weblogs with jigsaw cooperative learning activities with RSS feeds
= 115
Undergraduate students, Year 2
CG: = 58, F2F
IG: = 57, online
DS: Questionnaires
TDC: Questionnaires administered to all students at beginning of course; second questionnaire administered to only the IG
A: To examine whether 3DVR technology contexts satisfies or obstructs psychological need and whether it fosters or undermines sustained engagement and behaviour.
RD: Experimental
IP: Students participate in a 3DVR Second Life simulation. A virtual tourism destination was developed with the learning objective to explore and be aware of Maasai Mara culture
= 198
mean age range, 18–24 yrs
CG: students experienced with 3DVR
IG: students not experienced with 3DVR
DS: Self-administered questionnaire with closed-end questions; Observation
TDC: Questionnaire administered at end of course; Observations taken during 3, 1-h classes for the CG and during 18, 2-h classes for the IG
A: (1) To determine the effects of problem-based learning activities supported with Facebook on learner’s perceptions of self-efficacy for research-inquiry and, (2) to determine the views of students on problem-based learning in this context.
RD: Mixed method study (qualitative & quantitative)
IP: Using Facebook, students engaged in problem-solving activities
= 25
mean age = 28 yrs
DS: Assessment test scores; Interviews
TDC: Assessment was administered pre-IP and post-IP for whole group; interview was conducted post-IP for = 14
A: (1) To examine the inter-relation between student attitudes (SA), learning readiness (LR), and learning style (LS) in VLE-enabled higher education and, (2) to find any differences in attitudes based on students’ LS to establish whether a relationship exists between LR and LS in a VLE.
RD: Experimental
= 240
mean age = 22.8 yrs
A: To examine 3 variables on the prevalence and quality of peer-to-peer (P2P) learning among students with disabilities: student aptitude for P2P learning, design of the VLE, and the social and pedagogical context where learning is targeted.
RD: Comprehensive case study
= 14:
Teachers, = 3; Administrators, = 3; Data coaches, = 2; caregivers, = 3; students, = 3 (mean age = 10 yrs)
A: (1) To describe the infrastructure and resources required for quality online learning, (2) to examine the benefits and challenges of teaching online vs. F2F, and (3) discuss the impact of the differences on students, educators, and practitioners.
RD: Limited Case Study
(1) An office of distance learning is essential for establishing and maintaining standards of quality.
(2) Benefits of teaching online include increased access and content that is comparable to F2F. Challenges of teaching online include lack of access to high-speed internet, extra tuition costs, less interaction and engagement, and extra time required. (3) Students and online teachers need training and equipment. More time is needed to adjust to the difference in the intense “presence” requirements. While writing online can allow for connection, only synchronous, real-time, video conferencing provided the necessary interpersonal interaction opportunities.
A: To report on the e-learning experience of those with disabilities, considering dimensions of accessibility and disclosure.
RD: Correlational analysis
= 125
mean age = 36 yrs
A: To determine the extent to which data from automated tools used to measure accessibility of e-learning units is predictive of the subjective experiences of students.
RD: Case study
= 24
Undergraduate students; Years 1–4
CG: automated tools (Achecker, Qompliance, WAVE, PPT, and Powertalk)
IG: student users
DS: List of predicted accessibility barriers generated by automated tools; List of actual accessibility barriers generated by students; Post-experiment questionnaire; Semi-structured interview
TDC: Midpoint and cessation of intervention
A: (1) To establish the principles of designing a 3DVE for children with a disability for the purpose of learning their first language, and (2) to observe the effects of learning a first language in a 3DVE.
RD: Design-based qualitative study
IP: Using 3DVE Second Life simulation, students would engage with one another to practice their communication skills
= 4
mean age range = 8–9 yrs
DS: Interview questionnaire with open response; Observations; Video recordings
TDC: Daily in-class observations over months; Interview questionnaire administered at end of IP
A: To investigate whether online group work increased students’ satisfaction with interaction among students in an online course.
RD: Quasi-experimental
IP: Three identical online courses assigned the same project; CG will work individually, and IG will work in small groups online
= 283
Undergraduate students, Year 1
CG: = 94
IG: = 189
DS: Survey with open-ended questions
TDC: Survey administered 1 week after project due date
Lee & Oh, ,
South Korea
A: To examine the role of perceived stress on the relationship between academic stress and depressive symptoms among e-learning students with visual impairments.
RD: Correlational analysis
= 103
mean age = 41.3 yrs
A: To examine the role of internet self-efficacy (ISE) as an antecedent construct to the technology acceptance model (TAM).
RD: Quantitative
= 448
Undergraduate students = 287; Graduate students, = 161
A: To examine the effects of regularly practicing cognitive interventions on subjective well-being using online video tools.
RD: Experimental
IP: Using online video instructions, IG1 will engage in reflective exercise regarding their ‘best possible selves’; IG2 will engaged in reflective exercise making ‘gratitude lists’ and, the CG will create ‘to-do lists’
= 435
Student volunteers, age range 18–63 yrs
CG: = 150
IG: (1) = 135; (2) = 150
DS: Written reflections
TDC: 2-month intervention; 1 month follow-up
A: To examine student engagement in flipped and non-flipped courses.
RD: Causal comparative method
IP: Two identical online classes except the IG cohort completed readings and work online prior to attending the F2F component which included practice activities, and the CG did all the work in the F2F sessions
= 67
graduate students
CG: = 37
IG: = 30
DS: Questionnaires
TDC: Questionnaires administered at the end of a 15-week semester
A: (1) To provide a structured insight into the themes that have been addressed using the still-face paradigm (SFP) as well as clarify reasons for and consequences of variations in the basic SFP procedure through a systematic review, and (2) to conduct a meta-analysis of studies that have used the SFP standard procedure to understand the still-face effect (SFE), the subsequent recovery effect, and a potential carry-over effect in terms of their magnitude for different behaviours and of potential sample and procedural moderators of these effects.
RD: Systematic narrative review and meta-analysis
85 Studies for narrative review
39 Studies for meta-analysis
A: To explore a sample of representative studies affecting K-12, higher and tertiary education students that highlight the theoretical and practical aspects of the use of VR/AR technology.
RD: Literature Review
A: To explore whether an online study skills course was ‘fit for purpose’, and (2) to test its effectiveness.
RD: Mixed methods, concurrent, evaluative design
= 63
mean age = 28.5 yrs
DS: Surveys ( = 63), Interviews ( = 12)
TDC: Surveys administered at beginning, mid-point, cessation, and the interviews at follow-up
A: To present how contemporary students are self-organizing using smart technologies (ST), and (2) to explore the future social implications of ST.
RD: Narrative analysis and interpretation of qualitative data
= 144
Undergraduate students, Years 1–4
A: To examine the association of anxiety with self-rated general health, satisfaction with life, stress, and coping strategies of University students during the COVID-19 pandemic outbreak in Poland.
RD: Qualitative
= 914
Undergraduate students; median age = 23 yrs
A: To compare student and faculty perspectives on ways to improve outcomes in online learning.
RD: Qualitative-correlational; Literature review
A: To observe how using SCRs for evaluation feedback might engage online students in their learning process.
RD: Exploratory
A: To examine the benefits and challenges of teaching nursing courses online.
RD: Qualitative-correlational
= 21
Online faculty (F), = 9; Administrators (A), = 6; instructional designers (ID), = 6
A: (1) To identify the social, family, academic, and behavioural changes related to the COVID-19 pandemic in nursing students, and (2) to characterize their perceptions of health, information, and compliance with the enhanced health and safety measures.
RD: Descriptive-correlational (quantitative)
= 425
mean age = 21.4 yrs
A: To determine the predictive power of Facebook adoption and virtual environment loneliness (VEL) on knowledge sharing behaviours (KSB).
RD: Correlational
= 279
Undergraduate students, Year 1
DS: Questionnaires
TDC: Questionnaires administered after 1 semester
A: To investigate F2F and online, synchronous chat counselling in terms of client problems and satisfaction.
RD: Qualitative
= 21
mean age = 22.3 yrs
DS: Surveys and transcripts of counselling sessions
TDC: Surveys administered at beginning and cessation; Transcripts from last session
A: To investigate the extent to which a VLE supports the continuation of education and school interactions among sick adolescents and their well-being.
RD: Mixed methods (qualitative & quantitative)
= 28
mean age = 14.6 yrs
Note: 3DVR: 3D Virtual Reality, 3DVE: 3D Virtual Environment, AR: Augmented Reality, BLM: Blended Learning Model, F2F: Face-to-Face, LMS: Learning Management System, SCR: Screen Capture Recording, VLE: Virtual Learning Environment
Our research provided studies that had been conducted from nearly every continent of Earth, save South America and Antarctica. Notably, many of the articles were completed by researchers in the United States ( n = 16). Fifteen were completed by researchers in Europe (Belgium, Cyprus, Georgia, Germany, Greece, Poland, Portugal, Slovenia, The Netherlands, Turkey, Ukraine, and the United Kingdom), and six were completed by researchers in Asia (India, South Korea, Taiwan, and Vietnam). The remaining research was conducted in Australia, Canada, Jordan, and Kenya. The research designs employed by the various researchers in our summary are quite varied and sometimes particularly nuanced and range from case study to meta-analysis. However, a preference for experimental, quasi-experimental, qualitative analysis, and mixed-method correlational analysis did emerge. Overall, few articles had a singular focus, which can be attributed to the expansive field of VLEs and their many intricate pieces. Some central concepts were highlighted, however, in the research: fifteen observed the effectiveness, benefits or challenges of some aspect of VLE (i.e., using virtual reality simulations or synchronous video); ten investigated student readiness, either on a social-emotional basis, technology know-how, or academic; six focused on the mental health of the learners in VLEs; six gathered data on the experiences and perceptions of either students, students’ families, or faculty, and four researched the current infrastructure and available policies for online learning. The participant profiles of our research were also quite varied, identifying elementary and secondary school-aged children, both undergraduate and graduate students, school faculty, and student family members, sometimes all within the same study.
Our research results have been organized in Table Table1 1 below. It has been constructed in such a manner whereby an informational narrative that reflects the essential themes found within the research can be revealed.
The articles included in Table Table1 1 represent the most current and relevant research in considering the embedded inquiry of this scoping review which involves uncovering the nature, implications, and best iterations of practice within VLE contexts. In our reading and review of the data therein, the themes of insufficient data surrounding VLEs, VLE benefits, the challenge of VLE readiness, and that which constitutes the ideal VLE emerged as pivotal. The objective of this section is to elucidate these themes, thereby, providing a modest basis for recommendations regarding VLE implementations and, perhaps, a view to offer directionality for future research.
A key note thread found within many of articles was the self-admission of insufficient data. This theme of insufficient data is expressed in varying capacities that range from claims of there being a limited or even non-existent body of research, to more systemic causes for the insufficiencies. While the lack of data is often presented as a cautionary device for the demarcation of limits to implementation outside the context of the studies and provide exhortation for further research to be conducted, the admissions of insufficient data also point to the novel nature of the area of inquiry in question. Kumar and Owston (2015) begin their study on e-learning accessibility by stating that their field of inquiry had “not been explored, nor have methods to generate data” (p. 264) expressing that there is “a dearth of studies'' (p. 268) in the literature, and concluding that “[c]ontinued work in the area of developing methods to evaluate e-learning accessibility is thus urgently needed” (p. 280). Archambault et al. ( 2013 ) also identified their research scope of basic virtual school policies as being novel in nature, having no representation in the existing literature. Many researchers make note of the existing data as being too insufficient to draw more universal conclusions (Barbour & LaBronte, 2019 ; Cavanaugh et al., 2004 ; Engelbertink et al., 2020 ; Gillis & Krull, 2020 ; Ho et al., 2014; Jena, 2016 ; Zhu & van Winkel, 2016 ). In addition to this paucity of research, the attrition of study participants is noted as being a barrier to gathering full data sets (Manthey et al., 2016 ).
Some systemic issues which led to shortages in the available data are noted in Johnston et al. ( 2014 ) where school districts are slow to institute policy. Cavanaugh et al. ( 2004 ) mentioned a similar dynamic in considering that common goals are needed in policy making to identify the effectiveness of an intervention and policy makers and evaluators are exhorted to work together in partnership to ameliorate this. A further systemic barrier to data production that is noted is the problem of implementation of programming without conducting research (Cavanaugh et al., 2004 ).
In response to our first research question regarding the benefits of a wholly synchronous VLE experience, the research is generally favourable toward academic achievement with some degree of attestation to its social-emotional benefits. The benefits to VLEs and their implementation are assumed among most of our research in how they can be potential vehicles delivering some form of meaningful intervention or program within a given context. Further, some of the articles underline fundamental goods that can be uniquely exploited via VLEs. Driscoll et al. ( 2012 ) cites VLEs as an opportunity to better promote a constructivist framework for learning in saying that it inherently “creates a structural impetus for this style of learning that is not automatically present in F2F classrooms” (p. 314). Cavanaugh et al. ( 2004 ) provides multiple examples of how the institutional advantages of virtual schools “represent the best hope for bringing high school reform quickly to large numbers of students” (p. 22). Building upon the pervasive benefits to VLEs as a concept, Roblek et al. ( 2019 ) frame VLE dynamics as an essential component of human advancement where “social relations will be formed through the building of collective intelligence” (p. 96). Similarly, VLEs and their relation to ICT literacy as a global objective is observed throughout the research (Blayone et al., 2018 ; Cavanaugh et al., 2004 ; Crea & Sparnon, 2017 ; Davies, 2014 ; Gibson & Smith, 2018 ; Huang et al., 2011 ; Hursen, 2019 ; Jena, 2016 ; Mallya et al., 2019 ).
The strengths of specifically synchronous VLEs emerge in the research with highlighting synchronous learning as an essential component to student engagement with technology, peers, and educators. Concerning technology fluency, even in a blended learning context, synchronous VLEs offered a unique opportunity to implement technology in a meaningful way (Ho et al., 2016 ). Using a device in a synchronous context meant that students felt more engaged with material, subsequently feeling more confident with presenting work using technology, and students enjoyed being able to revisit an interactive lesson digitally after the synchronous session was over (Davies, 2014 ; Driscoll et al., 2012 ; Kumar & Owston, 2016 ). In terms of supporting engagement among classmates, synchronous learning was seen to offer increased avenues for peer-to-peer learning while allowing for teacher involvement throughout, thus increasing effectiveness (Crea & Sparnon, 2017 ; Johnston et al, 2014 ). Synchronous VLEs that include video also offer opportunities to be present to a class setting in a way that attends to learning retention, academic engagement, resiliency, and self-regulation (Archambault et al., 2013 ; Driscoll et al., 2012 ). When VLEs employ best-possible real-time communication, education processes can be more active, constructive, cooperative, and more attentive to a student’s meta-cognitive abilities than the traditional classroom (Cavanaugh et al., 2004 ). These latter points concerning real-time visual instruction potentially align with a foundational dynamic noted by Mesman et al. ( 2009 ) where it is stated that an “infant needs an external regulator to achieve optimal arousal levels and will show disorganization of emotion and behaviour when the regulator is absent or non-optimal” (p.122). Such a relationship becomes apparent in the work of.
Baker et al. ( 2019 ) which observed quiz results decrease among those students whose instructor withdrew communication and synchronous availability after originally being quite attendant to their needs and in the work of Engelbertink et al. ( 2020 ) where student motivation dropped significantly when the teacher no longer demonstrated an interest in the student’s homework. Throughout the research, it is evident that student engagement and achievement is well-supported in a synchronous VLE.
Across all our research, it became clear that one of the primary factors curtailing the effectiveness of any VLE or LMS was the various states of readiness of the institution, the teacher, and the student.
At an institutional level it can be said that most schools are not equipped to create VLEs where students can thrive, even those schools that are virtual by design. The infrastructure required to create a holistic learning experience for the student, and one that embodies fair and equitable working conditions for the online educator, requires a considerable investiture of human resources and technological tools (Archambault et al., 2013 ; Cairns et al., 2020 ; Jones, 2015 ). Many LMSs that institutions use for online learning are bulky and inefficient (Gillis & Krull, 2020 ; Jones, 2015 ; Kumar & Owston, 2016 ; Lee et al., 2016 ) which can lead to their being used as places where information is simply disseminated, rather than genuine VLEs where the design and curriculum content can come together to connect students with each other for interaction and collaboration (Jones, 2015 ; Stone, 2019 ). Elementary schools, for instance, can be said to provide many opportunities for families to increase their informal social capital and high schools, colleges and universities often provide a student with guidance and counseling services not easily accessible elsewhere. In moving to online learning, these institutions must not forget their “organizational brokerage” (Domina et al., 2021 , p. 4) in facilitating and maintaining these social connections lest their students suffer in isolation (Crea & Sparnon, 2017 ). Ultimately, the VLE experience begins with the institution; if there is no commitment to ensuring the use of a high-quality LMS and no focus on securing and maintaining the human resource social supports that students and families have come to rely on the school to provide, then the mental health and academic achievement of its students can deteriorate (Cairns et al., 2020 ; Cavanaugh et al., 2004 ; Domina et al., 2021 ; Gillis & Krull, 2020 ; Jones, 2015 ; Lee & Oh, 2017 ; Merlin-Knoblich et al., 2019 ; Rogowska et al., 2020 ; Stone, 2019 ; Xavier et al., 2020 ; Zhu & van Winkel, 2016 ).
As Blayone et al. ( 2018 ) points out, vital to the VLE experience is “high quality activity design, strong environmental and motivational supports, and competent online facilitators” (p.15). Teacher readiness for both the technological scope of VLEs and for the new expectations that they are the sole social-emotional support for students and families (at the very least a proxy to such supports) is generally low. Training is essential for educators who are navigating new technologies and creating resources that provide meaningful opportunities for knowledge construction, reflection, and practice (Davies, 2014 ; Gibson & Smith, 2018 ). Teachers must also be taught how to “adjust and find their own rhythm, providing sufficient presence while avoiding feeling perpetually ‘on call’” (Jones, 2015 , p. 227). Teachers lacked access to suitable training and felt ill-prepared to offer and provide to students with special needs or disabilities the appropriate accommodations within the VLE (Kent et al., 2018 ). Substantial professional development is needed to ensure that teachers know how to provide social opportunities in the VLE that encourages group work, formal and informal interactions, and peer-to-peer cooperative learning (Cavanaugh et al., 2004 ; Johnston et al., 2014 ; Zhu & Van Winkel, 2016 ). Cultivating this social-emotional component is an essential task of the online educator; when a student can trust their teacher and their classmates, their self-efficacy and motivation increases and generally so does their performance and progress (Johnston et al., 2014 ). To accomplish this, institutions must increase their efforts in training and supporting their faculty to be ready for online instruction (Crea & Sparnon, 2017 ).
Jena ( 2016 ) defines student learning readiness as “the body of skills needed by learners to learn” (p. 950). This body of skills and aptitudes includes, but is not limited to, motivation, self-regulation, perceived usefulness, confidence with using various technology, attitude, self-efficacy, computational abilities, communication skills, and research and critical thinking competence (Baker et al., 2019 ; Blayone et al., 2018 ; Du et al., 2019 ; Hursen, 2019 ; Johnston et al., 2014 ; Jones, 2015 ; Mallya et al., 2019 ). Beyond these attributes of learning readiness is also a strong necessity for a certain level of social-emotional maturity, most especially if the online learning was a result of the COVID-19 pandemic or of illness (i.e., not a free choice). Soft qualities such as resilience, flexibility, and positivity (Lee & Oh, 2017 ) made it more possible for students to survive the transition from the routine and collaboration of a physical classroom to the more solitary and independent learning space of the VLE (Crea & Sparnon, 2017 ; Gibson & Smith, 2018 ; Jena, 2016 ). In addition to these crucial factors, is the technology-readiness of students. Students may not have access to their own personal device to do their schoolwork, and if they do, there is no guarantee that it is a device equipped with the sufficient technological specifications to handle the resource heavy online tools or that the student has access to high-speed internet to allow full and equal participation in the lesson and VLE (Domina et al., 2021 ; Gillis & Krull, 2020 ; Hursen, 2019 ). It cannot be assumed that because students use technology at very high rates for personal relationships and entertainment that they can directly transfer those skills to the sophisticated and critical digital literacy necessary and conducive to learning in a VLE (Blayone et al., 2018 ; Roblek et al., 2019 ). Indeed, the various online tools that are familiar to institutions and educators are rarely in the purview of students, though when the need arises, students do want to be taught how to use the many programs and LMSs available to them effectively (Stone, 2019 ) and thus system readiness, student readiness, student inclusion, student achievement and teacher readiness are inseparable (Huang et al., 2011 ; Kumar & Owston, 2016 ; Pryjmachuk et al., 2012 ; Yilmaz, 2019 ).
Among the reviewed articles, the answer to our second research question concerning the criteria of an ideal VLE emerged. VLEs which supported students both academically and emotionally and whereby online educators were engaged and motivated were highly organized and inventive, and if given that no barriers of readiness existed, could be implemented in every school system willing to pivot to this necessary focus. Firstly, policies and procedures that focus on the progress and social-emotional needs of the student must be in place (Archambault et al., 2013 ). This can only be achieved if a full set of human resources such as guidance teachers, attendance officers, counsellors and special education resource teachers are available both on a central campus and online (Johnston et al., 2014 ) offering “inclusion, communication, connection with others and proactive institutional support” (Stone, 2019 , p. 7) by way of a school-home mentorship model (Barbour & LaBonte, 2019 ). In this way, the student’s isolation is lessened and, united with the educational team, the VLE teacher can focus on lending their subject and pedagogical expertise to their students (Driscoll et al., 2012 ; Du et al., 2019 ; Engelbertink et al., 2020 ; Wingo et al., 2016 ; Zhu & van Winkel, 2016 ). Secondly, the VLE must be easy to use, accessible, flexible, and innovative. Institutions must select uncomplicated LMSs for teachers to use to deliver their program. The expectations of use must also be communicated to all faculty to ensure a seamless experience for students (Jones, 2015 ). As well, in either a synchronous VLE or BLM, having easy access to recorded lessons is crucial, especially for students with disabilities or who are still learning the language (Davies, 2014 ; Dommett et al., 2019 ; Kumar & Owston, 2016 ). Investment in innovative tools and technologies is necessary to keep the VLE from becoming stagnant for students and, depending on the technology, can promote healthy, rich, and meaningful student interactions (Du et al., 2019 ). There is promising research in the use of tools such as AR, VR, 3DVR and 3DVE to create experiences and spaces that allow students to attend to one another virtually. These tools help to cultivate positive relationships, academic and personal confidence, and good mental health (Huang et al., 2019 ; Lan et al., 2018 ; Papanastasiou et al., 2019 ; Stone, 2019 ). Thirdly, there must be, at best, a live-video synchronous component to the VLE, or at minimum, the availability of synchronous office-hours (Stone, 2019 ; Wingo et al., 2016 ; Zeren, 2015 ; Zhu & van Winkel, 2016 ). When students and teachers were engaged face-to-face, body language and tone could be better understood and relationship markers such as trust and care could be better perceived (Driscoll et al., 2012 ; Johnston et al., 2014 ; Wingo et al., 2016 ). Finally, the VLE must engage students in becoming digital citizens together. VLEs that provide opportunities for students to engage formally and informally enable students to increase their academic self-efficacy, increase their learning outcomes, and mitigate any mental health issues that may result from the perceived isolation of online learning (Driscoll et al., 2012 ; Du et al., 2019 ; Engelbertink et al., 2020 ; Johnston et al., 2014 ; Stone, 2019 ; Yilmaz, 2019 ; Zhu & van Winkel, 2016 ).
The attempt to study any observable intersection of VLE implementation and student mental health presents unique logistical and philosophical queries that remain unquelled. Such wonderings involve the state of how participant numbers are determined, the founding modalities in which self-reported qualitative data is obtained, the rationale, or lack thereof, of why specific LMS platforms were used in the existing studies, and the generally perceived evolving nature of VLEs. Taken together, the various streams of inadequate information fret deeply and, perhaps, create quite significant gaps. In the following discussion of these gaps, we will humbly aim to make moderate suggestions for further inquiry that could enrich the current available research.
Concerning the limitations in obtaining meaningful participation, a key area that remained challenging among the research was ensuring that participant profiles were not assembled out of simply convenient contexts of implementation. Indeed, quality research is exhorted to communicate, as narrowly as possible, the contexts in which they are situated. However, our search yielded a number of studies that were isolated case studies (e.g., Archambault et al., 2013 ; Johnston et al., 2014 ; Jones, 2015 ; Kumar & Owston, 2016 ) or were relegated to being singularly quasi-experimental (e.g., Blayone et al., 2018 ; Davies, 2018; Driscoll et al., 2012 ; Ho et al., 2016 ; Huang et al., 2011 ; Lee et al., 2016 ) in nature due to the fact that their implementation was imposed upon pre-existing participant groupings – those who happened to be enrolled in the class that was chosen for intervention. In extension to this, adequate control conditions were not always apparent, especially those which considered many factors that were changed in the experience of intervention groups. That is all to say that the interventions themselves were multifaceted, and one could surmise a possible inability to distinguish which key facet or combination was pivotal in the intervention. This issue may be considered a specific function of the sheer complexity of studying VLE implementations themselves. It is further compounded in the noting of pre-existing intervention groupings as it is perhaps the result of simple pragmatism in observing VLE implementations where they are available to be observed. This point recognizes that VLEs require specific access to resources that may be limited, making widespread and universally approachable studies a challenge. Here, it is possible that an underlying dynamic exists in the research where actioning any opportunity for study, however limited, is better than conducting no study at all. In our view, further inquiry into VLE efficacy and its relation to the mental health of students, should endeavour to include randomized trials, whereby there is no observed previous relationship between the intervention group and the researcher.
Another limitation to this scoping review related to participant selection is the scale and size of many of the studies. Several studies combined the type of participant, blending the experiences of students, faculty, and education support staff, thus limiting a focus on the unique perspective of the student as the end-user (e.g., Crea & Sparnon, 2017 ; Dommett et al., 2019 ; Engelbertink et al., 2020 ; Johnston et al., 2014 ; Stone, 2019 ; Wingo et al., 2016 ). Additionally, some studies that reported findings concerning students directly were of an extremely small student sample size of thirty or less (e.g., Cairns et al., 2020 ; Dommett et al., 2019 ; Engebertink et al., 2020 ; Hursen, 2019 ; Johnston et al., 2014 ; Kumar & Owston, 2016 ; Lan et al., 2018 ; Wingo et al., 2016 ; Zeren, 2015 ; Zhu & van Winkel, 2016 ). We note this small sample size in order to frame the perceived usefulness of these studies in the Ontario education context noting that Ontario Regulation 484/20, s. 4(14.1) states that “the average size in a school year of a board's online learning classes shall not exceed 30”. It is our view that findings of studies with a less than thirty sample size should be interpreted cautiously, as the dynamics and pressures conspicuous in an average sized class cannot be accurately measured. For further inquiry, we would suggest research that included groups of whole divisions across multiple school boards allowing for parallel interpretation and consistency.
A further limitation of this scoping review is the lack of consistency in LMS research. In as many facets as teachers differ so too do the online VLE tools that may be utilized to deliver programming and the effects of each LMS’s nuances can be difficult to account for and isolate as non-contributing factors within the studies. Several studies looked specifically at the Blackboard LMS (e.g., Crea & Sparnon, 2017 ; Davies, 2014 ; Du et al., 2019 ; Engebertink et al., 2020 ; Kent et al., 2018 ; Lee et al., 2016 ; Pryjmachuk et al., 2012 ) noting that in most cases its use was pragmatically chosen as it was already in use by the hosting institution. As well, multiple studies looked at either outdated programs, such as Facebook and RSS feeds (e.g., Huang et al., 2011 ; Hursen, 2018; Yilmaz, 2019 ) or expensive and new technology, such as 3DVR and iPads (e.g., Davies, 2014 ; Huang et al., 2019 ; Lan et al., 2018 ), that would be quite financially out of reach for most Ontario school boards to implement in any widespread and equitable fashion. Overall, researchers instead focused on studying only the perceptions of online learning in general or one specific piece of the online learning experience (for instance, the posting of recorded lectures or an asynchronous discussion board section) without giving any precise attention to the LMS used to create the VLE. In fact, it can be seen that the largest gap in the research is ignoring the LMS as a true, unto itself environment. We find this to be crucial to our research focus of determining how the perceived humanity of the VLE affects the mental health of the student; after all, it is the space in which the student will be spending most of their learning hours.
Many of the studies relied upon qualitative data gathered via surveys during the intervention which required participants to self-report on their perceived well-being and mental health. This paradigm of understanding reads as akin to consumer-based research where one who is satisfied with a product is more likely to repeat consumption regardless of whether the product ultimately increases quality of life. Just as the terms pleasure and contentment are not interchangeable, in the context of the research, it remains unclear if a participant’s self-reporting on perceived levels of anxiety is congruent with clinical definitions of the terms. While studies which utilized this form of data collection are free of equivocation by way of maintaining qualifying language such as “perceived level of anxiety” and not simply state “anxiety”, the question of the results being meaningful still remains. A suggestion for further inquiry may entail the implementation of standardized data sources such as the PSS-10 , the CES-D , and the MBI-SS utilized by Lee and Oh ( 2017 ). Caution must be employed when developing questionnaires, interview questions, and surveys that provide opportunities to participants for open-ended self-reporting.
A final point on the limits of VLE research rests in the concern that LMSs may evolve at rates that do not allow for consistent implementation and ample research to be conducted in a timely manner. In an earlier section of this scoping review, we referenced the lack of research as a product of the field being relatively novel in nature. However, for several years now, LMSs have offered functionalities that extend into the realm of real-time collaboration that is inclusive of visual presence with teachers as well as being fully capable of allowing students fluid peer-to-peer real-time engagement. In considering this it is astonishing that our research showed such a vast range in how VLE operated in relation to the available technology. This has led us to wonder if the technology is available, why is it not being utilized and studied in a way that reflects its full capabilities? Aside from the concepts of readiness that have been earlier itemized and discussed, the level of investment that an institution is willing to make of a platform and the rate of making that LMS available with a fully optioned suite, becomes the pivoting element. Further, if a gradual investment model is employed, where not all features of the LMS are available at the onset, each time a new feature is doled out, it becomes a potential point of relearning and creates inefficiencies if there are not ample professional development opportunities for educators.
While determining our final research terms for this scoping review, we had initially searched for studies that were exclusively for the K-12 sphere and unsuspectingly this did not prove to be fruitful. We noted earlier that a peculiar number of studies had been published using nursing students as the study participants, reporting on their role as student and practitioner. We believe that the near exclusivity of undergraduate students in the research limited our ability to present a complete picture of the current state of VLEs for all students. In The Human Face of Mental Health and Mental Illness in Canada , the Government of Canada ( 2006 ) reported that “two-thirds (68.8%) of young adults aged 15–24 years with a mood or anxiety disorder reported that their symptoms had started before the age of 15” (p. 34). Boak et al. ( 2016 ) support these conclusions, showing in their report that “one-third (34%) of students indicate a moderate-to-serious level of psychological distress (symptoms of anxiety and depression)” (p. iv) and “one-in-eight (12%) students had serious thoughts about suicide in the past year” (p. iv), a statistic that has remained consistent over the past fifteen years of reporting. Given these unsettling statistics, we would have thought that the rich and varied K-12 arena would have been a sphere where there would be a surfeit of mental health research related to VLE utilization. Instead, our search results yielded studies that disproportionately represented participant groups outside of our desired range of inquiry; just six included the experiences of K-12 students, and in each of those studies, the students’ caregivers were the primary data source. K-12 students often spend more than half their waking hours in school environments and VLEs; it is notably unclear why most of the studies observed in this scoping review are unilaterally disinterested in exploring an identified area of need for mental health support. We believe it would be prudent to prioritize research on the mental health of K-12 students engaged in VLEs which Domina et al. ( 2021 ) has shown can be isolating, psychologically disruptive, and exhausting experiences.
Though there is variety in the identified gaps detailed above, our research maintained a consistent thread that related to the criteria of the ideal VLE for both the success of the educator but also the well-being and dignity of the student. From this work, we endeavour to make a few moderate suggestions for online educators:
If educational research involves an ethical component, it would be incumbent on institutions to see that research reflects areas of need within communities. It is our hope that this scoping review might provide modest insight into the current state of research that concerns student mental health in VLE contexts, while casting light on the need for new research initiatives to be undertaken in the K-12 sphere. As it stands, there lies the strong possibility that K-12 students are experiencing VLE implementations that do not actively partake in the qualities of a VLE that soundly offer best practices, working to support the mental health needs of students. To build strong VLE’s for K-12 students, research campaigns ought to offer architectures that are universalized in their implementation and fundamentally repeatable. This requires a commitment beyond that of the researchers involved, but also a willingness of the institutions who serve the participants of such a sweeping study to abide by the research. Without such research, institutions which utilize VLEs can only continue on sometimes arbitrary perceptions of how best to serve student wellness. Persisting in the status quo as such leaves students vulnerable to practices that might institutionally under-serve them and have potential generational implications. Interestingly, one might argue that, without such research, institutions who offer VLEs might garner the ability to omit themselves of the direct responsibility to provide those qualities of VLEs that would be found to support mental health and exclude those qualities that are found to diminish mental health.
As a closing thought and to return to the experiential modus and inquiry of this review, we adjure future research to be guided by the question of how the student encounters their teacher within the VLE. Emmanuel Levinas, a philosopher who wrote extensively on the innate ethical experience that is garnered through face-to-face interaction, took a rare moment in his writing to offer insight on the dynamics of education. In Levinas’ Totality and Infinity, he notes that in being called to respond to the Other, “[teaching] designates an interior being that is capable of a relation with the exterior and does not take its own interiority for the totality of being” (Levinas, 1969, as cited in Zhao, 2016 , p. 324). Here, Levinas may appear to point to the disposition of the educator as one that offers the presence of self for the sake of the students’ being. This sentiment, taken along with the intriguing meta-analysis offered by Mesman et al. ( 2009 ) may do little to establish the “how” of education as conveyed through this inquiry, but certainly makes a tremendous stride in the realm of the “why” that institutions ought to work to expound among the current VLE modalities that they are imposing upon learning communities.
The authors would like to thank Dr. Christopher Gilham for his comments and guidance on a previous version of this manuscript.
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Immersive systems can be used to capture new data, create new experiences, and provide new insights by generating virtual elements of physical and imagined worlds. Immersive systems are seeing increased application across a broad array of fields. However, in many situations it is unknown if an immersive application performs as well or better than the existing application in accomplishing a specific task. The purpose of this study is to conduct a systematic review of the literature that addresses the performance of immersive systems. This review assesses those applications where experiments, tests, or clinical trials have been performed to evaluate the proposed application. This research addresses a broad range of application areas and considers studies that compared one or more immersive systems with a control group or evaluated performance data for the immersive system pre- and post-test. The results identify those applications that have been successfully tested and also delineate areas of future research where more data may be needed to assess the effectiveness of proposed applications.
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Matthew J. Liberatore
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Liberatore, M.J., Wagner, W.P. Virtual, mixed, and augmented reality: a systematic review for immersive systems research. Virtual Reality 25 , 773–799 (2021). https://doi.org/10.1007/s10055-020-00492-0
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Received : 02 August 2020
Accepted : 27 November 2020
Published : 03 January 2021
Issue Date : September 2021
DOI : https://doi.org/10.1007/s10055-020-00492-0
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Echosee: an assistive mobile application for real-time 3d environment reconstruction and sonification supporting enhanced navigation for people with vision impairments †.
Graphical Abstract
2.1. hardware and software, 2.2. participants, 2.3. experimental protocol, 2.4. experimental metrics, 3.1. application development and testing, 3.2. developmental testing of analytics, 3.3. analytic results of study protocol, 3.4. qualitative results of study protocol, 3.5. results summary.
4.1. development of echosee, 4.2. experimental development, 4.3. learning effects, 4.4. training with virtual echosee, 4.5. safety performance index (spi), 4.6. real-world considerations and limitations, 4.7. usability and accessibility, 4.8. future directions, 5. conclusions, author contributions, institutional review board statement, informed consent statement, data availability statement, acknowledgments, conflicts of interest, abbreviations.
ADREV | Assessment of disability related to vision |
AI | Artificial intelligence |
AR | Augmented reality |
ATD | Alternating treatment design |
ETA | Electronic traversal aid |
FPS | Frames per second |
HMD | Head-mounted device |
LiDAR | Light detection and ranging |
PVI | People with vision impairments (people who are blind or vision impaired) |
SPI | Safety performance index |
SSD | Sensory substitution device |
VR | Virtual reality |
Click here to enlarge figure
Goal | Source of Assistance | Feedback Mode | Mobile | Internet | VR/AR | Short Description | |
---|---|---|---|---|---|---|---|
] | Scene Description+ | Remote Human | Spoken Descriptions | Yes | Yes | No | Users interact synchronously with real person for assistance |
Navigation | Trained Animal | Haptic | Yes | No | No | Trained service animal assists with navigation and other tasks | |
] | Navigation | Custom Hardware | Haptic/Auditory | Yes | No | No | Various white cane replacement devices using analog electronics |
] | Navigation | VR Headset | Auditory | Yes | No | Virtual | HMD that sonifies virtual environments for goal seeking and obstacle avoidance |
] | Navigation | Custom HMD | Auditory | Yes | No | No | Custom stereo vision HMD that sonifies scene in realtime |
] | Scene Magnification | AR Headset | Visual | Yes | No | Augmented | HMD that provides options for magnifying scene for low vision users |
] | People Description | Tethered AR Headset | Auditory | No | Yes (local) | Augmented | HoloLens with WiFi-connected computer locates and describes people in a scene |
] | Image Sonification | Mobile/PC App | Auditory | Yes | No | No | Images are captured “associating elevation with pitch and brightness with loudness” [ ] |
] | Scene Description+ | Mobile App | Auditory/Visual | Yes | Yes | Augmented | “Harnesses the power of AI to describe people, text, currency, color, and objects” [ ] |
Navigation | Mobile App | Auditory | Yes | No | Both | Mobile application that sonifies environment in real time using onboard 3D sensors. |
The statements, opinions and data contained in all publications are solely those of the individual author(s) and contributor(s) and not of MDPI and/or the editor(s). MDPI and/or the editor(s) disclaim responsibility for any injury to people or property resulting from any ideas, methods, instructions or products referred to in the content. |
Schwartz, B.S.; King, S.; Bell, T. EchoSee: An Assistive Mobile Application for Real-Time 3D Environment Reconstruction and Sonification Supporting Enhanced Navigation for People with Vision Impairments. Bioengineering 2024 , 11 , 831. https://doi.org/10.3390/bioengineering11080831
Schwartz BS, King S, Bell T. EchoSee: An Assistive Mobile Application for Real-Time 3D Environment Reconstruction and Sonification Supporting Enhanced Navigation for People with Vision Impairments. Bioengineering . 2024; 11(8):831. https://doi.org/10.3390/bioengineering11080831
Schwartz, Broderick S., Seth King, and Tyler Bell. 2024. "EchoSee: An Assistive Mobile Application for Real-Time 3D Environment Reconstruction and Sonification Supporting Enhanced Navigation for People with Vision Impairments" Bioengineering 11, no. 8: 831. https://doi.org/10.3390/bioengineering11080831
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This systematic review aims to identify applications that use technologies to. represent virtual environments and support the teaching and learning of Computer Science. subjects. A protocol was ...
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Currently, immersive virtual environments (IVE) are widely used in fields such as architecture and environmental psychology. These simulated environments allow for a detailed evaluation of how different designs impact users' perception and interaction with the built environment, under controlled conditions and without incurring high costs. The validity of these IVEs is related to their ...
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This research illustrates Augmented/Virtual Reality Learning Environment Model (A/VRELM), which describes how these technologies can be used to facilitate learning. Secondly, this research describes the development area and future potential directions of AR and VR in education and its usefulness in different subjects.
Today, virtual reality and immersive environments are lines of research which can be applied to numerous scientific and educational domains. Immersive digital media needs new approaches regarding ...
Drawing on our own study of student homelessness in Houston during the pandemic, this paper adds to the scant, but growing body of literature on conducting qualitative research during the COVID-19 era (Adom et al., 2020; Dodds & Hess, 2020; Lobe et al., 2020; Sy et al., 2020, Teti et al., 2020).However, while COVID-19 forced us to reckon with our methodological choices, the implications of our ...
tual environments and support the teaching and learning of Computer Science subjects.The elaboration of this systematic review is part of a broader research, which is the development of a teaching metho. based on a set of pedagogical activities with the sup-port of a virtual environment. The strategy is focused o.
Virtual learning environments have been associated with formal learning and with relationships between teachers, students and school. There is an increasing interest in the virtual learning environments supported by the internet, namely among education institutions, students and teachers. The concept of virtual learning environment (VLE) could
Drettakis G., Roussou M., Reche A., & Tsingos N. (2007). Design and evaluation of a real-world virtual environment for architecture and urban planning. ... Towards measuring the impact of personal control on energy use through the use of immersive virtual environments. Paper presented at the 31st International Symposium on Automation and ...
Kawulich B, D'Alba A (2019) Teaching qualitative research methods with second life: a 3-dimensional online virtual environment. Virtual Real 23(4):375-384. Article Google Scholar Kim IC, Lee BH (2012) Effects of augmented reality with functional electric stimulation on muscle strength, balance and gait of stroke patients.
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Improving the quality of life for people with vision impairments has been an important goal in the research and design of assistive devices for several decades. This paper seeks to further that goal by introducing a novel assistive technology platform that leverages real-time 3D spatial audio to promote safe and efficient navigation for people who are blind or visually impaired (PVI). The ...