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Original research article, mathematical problem-solving through cooperative learning—the importance of peer acceptance and friendships.

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  • 1 Department of Education, Uppsala University, Uppsala, Sweden
  • 2 Department of Education, Culture and Communication, Malardalen University, Vasteras, Sweden
  • 3 School of Natural Sciences, Technology and Environmental Studies, Sodertorn University, Huddinge, Sweden
  • 4 Faculty of Education, Gothenburg University, Gothenburg, Sweden

Mathematical problem-solving constitutes an important area of mathematics instruction, and there is a need for research on instructional approaches supporting student learning in this area. This study aims to contribute to previous research by studying the effects of an instructional approach of cooperative learning on students’ mathematical problem-solving in heterogeneous classrooms in grade five, in which students with special needs are educated alongside with their peers. The intervention combined a cooperative learning approach with instruction in problem-solving strategies including mathematical models of multiplication/division, proportionality, and geometry. The teachers in the experimental group received training in cooperative learning and mathematical problem-solving, and implemented the intervention for 15 weeks. The teachers in the control group received training in mathematical problem-solving and provided instruction as they would usually. Students (269 in the intervention and 312 in the control group) participated in tests of mathematical problem-solving in the areas of multiplication/division, proportionality, and geometry before and after the intervention. The results revealed significant effects of the intervention on student performance in overall problem-solving and problem-solving in geometry. The students who received higher scores on social acceptance and friendships for the pre-test also received higher scores on the selected tests of mathematical problem-solving. Thus, the cooperative learning approach may lead to gains in mathematical problem-solving in heterogeneous classrooms, but social acceptance and friendships may also greatly impact students’ results.

Introduction

The research on instruction in mathematical problem-solving has progressed considerably during recent decades. Yet, there is still a need to advance our knowledge on how teachers can support their students in carrying out this complex activity ( Lester and Cai, 2016 ). Results from the Program for International Student Assessment (PISA) show that only 53% of students from the participating countries could solve problems requiring more than direct inference and using representations from different information sources ( OECD, 2019 ). In addition, OECD (2019) reported a large variation in achievement with regard to students’ diverse backgrounds. Thus, there is a need for instructional approaches to promote students’ problem-solving in mathematics, especially in heterogeneous classrooms in which students with diverse backgrounds and needs are educated together. Small group instructional approaches have been suggested as important to promote learning of low-achieving students and students with special needs ( Kunsch et al., 2007 ). One such approach is cooperative learning (CL), which involves structured collaboration in heterogeneous groups, guided by five principles to enhance group cohesion ( Johnson et al., 1993 ; Johnson et al., 2009 ; Gillies, 2016 ). While CL has been well-researched in whole classroom approaches ( Capar and Tarim, 2015 ), few studies of the approach exist with regard to students with special educational needs (SEN; McMaster and Fuchs, 2002 ). This study contributes to previous research by studying the effects of the CL approach on students’ mathematical problem-solving in heterogeneous classrooms, in which students with special needs are educated alongside with their peers.

Group collaboration through the CL approach is structured in accordance with five principles of collaboration: positive interdependence, individual accountability, explicit instruction in social skills, promotive interaction, and group processing ( Johnson et al., 1993 ). First, the group tasks need to be structured so that all group members feel dependent on each other in the completion of the task, thus promoting positive interdependence. Second, for individual accountability, the teacher needs to assure that each group member feels responsible for his or her share of work, by providing opportunities for individual reports or evaluations. Third, the students need explicit instruction in social skills that are necessary for collaboration. Fourth, the tasks and seat arrangements should be designed to promote interaction among group members. Fifth, time needs to be allocated to group processing, through which group members can evaluate their collaborative work to plan future actions. Using these principles for cooperation leads to gains in mathematics, according to Capar and Tarim (2015) , who conducted a meta-analysis on studies of cooperative learning and mathematics, and found an increase of .59 on students’ mathematics achievement scores in general. However, the number of reviewed studies was limited, and researchers suggested a need for more research. In the current study, we focused on the effect of CL approach in a specific area of mathematics: problem-solving.

Mathematical problem-solving is a central area of mathematics instruction, constituting an important part of preparing students to function in modern society ( Gravemeijer et al., 2017 ). In fact, problem-solving instruction creates opportunities for students to apply their knowledge of mathematical concepts, integrate and connect isolated pieces of mathematical knowledge, and attain a deeper conceptual understanding of mathematics as a subject ( Lester and Cai, 2016 ). Some researchers suggest that mathematics itself is a science of problem-solving and of developing theories and methods for problem-solving ( Hamilton, 2007 ; Davydov, 2008 ).

Problem-solving processes have been studied from different perspectives ( Lesh and Zawojewski, 2007 ). Problem-solving heuristics Pólya, (1948) has largely influenced our perceptions of problem-solving, including four principles: understanding the problem, devising a plan, carrying out the plan, and looking back and reflecting upon the suggested solution. Schoenfield, (2016) suggested the use of specific problem-solving strategies for different types of problems, which take into consideration metacognitive processes and students’ beliefs about problem-solving. Further, models and modelling perspectives on mathematics ( Lesh and Doerr, 2003 ; Lesh and Zawojewski, 2007 ) emphasize the importance of engaging students in model-eliciting activities in which problem situations are interpreted mathematically, as students make connections between problem information and knowledge of mathematical operations, patterns, and rules ( Mousoulides et al., 2010 ; Stohlmann and Albarracín, 2016 ).

Not all students, however, find it easy to solve complex mathematical problems. Students may experience difficulties in identifying solution-relevant elements in a problem or visualizing appropriate solution to a problem situation. Furthermore, students may need help recognizing the underlying model in problems. For example, in two studies by Degrande et al. (2016) , students in grades four to six were presented with mathematical problems in the context of proportional reasoning. The authors found that the students, when presented with a word problem, could not identify an underlying model, but rather focused on superficial characteristics of the problem. Although the students in the study showed more success when presented with a problem formulated in symbols, the authors pointed out a need for activities that help students distinguish between different proportional problem types. Furthermore, students exhibiting specific learning difficulties may need additional support in both general problem-solving strategies ( Lein et al., 2020 ; Montague et al., 2014 ) and specific strategies pertaining to underlying models in problems. The CL intervention in the present study focused on supporting students in problem-solving, through instruction in problem-solving principles ( Pólya, 1948 ), specifically applied to three models of mathematical problem-solving—multiplication/division, geometry, and proportionality.

Students’ problem-solving may be enhanced through participation in small group discussions. In a small group setting, all the students have the opportunity to explain their solutions, clarify their thinking, and enhance understanding of a problem at hand ( Yackel et al., 1991 ; Webb and Mastergeorge, 2003 ). In fact, small group instruction promotes students’ learning in mathematics by providing students with opportunities to use language for reasoning and conceptual understanding ( Mercer and Sams, 2006 ), to exchange different representations of the problem at hand ( Fujita et al., 2019 ), and to become aware of and understand groupmates’ perspectives in thinking ( Kazak et al., 2015 ). These opportunities for learning are created through dialogic spaces characterized by openness to each other’s perspectives and solutions to mathematical problems ( Wegerif, 2011 ).

However, group collaboration is not only associated with positive experiences. In fact, studies show that some students may not be given equal opportunities to voice their opinions, due to academic status differences ( Langer-Osuna, 2016 ). Indeed, problem-solvers struggling with complex tasks may experience negative emotions, leading to uncertainty of not knowing the definite answer, which places demands on peer support ( Jordan and McDaniel, 2014 ; Hannula, 2015 ). Thus, especially in heterogeneous groups, students may need additional support to promote group interaction. Therefore, in this study, we used a cooperative learning approach, which, in contrast to collaborative learning approaches, puts greater focus on supporting group cohesion through instruction in social skills and time for reflection on group work ( Davidson and Major, 2014 ).

Although cooperative learning approach is intended to promote cohesion and peer acceptance in heterogeneous groups ( Rzoska and Ward, 1991 ), previous studies indicate that challenges in group dynamics may lead to unequal participation ( Mulryan, 1992 ; Cohen, 1994 ). Peer-learning behaviours may impact students’ problem-solving ( Hwang and Hu, 2013 ) and working in groups with peers who are seen as friends may enhance students’ motivation to learn mathematics ( Deacon and Edwards, 2012 ). With the importance of peer support in mind, this study set out to investigate whether the results of the intervention using the CL approach are associated with students’ peer acceptance and friendships.

The Present Study

In previous research, the CL approach has shown to be a promising approach in teaching and learning mathematics ( Capar and Tarim, 2015 ), but fewer studies have been conducted in whole-class approaches in general and students with SEN in particular ( McMaster and Fuchs, 2002 ). This study aims to contribute to previous research by investigating the effect of CL intervention on students’ mathematical problem-solving in grade 5. With regard to the complexity of mathematical problem-solving ( Lesh and Zawojewski, 2007 ; Degrande et al., 2016 ; Stohlmann and Albarracín, 2016 ), the CL approach in this study was combined with problem-solving principles pertaining to three underlying models of problem-solving—multiplication/division, geometry, and proportionality. Furthermore, considering the importance of peer support in problem-solving in small groups ( Mulryan, 1992 ; Cohen, 1994 ; Hwang and Hu, 2013 ), the study investigated how peer acceptance and friendships were associated with the effect of the CL approach on students’ problem-solving abilities. The study aimed to find answers to the following research questions:

a) What is the effect of CL approach on students’ problem-solving in mathematics?

b) Are social acceptance and friendship associated with the effect of CL on students’ problem-solving in mathematics?

Participants

The participants were 958 students in grade 5 and their teachers. According to power analyses prior to the start of the study, 1,020 students and 51 classes were required, with an expected effect size of 0.30 and power of 80%, provided that there are 20 students per class and intraclass correlation is 0.10. An invitation to participate in the project was sent to teachers in five municipalities via e-mail. Furthermore, the information was posted on the website of Uppsala university and distributed via Facebook interest groups. As shown in Figure 1 , teachers of 1,165 students agreed to participate in the study, but informed consent was obtained only for 958 students (463 in the intervention and 495 in the control group). Further attrition occurred at pre- and post-measurement, resulting in 581 students’ tests as a basis for analyses (269 in the intervention and 312 in the control group). Fewer students (n = 493) were finally included in the analyses of the association of students’ social acceptance and friendships and the effect of CL on students’ mathematical problem-solving (219 in the intervention and 274 in the control group). The reasons for attrition included teacher drop out due to sick leave or personal circumstances (two teachers in the control group and five teachers in the intervention group). Furthermore, some students were sick on the day of data collection and some teachers did not send the test results to the researchers.

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FIGURE 1 . Flow chart for participants included in data collection and data analysis.

As seen in Table 1 , classes in both intervention and control groups included 27 students on average. For 75% of the classes, there were 33–36% of students with SEN. In Sweden, no formal medical diagnosis is required for the identification of students with SEN. It is teachers and school welfare teams who decide students’ need for extra adaptations or special support ( Swedish National Educational Agency, 2014 ). The information on individual students’ type of SEN could not be obtained due to regulations on the protection of information about individuals ( SFS 2009 ). Therefore, the information on the number of students with SEN on class level was obtained through teacher reports.

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TABLE 1 . Background characteristics of classes and teachers in intervention and control groups.

Intervention

The intervention using the CL approach lasted for 15 weeks and the teachers worked with the CL approach three to four lessons per week. First, the teachers participated in two-days training on the CL approach, using an especially elaborated CL manual ( Klang et al., 2018 ). The training focused on the five principles of the CL approach (positive interdependence, individual accountability, explicit instruction in social skills, promotive interaction, and group processing). Following the training, the teachers introduced the CL approach in their classes and focused on group-building activities for 7 weeks. Then, 2 days of training were provided to teachers, in which the CL approach was embedded in activities in mathematical problem-solving and reading comprehension. Educational materials containing mathematical problems in the areas of multiplication and division, geometry, and proportionality were distributed to the teachers ( Karlsson and Kilborn, 2018a ). In addition to the specific problems, adapted for the CL approach, the educational materials contained guidance for the teachers, in which problem-solving principles ( Pólya, 1948 ) were presented as steps in problem-solving. Following the training, the teachers applied the CL approach in mathematical problem-solving lessons for 8 weeks.

Solving a problem is a matter of goal-oriented reasoning, starting from the understanding of the problem to devising its solution by using known mathematical models. This presupposes that the current problem is chosen from a known context ( Stillman et al., 2008 ; Zawojewski, 2010 ). This differs from the problem-solving of the textbooks, which is based on an aim to train already known formulas and procedures ( Hamilton, 2007 ). Moreover, it is important that students learn modelling according to their current abilities and conditions ( Russel, 1991 ).

In order to create similar conditions in the experiment group and the control group, the teachers were supposed to use the same educational material ( Karlsson and Kilborn, 2018a ; Karlsson and Kilborn, 2018b ), written in light of the specified view of problem-solving. The educational material is divided into three areas—multiplication/division, geometry, and proportionality—and begins with a short teachers’ guide, where a view of problem solving is presented, which is based on the work of Polya (1948) and Lester and Cai (2016) . The tasks are constructed in such a way that conceptual knowledge was in focus, not formulas and procedural knowledge.

Implementation of the Intervention

To ensure the implementation of the intervention, the researchers visited each teachers’ classroom twice during the two phases of the intervention period, as described above. During each visit, the researchers observed the lesson, using a checklist comprising the five principles of the CL approach. After the lesson, the researchers gave written and oral feedback to each teacher. As seen in Table 1 , in 18 of the 23 classes, the teachers implemented the intervention in accordance with the principles of CL. In addition, the teachers were asked to report on the use of the CL approach in their teaching and the use of problem-solving activities embedding CL during the intervention period. As shown in Table 1 , teachers in only 11 of 23 classes reported using the CL approach and problem-solving activities embedded in the CL approach at least once a week.

Control Group

The teachers in the control group received 2 days of instruction in enhancing students’ problem-solving and reading comprehension. The teachers were also supported with educational materials including mathematical problems Karlsson and Kilborn (2018b) and problem-solving principles ( Pólya, 1948 ). However, none of the activities during training or in educational materials included the CL approach. As seen in Table 1 , only 10 of 25 teachers reported devoting at least one lesson per week to mathematical problem-solving.

Tests of Mathematical Problem-Solving

Tests of mathematical problem-solving were administered before and after the intervention, which lasted for 15 weeks. The tests were focused on the models of multiplication/division, geometry, and proportionality. The three models were chosen based on the syllabus of the subject of mathematics in grades 4 to 6 in the Swedish National Curriculum ( Swedish National Educational Agency, 2018 ). In addition, the intention was to create a variation of types of problems to solve. For each of these three models, there were two tests, a pre-test and a post-test. Each test contained three tasks with increasing difficulty ( Supplementary Appendix SA ).

The tests of multiplication and division (Ma1) were chosen from different contexts and began with a one-step problem, while the following two tasks were multi-step problems. Concerning multiplication, many students in grade 5 still understand multiplication as repeated addition, causing significant problems, as this conception is not applicable to multiplication beyond natural numbers ( Verschaffel et al., 2007 ). This might be a hindrance in developing multiplicative reasoning ( Barmby et al., 2009 ). The multi-step problems in this study were constructed to support the students in multiplicative reasoning.

Concerning the geometry tests (Ma2), it was important to consider a paradigm shift concerning geometry in education that occurred in the mid-20th century, when strict Euclidean geometry gave way to other aspects of geometry like symmetry, transformation, and patterns. van Hiele (1986) prepared a new taxonomy for geometry in five steps, from a visual to a logical level. Therefore, in the tests there was a focus on properties of quadrangles and triangles, and how to determine areas by reorganising figures into new patterns. This means that structure was more important than formulas.

The construction of tests of proportionality (M3) was more complicated. Firstly, tasks on proportionality can be found in many different contexts, such as prescriptions, scales, speeds, discounts, interest, etc. Secondly, the mathematical model is complex and requires good knowledge of rational numbers and ratios ( Lesh et al., 1988 ). It also requires a developed view of multiplication, useful in operations with real numbers, not only as repeated addition, an operation limited to natural numbers ( Lybeck, 1981 ; Degrande et al., 2016 ). A linear structure of multiplication as repeated addition leads to limitations in terms of generalization and development of the concept of multiplication. This became evident in a study carried out in a Swedish context ( Karlsson and Kilborn, 2018c ). Proportionality can be expressed as a/b = c/d or as a/b = k. The latter can also be expressed as a = b∙k, where k is a constant that determines the relationship between a and b. Common examples of k are speed (km/h), scale, and interest (%). An important pre-knowledge in order to deal with proportions is to master fractions as equivalence classes like 1/3 = 2/6 = 3/9 = 4/12 = 5/15 = 6/18 = 7/21 = 8/24 … ( Karlsson and Kilborn, 2020 ). It was important to take all these aspects into account when constructing and assessing the solutions of the tasks.

The tests were graded by an experienced teacher of mathematics (4 th author) and two students in their final year of teacher training. Prior to grading, acceptable levels of inter-rater reliability were achieved by independent rating of students’ solutions and discussions in which differences between the graders were resolved. Each student response was to be assigned one point when it contained a correct answer and two points when the student provided argumentation for the correct answer and elaborated on explanation of his or her solution. The assessment was thus based on quality aspects with a focus on conceptual knowledge. As each subtest contained three questions, it generated three student solutions. So, scores for each subtest ranged from 0 to 6 points and for the total scores from 0 to 18 points. To ascertain that pre- and post-tests were equivalent in degree of difficulty, the tests were administered to an additional sample of 169 students in grade 5. Test for each model was conducted separately, as students participated in pre- and post-test for each model during the same lesson. The order of tests was switched for half of the students in order to avoid the effect of the order in which the pre- and post-tests were presented. Correlation between students’ performance on pre- and post-test was .39 ( p < 0.000) for tests of multiplication/division; .48 ( p < 0.000) for tests of geometry; and .56 ( p < 0.000) for tests of proportionality. Thus, the degree of difficulty may have differed between pre- and post-test.

Measures of Peer Acceptance and Friendships

To investigate students’ peer acceptance and friendships, peer nominations rated pre- and post-intervention were used. Students were asked to nominate peers who they preferred to work in groups with and who they preferred to be friends with. Negative peer nominations were avoided due to ethical considerations raised by teachers and parents ( Child and Nind, 2013 ). Unlimited nominations were used, as these are considered to have high ecological validity ( Cillessen and Marks, 2017 ). Peer nominations were used as a measure of social acceptance, and reciprocated nominations were used as a measure of friendship. The number of nominations for each student were aggregated and divided by the number of nominators to create a proportion of nominations for each student ( Velásquez et al., 2013 ).

Statistical Analyses

Multilevel regression analyses were conducted in R, lme4 package Bates et al. (2015) to account for nestedness in the data. Students’ classroom belonging was considered as a level 2 variable. First, we used a model in which students’ results on tests of problem-solving were studied as a function of time (pre- and post) and group belonging (intervention and control group). Second, the same model was applied to subgroups of students who performed above and below median at pre-test, to explore whether the CL intervention had a differential effect on student performance. In this second model, the results for subgroups of students could not be obtained for geometry tests for subgroup below median and for tests of proportionality for subgroup above median. A possible reason for this must have been the skewed distribution of the students in these subgroups. Therefore, another model was applied that investigated students’ performances in math at both pre- and post-test as a function of group belonging. Third, the students’ scores on social acceptance and friendships were added as an interaction term to the first model. In our previous study, students’ social acceptance changed as a result of the same CL intervention ( Klang et al., 2020 ).

The assumptions for the multilevel regression were assured during the analyses ( Snijders and Bosker, 2012 ). The assumption of normality of residuals were met, as controlled by visual inspection of quantile-quantile plots. For subgroups, however, the plotted residuals deviated somewhat from the straight line. The number of outliers, which had a studentized residual value greater than ±3, varied from 0 to 5, but none of the outliers had a Cook’s distance value larger than 1. The assumption of multicollinearity was met, as the variance inflation factors (VIF) did not exceed a value of 10. Before the analyses, the cases with missing data were deleted listwise.

What Is the Effect of the CL Approach on Students’ Problem-Solving in Mathematics?

As seen in the regression coefficients in Table 2 , the CL intervention had a significant effect on students’ mathematical problem-solving total scores and students’ scores in problem solving in geometry (Ma2). Judging by mean values, students in the intervention group appeared to have low scores on problem-solving in geometry but reached the levels of problem-solving of the control group by the end of the intervention. The intervention did not have a significant effect on students’ performance in problem-solving related to models of multiplication/division and proportionality.

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TABLE 2 . Mean scores (standard deviation in parentheses) and unstandardized multilevel regression estimates for tests of mathematical problem-solving.

The question is, however, whether CL intervention affected students with different pre-test scores differently. Table 2 includes the regression coefficients for subgroups of students who performed below and above median at pre-test. As seen in the table, the CL approach did not have a significant effect on students’ problem-solving, when the sample was divided into these subgroups. A small negative effect was found for intervention group in comparison to control group, but confidence intervals (CI) for the effect indicate that it was not significant.

Is Social Acceptance and Friendships Associated With the Effect of CL on Students’ Problem-Solving in Mathematics?

As seen in Table 3 , students’ peer acceptance and friendship at pre-test were significantly associated with the effect of the CL approach on students’ mathematical problem-solving scores. Changes in students’ peer acceptance and friendships were not significantly associated with the effect of the CL approach on students’ mathematical problem-solving. Consequently, it can be concluded that being nominated by one’s peers and having friends at the start of the intervention may be an important factor when participation in group work, structured in accordance with the CL approach, leads to gains in mathematical problem-solving.

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TABLE 3 . Mean scores (standard deviation in parentheses) and unstandardized multilevel regression estimates for tests of mathematical problem-solving, including scores of social acceptance and friendship in the model.

In light of the limited number of studies on the effects of CL on students’ problem-solving in whole classrooms ( Capar and Tarim, 2015 ), and for students with SEN in particular ( McMaster and Fuchs, 2002 ), this study sought to investigate whether the CL approach embedded in problem-solving activities has an effect on students’ problem-solving in heterogeneous classrooms. The need for the study was justified by the challenge of providing equitable mathematics instruction to heterogeneous student populations ( OECD, 2019 ). Small group instructional approaches as CL are considered as promising approaches in this regard ( Kunsch et al., 2007 ). The results showed a significant effect of the CL approach on students’ problem-solving in geometry and total problem-solving scores. In addition, with regard to the importance of peer support in problem-solving ( Deacon and Edwards, 2012 ; Hwang and Hu, 2013 ), the study explored whether the effect of CL on students’ problem-solving was associated with students’ social acceptance and friendships. The results showed that students’ peer acceptance and friendships at pre-test were significantly associated with the effect of the CL approach, while change in students’ peer acceptance and friendships from pre- to post-test was not.

The results of the study confirm previous research on the effect of the CL approach on students’ mathematical achievement ( Capar and Tarim, 2015 ). The specific contribution of the study is that it was conducted in classrooms, 75% of which were composed of 33–36% of students with SEN. Thus, while a previous review revealed inconclusive findings on the effects of CL on student achievement ( McMaster and Fuchs, 2002 ), the current study adds to the evidence of the effect of the CL approach in heterogeneous classrooms, in which students with special needs are educated alongside with their peers. In a small group setting, the students have opportunities to discuss their ideas of solutions to the problem at hand, providing explanations and clarifications, thus enhancing their understanding of problem-solving ( Yackel et al., 1991 ; Webb and Mastergeorge, 2003 ).

In this study, in accordance with previous research on mathematical problem-solving ( Lesh and Zawojewski, 2007 ; Degrande et al., 2016 ; Stohlmann and Albarracín, 2016 ), the CL approach was combined with training in problem-solving principles Pólya (1948) and educational materials, providing support in instruction in underlying mathematical models. The intention of the study was to provide evidence for the effectiveness of the CL approach above instruction in problem-solving, as problem-solving materials were accessible to teachers of both the intervention and control groups. However, due to implementation challenges, not all teachers in the intervention and control groups reported using educational materials and training as expected. Thus, it is not possible to draw conclusions of the effectiveness of the CL approach alone. However, in everyday classroom instruction it may be difficult to separate the content of instruction from the activities that are used to mediate this content ( Doerr and Tripp, 1999 ; Gravemeijer, 1999 ).

Furthermore, for successful instruction in mathematical problem-solving, scaffolding for content needs to be combined with scaffolding for dialogue ( Kazak et al., 2015 ). From a dialogical perspective ( Wegerif, 2011 ), students may need scaffolding in new ways of thinking, involving questioning their understandings and providing arguments for their solutions, in order to create dialogic spaces in which different solutions are voiced and negotiated. In this study, small group instruction through CL approach aimed to support discussions in small groups, but the study relies solely on quantitative measures of students’ mathematical performance. Video-recordings of students’ discussions may have yielded important insights into the dialogic relationships that arose in group discussions.

Despite the positive findings of the CL approach on students’ problem-solving, it is important to note that the intervention did not have an effect on students’ problem-solving pertaining to models of multiplication/division and proportionality. Although CL is assumed to be a promising instructional approach, the number of studies on its effect on students’ mathematical achievement is still limited ( Capar and Tarim, 2015 ). Thus, further research is needed on how CL intervention can be designed to promote students’ problem-solving in other areas of mathematics.

The results of this study show that the effect of the CL intervention on students’ problem-solving was associated with students’ initial scores of social acceptance and friendships. Thus, it is possible to assume that students who were popular among their classmates and had friends at the start of the intervention also made greater gains in mathematical problem-solving as a result of the CL intervention. This finding is in line with Deacon and Edwards’ study of the importance of friendships for students’ motivation to learn mathematics in small groups ( Deacon and Edwards, 2012 ). However, the effect of the CL intervention was not associated with change in students’ social acceptance and friendship scores. These results indicate that students who were nominated by a greater number of students and who received a greater number of friends did not benefit to a great extent from the CL intervention. With regard to previously reported inequalities in cooperation in heterogeneous groups ( Cohen, 1994 ; Mulryan, 1992 ; Langer Osuna, 2016 ) and the importance of peer behaviours for problem-solving ( Hwang and Hu, 2013 ), teachers should consider creating inclusive norms and supportive peer relationships when using the CL approach. The demands of solving complex problems may create negative emotions and uncertainty ( Hannula, 2015 ; Jordan and McDaniel, 2014 ), and peer support may be essential in such situations.

Limitations

The conclusions from the study must be interpreted with caution, due to a number of limitations. First, due to the regulation of protection of individuals ( SFS 2009 ), the researchers could not get information on type of SEN for individual students, which limited the possibilities of the study for investigating the effects of the CL approach for these students. Second, not all teachers in the intervention group implemented the CL approach embedded in problem-solving activities and not all teachers in the control group reported using educational materials on problem-solving. The insufficient levels of implementation pose a significant challenge to the internal validity of the study. Third, the additional investigation to explore the equivalence in difficulty between pre- and post-test, including 169 students, revealed weak to moderate correlation in students’ performance scores, which may indicate challenges to the internal validity of the study.

Implications

The results of the study have some implications for practice. Based on the results of the significant effect of the CL intervention on students’ problem-solving, the CL approach appears to be a promising instructional approach in promoting students’ problem-solving. However, as the results of the CL approach were not significant for all subtests of problem-solving, and due to insufficient levels of implementation, it is not possible to conclude on the importance of the CL intervention for students’ problem-solving. Furthermore, it appears to be important to create opportunities for peer contacts and friendships when the CL approach is used in mathematical problem-solving activities.

Data Availability Statement

The raw data supporting the conclusions of this article will be made available by the authors, without undue reservation.

Ethics Statement

The studies involving human participants were reviewed and approved by the Uppsala Ethical Regional Committee, Dnr. 2017/372. Written informed consent to participate in this study was provided by the participants’ legal guardian/next of kin.

Author Contributions

NiK was responsible for the project, and participated in data collection and data analyses. NaK and WK were responsible for intervention with special focus on the educational materials and tests in mathematical problem-solving. PE participated in the planning of the study and the data analyses, including coordinating analyses of students’ tests. MK participated in the designing and planning the study as well as data collection and data analyses.

The project was funded by the Swedish Research Council under Grant 2016-04,679.

Conflict of Interest

The authors declare that the research was conducted in the absence of any commercial or financial relationships that could be construed as a potential conflict of interest.

Publisher’s Note

All claims expressed in this article are solely those of the authors and do not necessarily represent those of their affiliated organizations, or those of the publisher, the editors and the reviewers. Any product that may be evaluated in this article, or claim that may be made by its manufacturer, is not guaranteed or endorsed by the publisher.

Acknowledgments

We would like to express our gratitude to teachers who participated in the project.

Supplementary Material

The Supplementary Material for this article can be found online at: https://www.frontiersin.org/articles/10.3389/feduc.2021.710296/full#supplementary-material

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Keywords: cooperative learning, mathematical problem-solving, intervention, heterogeneous classrooms, hierarchical linear regression analysis

Citation: Klang N, Karlsson N, Kilborn W, Eriksson P and Karlberg M (2021) Mathematical Problem-Solving Through Cooperative Learning—The Importance of Peer Acceptance and Friendships. Front. Educ. 6:710296. doi: 10.3389/feduc.2021.710296

Received: 15 May 2021; Accepted: 09 August 2021; Published: 24 August 2021.

Reviewed by:

Copyright © 2021 Klang, Karlsson, Kilborn, Eriksson and Karlberg. This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.

*Correspondence: Nina Klang, [email protected]

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  • Published: 11 March 2019

Enhancing achievement and interest in mathematics learning through Math-Island

  • Charles Y. C. Yeh   ORCID: orcid.org/0000-0003-4581-6575 1 ,
  • Hercy N. H. Cheng 2 ,
  • Zhi-Hong Chen 3 ,
  • Calvin C. Y. Liao 4 &
  • Tak-Wai Chan 5  

Research and Practice in Technology Enhanced Learning volume  14 , Article number:  5 ( 2019 ) Cite this article

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Conventional teacher-led instruction remains dominant in most elementary mathematics classrooms in Taiwan. Under such instruction, the teacher can rarely take care of all students. Many students may then continue to fall behind the standard of mathematics achievement and lose their interest in mathematics; they eventually give up on learning mathematics. In fact, students in Taiwan generally have lower interest in learning mathematics compared to many other regions/countries. Thus, how to enhance students’ mathematics achievement and interest are two major problems, especially for those low-achieving students. This paper describes how we designed a game-based learning environment, called Math-Island , by incorporating the mechanisms of a construction management game into the knowledge map of the elementary mathematics curriculum. We also report an experiment conducted with 215 elementary students for 2 years, from grade 2 to grade 3. In this experiment, in addition to teacher-led instruction in the classroom, students were directed to learn with Math-Island by using their own tablets at school and at home. As a result of this experiment, we found that there is an increase in students’ mathematics achievement, especially in the calculation and word problems. Moreover, the achievements of low-achieving students in the experimental school outperformed the low-achieving students in the control school (a control group in another school) in word problems. Moreover, both the low-achieving students and the high-achieving students in the experimental school maintained a rather high level of interest in mathematics and in the system.

Introduction

Mathematics has been regarded as a fundamental subject because arithmetic and logical reasoning are the basis of science and technology. For this reason, educational authorities emphasize students’ proficiency in computational skills and problem-solving. Recently, the results of the Program for International Student Assessment (PISA) and the Trends in Mathematics and Science Study (TIMSS) in 2015 (OECD 2016 ; Mullis et al. 2016 ) revealed a challenge for Taiwan. Although Taiwanese students had higher average performance in mathematics literacy compared to students in other countries, there was still a significant percentage of low-achieving students in Taiwan. Additionally, most Taiwanese students show low levels of interest and confidence in learning mathematics (Lee 2012 ).

The existence of a significant percentage of low-achieving students is probably due to teacher-led instruction, which still dominates mathematics classrooms in most Asian countries. It should be noted that students in every classroom possess different abilities and hence demonstrate different achievements. Unfortunately, in teacher-led instruction, all the students are required to learn from the teacher in the same way at the same pace (Hwang et al. 2012 ). Low-achieving students, without sufficient time, are forced to receive knowledge passively. Barr and Tagg ( 1995 ) pointed out that it is urgent for low-achieving students to have more opportunities to learn mathematics at their own pace. Researchers suggested one-to-one technology (Chan et al. 2006 ) through which every student is equipped with a device to learn in school or at home seamlessly. Furthermore, they can receive immediate feedback from Math-Island, which supports their individualized learning actively and productively. Thus, this may provide more opportunities for helping low-achieving students improve their achievement.

The low-interest problem for almost all students in Taiwan is usually accompanied by low motivation (Krapp 1999 ). Furthermore, students with continuously low performance in mathematics may eventually lose their interest and refuse to learn further (Schraw et al. 2001 ). This is a severe problem. To motivate students to learn, researchers design educational games to provide enjoyable and engaging learning experiences (Kiili and Ketamo 2007 ). Some of these researchers found that game-based learning may facilitate students’ learning in terms of motivation and learning effects (Liu and Chu 2010 ), spatial abilities and attention (Barlett et al. 2009 ), situated learning, and problem-solving (Li and Tsai 2013 ). Given these positive results, we hope that our educational game can enhance and sustain the student’s interest in learning mathematics.

In fact, many researchers who endeavored to develop educational games for learning mathematics have shown that their games could facilitate mathematics performance, enjoyment, and self-efficacy (Ku et al. 2014 ; McLaren et al. 2017 ). Although some of the studies were conducted for as many as 4 months (e.g., Hanus and Fox 2015 ), one may still criticize them for the possibility that the students’ interest could be a novelty effect—meaning their interest will decrease as the feeling of novelty diminishes over time (Koivisto and Hamari 2014 ). Due to the limitations of either experimental time or sample sizes, most studies could not effectively exclude the novelty effect of games, unless they were conducted in a natural setting for a long time.

In this study, we collaborated with an experimental elementary school for more than 2 years. The mathematics teachers in the school adopted our online educational game, Math-Island . The students used their own tablet PCs to learn mathematics from the game in class or at home at their own pace. In particular, low-achieving students might have a chance to catch up with the other students and start to feel interested in learning mathematics. Most importantly, because the online educational game was a part of the mathematics curriculum, the students could treat the game as their ordinary learning materials like textbooks. In this paper, we reported a 2-year study, in which 215 second graders in the school adopted the Math-Island game in their daily routine. More specifically, the purpose of this paper was to investigate the effect of the game on students’ mathematics achievement. Additionally, we were also concerned about how well the low-achieving students learned, whether they were interested in mathematics and the game, and how their interest in mathematics compared with that of high-achieving students. In such a long-term study with a large sample size, it was expected that the novelty effect would be considerably reduced, allowing us to evaluate the effect of the educational game on students’ achievement and interest.

The paper is organized as follows. In the “ Related works ” section, we review related studies on computer-supported mathematics learning and educational games. In the “ Design ” section, the game mechanism and the system design are presented. In the “ Method ” section, we describe the research method and the procedures of this study. In the “ Results ” section, the research results about students’ achievement and interest are presented. In the “ Discussion on some features of this study ” section, we discuss the long-term study, knowledge map design, and the two game mechanisms. Finally, the summary of the current situation and potential future work is described in the “ Conclusion and future work ” section.

Related works

Computer-supported mathematics learning.

The mathematics curriculum in elementary schools basically includes conceptual understanding, procedural fluency, and strategic competence in terms of mathematical proficiency (see Kilpatrick et al. 2001 ). First, conceptual understanding refers to students’ comprehension of mathematical concepts and the relationships between concepts. Researchers have designed various computer-based scaffolds and feedback to build students’ concepts and clarify potential misconceptions. For example, for guiding students’ discovery of the patterns of concepts, Yang et al. ( 2012 ) adopted an inductive discovery learning approach to design online learning materials in which students were provided with similar examples with a critical attribute of the concept varied. McLaren et al. ( 2017 ) provided students with prompts to correct their common misconceptions about decimals. They conducted a study with the game adopted as a replacement for seven lessons of regular mathematics classes. Their results showed that the educational game could facilitate better learning performance and enjoyment than a conventional instructional approach.

Second, procedural fluency refers to the skill in carrying out calculations correctly and efficiently. For improving procedural fluency, students need to have knowledge of calculation rules (e.g., place values) and practice the procedure without mistakes. Researchers developed various digital games to overcome the boredom of practice. For example, Chen et al. ( 2012a , 2012b ) designed a Cross Number Puzzle game for practicing arithmetic expressions. In the game, students could individually or collaboratively solve a puzzle, which involved extensive calculation. Their study showed that the low-ability students in the collaborative condition made the most improvement in calculation skills. Ku et al. ( 2014 ) developed mini-games to train students’ mental calculation ability. They showed that the mini-games could not only improve students’ calculation performance but also increase their confidence in mathematics.

Third, strategic competence refers to mathematical problem-solving ability, in particular, word problem-solving in elementary education. Some researchers developed multilevel computer-based scaffolds to help students translate word problems to equations step by step (e.g., González-Calero et al. 2014 ), while other researchers noticed the problem of over-scaffolding. Specifically, students could be too scaffolded and have little space to develop their abilities. To avoid this situation, many researchers proposed allowing students to seek help during word problem-solving (Chase and Abrahamson 2015 ; Roll et al. 2014 ). For example, Cheng et al. ( 2015 ) designed a Scaffolding Seeking system to encourage elementary students to solve word problems by themselves by expressing their thinking first, instead of receiving and potentially abusing scaffolds.

Digital educational games for mathematics learning

Because mathematics is an abstract subject, elementary students easily lose interest in it, especially low-achieving students. Some researchers tailored educational games for learning a specific set of mathematical knowledge (e.g., the Decimal Points game; McLaren et al. 2017 ), so that students could be motivated to learn mathematics. However, if our purpose was to support a complete mathematics curriculum for elementary schools, it seemed impractical to design various educational games for all kinds of knowledge. A feasible approach is to adopt a gamified content structure to reorganize all learning materials. For example, inspired by the design of most role-playing games, Chen et al. ( 2012a , 2012b ) proposed a three-tiered framework of game-based learning—a game world, quests, and learning materials—for supporting elementary students’ enjoyment and goal setting in mathematics learning. Furthermore, while a game world may facilitate students’ exploration and participation, quests are the containers of learning materials with specific goals and rewards. In the game world, students receive quests from nonplayer virtual characters, who may enhance social commitments. To complete the quests, students have to make efforts to undertake learning materials. Today, quests have been widely adopted in the design of educational games (e.g., Azevedo et al. 2012 ; Hwang et al. 2015 ).

However, in educational games with quests, students still play the role of receivers rather than active learners. To facilitate elementary students’ initiative, Lao et al. ( 2017 ) designed digital learning contracts, which required students to set weekly learning goals at the beginning of a week and checked whether they achieved the goals at the end of the week. More specifically, when setting weekly goals, students had to decide on the quantity of learning materials that they wanted to undertake in the coming week. Furthermore, they also had to decide the average correctness of the tests that followed the learning materials. To help them set reasonable and feasible goals, the system provided statistics from the past 4 weeks. As a result, the students may reflect on how well they learned and then make appropriate decisions. After setting goals, students are provided with a series of learning materials for attempting to accomplish those goals. At the end of the week, they may reflect on whether they achieved their learning goals in the contracts. In a sense, learning contracts may not only strengthen the sense of commitment but also empower students to take more control of their learning.

In textbooks or classrooms, learning is usually predefined as a specific sequence, which students must follow to learn. Nevertheless, the structure of knowledge is not linear, but a network. If we could reorganize these learning materials according to the structure of knowledge, students could explore knowledge and discover the relationships among different pieces of knowledge when learning (Davenport and Prusak 2000 ). Knowledge mapping has the advantage of providing students concrete content through explicit knowledge graphics (Ebener et al. 2006 ). Previous studies have shown that the incorporation of knowledge structures into educational games could effectively enhance students’ achievement without affecting their motivation and self-efficacy (Chu et al. 2015 ). For this reason, this study attempted to visualize the structure of knowledge in an educational game. In other words, a knowledge map was visualized and gamified so that students could make decisions to construct their own knowledge map in games.

To enhance students’ mathematics achievement and interests, we designed the Math-Island online game by incorporating a gamified knowledge map of the elementary mathematics curriculum. More specifically, we adopt the mechanisms of a construction management game , in which every student owns a virtual island (a city) and plays the role of the mayor. The goal of the game is to build their cities on the islands by learning mathematics.

System architecture

The Math-Island game is a Web application, supporting cross-device interactions among students, teachers, and the mathematics content structure. The system architecture of the Math-Island is shown in Fig.  1 . The pedagogical knowledge and learning materials are stored in the module of digital learning content, organized by a mathematical knowledge map. The students’ portfolios about interactions and works are stored in the portfolio database and the status database. When a student chooses a goal concept in the knowledge map, the corresponding digital learning content is arranged and delivered to his/her browser. Besides, when the student is learning in the Math-Island, the feedback module provides immediate feedback (e.g., hints or scaffolded solutions) for guidance and grants rewards for encouragement. The learning results can also be shared with other classmates by the interaction module. In addition to students, their teachers can also access the databases for the students’ learning information. Furthermore, the information consists of the students’ status (e.g., learning performance or virtual achievement in the game) and processes (e.g., their personal learning logs). In the Math-Island, it is expected that students can manage their learning and monitor the learning results by the construction management mechanism. In the meantime, teachers can also trace students’ learning logs, diagnose their weaknesses from portfolio analysis, and assign students with specific tasks to improve their mathematics learning.

figure 1

The system architecture of Math-Island

  • Knowledge map

To increase students’ mathematics achievement, the Math-Island game targets the complete mathematics curriculum of elementary schools in Taiwan, which mainly contains the four domains: numerical operation , quantity and measure , geometry , and statistics and probability (Ministry of Education of R.O.C. 2003 ). Furthermore, every domain consists of several subdomains with corresponding concepts. For instance, the domain of numerical operation contains four subdomains: numbers, addition, and subtraction for the first and second graders. In the subdomain of subtraction, there are a series of concepts, including the meaning of subtraction, one-digit subtraction, and two-digit subtraction. These concepts should be learned consecutively. In the Math-Island system, the curriculum is restructured as a knowledge map, so that they may preview the whole structure of knowledge, recall what they have learned, and realize what they will learn.

More specifically, the Math-Island system uses the representational metaphor of an “island,” where a virtual city is located and represents the knowledge map. Furthermore, the island comprises areas, roads, and buildings, which are the embodiments of domains, subdomains, and concepts in the curriculum, respectively. As shown in Fig.  2 , for example, in an area of numeral operation in Math-Island, there are many roads, such as an addition road and a subtraction road. On the addition road, the first building should be the meaning of addition, followed by the buildings of one-digit addition and then two-digit addition. Students can choose these buildings to learn mathematical concepts. In each building, the system provides a series of learning tasks for learning the specific concept. Currently, Math-Island provides elementary students with more than 1300 learning tasks from the first grade to the sixth grade, with more than 25,000 questions in the tasks.

figure 2

The knowledge map

In Math-Island, a learning task is an interactive page turner, including video clips and interactive exercises for conceptual understanding, calculation, and word problem-solving. In each task, the learning procedure mainly consists of three steps: watching demonstrations, practicing examples, and getting rewards. First, students learn a mathematical concept by watching videos, in which a human tutor demonstrates examples, explains the rationale, and provides instructions. Second, students follow the instructions to answer a series of questions related to the examples in the videos. When answering questions, students are provided with immediate feedback. Furthermore, if students input wrong answers, the system provides multilevel hints so that they could figure out solutions by themselves. Finally, after completing learning tasks, students receive virtual money according to their accuracy rates in the tasks. The virtual money is used to purchase unique buildings to develop their islands in the game.

Game mechanisms

In the Math-Island game, there are two game mechanisms: construction and sightseeing (as shown in Fig.  3 ). The former is designed to help students manage their learning process, whereas the latter is designed to facilitate social interaction, which may further motivate students to better develop their cities. By doing so, the Math-Island can be regarded as one’s learning portfolio, which is a complete record that purposely collects information about one’s learning processes and outcomes (Arter and Spandel 2005 ). Furthermore, learning portfolios are a valuable research tool for gaining an understanding about personal accomplishments (Birgin and Baki 2007 ), because learning portfolios can display one’s learning process, attitude, and growth after learning (Lin and Tsai 2001 ). The appearance of the island reflects what students have learned and have not learned from the knowledge map. When students observe their learning status in an interesting way, they may be concerned about their learning status with the enhanced awareness of their learning portfolios. By keeping all activity processes, students can reflect on their efforts, growth, and achievements. In a sense, with the game mechanisms, the knowledge map can be regarded as a manipulatable open learner model, which not only represents students’ learning status but also invites students to improve it (Vélez et al. 2009 ).

figure 3

Two game mechanisms for Math-Island

First, the construction mechanism allows students to plan and manage their cities by constructing and upgrading buildings. To do so, they have to decide which buildings they want to construct or upgrade. Then, they are required to complete corresponding learning tasks in the building to determine which levels of buildings they can construct. As shown in Fig.  4 , the levels of buildings depend on the completeness of a certain concept, compared with the thresholds. For example, when students complete one third of the learning tasks, the first level of a building is constructed. Later, when they complete two thirds of the tasks, the building is upgraded to the second level. After completing all the tasks in a building, they also complete the final level and are allowed to construct the next building on the road. Conversely, if students failed the lowest level of the threshold, they might need to watch the video and/or do the learning tasks again. By doing so, students can make their plans to construct the buildings at their own pace. When students manage their cities, they actually attempt to improve their learning status. In other words, the construction mechanism offers an alternative way to guide students to regulate their learning efforts.

figure 4

Screenshots of construction and sightseeing mechanisms in Math-Island

Second, the sightseeing mechanism provides students with a social stage to show other students how well their Math-Islands have been built. This mechanism is implemented as a public space, where other students play the role of tourists who visit Math-Island. In other words, this sightseeing mechanism harnesses social interaction to improve individual learning. As shown in Fig.  4 , because students can construct different areas or roads, their islands may have different appearances. When students visit a well-developed Math-Island, they might have a positive impression, which may facilitate their self-reflection. Accordingly, they may be willing to expend more effort to improve their island. On the other hand, the student who owns the island may also be encouraged to develop their island better. Furthermore, when students see that they have a completely constructed building on a road, they may perceive that they are good at these concepts. Conversely, if their buildings are small, the students may realize their weaknesses or difficulties in these concepts. Accordingly, they may be willing to make more effort for improvement. On the other hand, the student who owns the island may also be encouraged to develop their island better. In a word, the visualization may play the role of stimulators, so that students may be motivated to improve their learning status.

This paper reported a 2-year study in which the Math-Island system was adopted in an elementary school. The study addressed the following two research questions: (1) Did the Math-Island system facilitate students’ mathematics achievement in terms of conceptual understanding, calculating, and word problem-solving? In particular, how was the mathematics achievement of the low-achieving students? (2) What was students’ levels of interest in mathematics and the system, particularly that of low-achieving students?

Participants

The study, conducted from June 2013 to June 2015, included 215 second graders (98 females and 117 males), whose average age was 8 years old, in an elementary school located in a suburban region of a northern city in Taiwan. The school had collaborated with our research team for more than 2 years and was thus chosen as an experimental school for this study. In this school, approximately one third of the students came from families with a low or middle level of socioeconomic status. It was expected that the lessons learned from this study could be applicable to other schools with similar student populations in the future. The parents were supportive of this program and willing to provide personal tablets for their children (Liao et al. 2017 ). By doing so, the students in the experimental school were able to use their tablets to access the Math-Island system as a learning tool at both school and home. To compare the students’ mathematics achievement with a baseline, this study also included 125 second graders (63 females and 62 males) from another school with similar socioeconomic backgrounds in the same region of the city as a control school. The students in the control school received only conventional mathematics instruction without using the Math-Island system during the 2-year period.

Before the first semester, a 3-week training workshop was conducted to familiarize the students with the basic operation of tablets and the Math-Island system. By doing so, it was ensured that all participants had similar prerequisite skills. The procedure of this study was illustrated in Table  1 . At the beginning of the first semester, a mathematics achievement assessment was conducted as a pretest in both the experimental and the control school to examine the students’ initial mathematics ability as second graders. From June 2013 to June 2015, while the students in the control school learned mathematics in a conventional way, the students in the experimental school learned mathematics not only in mathematics classes but also through the Math-Island system. Although the teachers in the experimental school mainly adopted lectures in mathematics classes, they used the Math-Island system as learning materials at school and for homework. At the same time, they allowed the students to explore the knowledge map at their own pace. During the 2 years, every student completed 286.78 learning tasks on average, and each task took them 8.86 min. Given that there were 344 tasks for the second and third graders, the students could finish 83.37% of tasks according to the standard progress. The data also showed that the average correctness rate of the students was 85.75%. At the end of the second year, another mathematics achievement assessment was administered as a posttest in both schools to evaluate students’ mathematics ability as third graders. Additionally, an interest questionnaire was employed in the experimental school to collect the students’ perceptions of mathematics and the Math-Island system. To understand the teachers’ opinions of how they feel about the students using the system, interviews with the teachers in the experimental school were also conducted.

Data collection

Mathematics achievement assessment.

To evaluate the students’ mathematics ability, this study adopted a standardized achievement assessment of mathematics ability (Lin et al. 2009 ), which was developed from a random sample of elementary students from different counties in Taiwan to serve as a norm with appropriate reliability (the internal consistency was 0.85, and the test-retest reliability was 0.86) and validity (the correlation by domain experts in content validity was 0.92, and the concurrent validity was 0.75). As a pretest, the assessment of the second graders consisted of 50 items, including conceptual understanding (23 items), calculating (18 items), and word problem-solving (9 items). As a posttest, the assessment of the third graders consisted of 60 items, including conceptual understanding (18 items), calculating (27 items), and word problem-solving (15 items). The scores of the test ranged from 0 to 50 points. Because some students were absent during the test, this study obtained 209 valid tests from the experimental school and 125 tests from the control school.

Interest questionnaire

The interest questionnaire comprised two parts: students’ interest in mathematics and the Math-Island system. Regarding the first part, this study adopted items from a mathematics questionnaire of PISA and TIMSS 2012 (OECD 2013 ; Mullis et al. 2012 ), the reliability of which was sound. This part included three dimensions: attitude (14 items, Cronbach’s alpha = .83), initiative (17 items, Cronbach’s alpha = .82), and confidence (14 items Cronbach’s alpha = .72). Furthermore, the dimension of attitude was used to assess the tendency of students’ view on mathematics. For example, a sample item of attitudes was “I am interested in learning mathematics.” The dimension of initiatives was used to assess how students were willing to learn mathematics actively. A sample item of initiatives was “I keep studying until I understand mathematics materials.” The dimension of confidences was used to assess students’ perceived mathematics abilities. A sample item was “I am confident about calculating whole numbers such as 3 + 5 × 4.” These items were translated to Chinese for this study. Regarding the second part, this study adopted self-made items to assess students’ motivations for using the Math-Island system. This part included two dimensions: attraction (8 items) and satisfaction (5 items). The dimension of attraction was used to assess how well the system could attract students’ attention. A sample item was “I feel Math-island is very appealing to me.” The dimension of satisfaction was used to assess how the students felt after using the system. A sample item was “I felt that upgrading the buildings in my Math-Island brought me much happiness.” These items were assessed according to a 4-point Likert scale, ranging from “strongly disagreed (1),” “disagreed (2),” “agreed (3),” and “strongly agreed (4)” in this questionnaire. Due to the absences of several students on the day the questionnaire was administered, there were only 207 valid questionnaires in this study.

Teacher interview

This study also included teachers’ perspectives on how the students used the Math-Island system to learn mathematics in the experimental school. This part of the study adopted semistructured interviews of eight teachers, which comprised the following three main questions: (a) Do you have any notable stories about students using the Math-Island system? (b) Regarding Math-Island, what are your teaching experiences that can be shared with other teachers? (c) Do you have any suggestions for the Math-Island system? The interview was recorded and transcribed verbatim. The transcripts were coded and categorized according to the five dimensions of the questionnaire (i.e., the attitude, initiative, and confidence about mathematics, as well as the attraction and satisfaction with the system) as additional evidence of the students’ interest in the experimental school.

Data analysis

For the first research question, this study conducted a multivariate analysis of variance (MANOVA) with the schools as a between-subject variable and the students’ scores (conceptual understanding, calculating, and word problem-solving) in the pre/posttests as dependent variables. Moreover, this study also conducted a MANOVA to compare the low-achieving students from both schools. In addition, the tests were also carried out to compare achievements with the norm (Lin et al. 2009 ). For the second research question, several z tests were used to examine how the interests of the low-achieving students were distributed compared with the whole sample. Teachers’ interviews were also adopted to support the results of the questionnaire.

Mathematics achievement

To examine the homogeneity of the students in both schools in the first year, the MANOVA of the pretest was conducted. The results, as shown in Table  2 , indicated that there were no significant differences in their initial mathematics achievements in terms of conceptual understanding, calculating, and word problem-solving (Wilks’ λ  = 0.982, F (3330) = 2.034, p  > 0.05). In other words, the students of both schools had similar mathematics abilities at the time of the first mathematics achievement assessment and could be fairly compared.

At the end of the fourth grade, the students of both schools received the posttest, the results of which were examined by a MANOVA. As shown in Table  3 , the effect of the posttest on students’ mathematics achievement was significant (Wilks’ λ  = 0.946, p  < 0.05). The results suggested that the students who used Math-Island for 2 years had better mathematics abilities than those who did not. The analysis further revealed that the univariate effects on calculating and word problem-solving were significant, but the effect on conceptual understanding was insignificant. The results indicated that the students in the experimental school outperformed their counterparts in terms of the procedure and application of arithmetic. The reason may be that the system provided students with more opportunities to do calculation exercises and word problems, and the students were more willing to do these exercises in a game-based environment. Furthermore, they were engaged in solving various exercises with the support of immediate feedback until they passed the requirements of every building in their Math-Island. However, the students learned mathematical concepts mainly by watching videos in the system, which provided only demonstrations like lectures in conventional classrooms. For this reason, the effect of the system on conceptual understanding was similar to that of teachers’ conventional instruction.

Furthermore, to examine the differences between the low-achieving students in both schools, another MANOVA was also conducted on the pretest and the posttest. The pretest results indicated that there were no significant differences in their initial mathematics achievement in terms of conceptual understanding, calculating, and word problem-solving (Wilks’ λ  = 0.943, F (3110) = 2.210, p  > 0.05).

The MANOVA analysis of the posttest is shown in Table  4 . The results showed that the effect of the system on the mathematics achievement of low-achieving students was significant (Wilks’ λ  = 0.934, p  < 0.05). The analysis further revealed that only the univariate effect on word problem-solving was significant. The results suggested that the low-achieving students who used Math-Island for 2 years had better word problem-solving ability than those students in the control school, but the effect on conceptual understanding and procedural fluency was insignificant. The results indicated that the Math-Island system could effectively enhance low-achieving students’ ability to solve word problems.

Because the mathematics achievement assessment was a standardized achievement assessment (Lin et al. 2009 ), the research team did a further analysis of the assessments by comparing the results with the norm. In the pretest, the average score of the control school was the percentile rank of a score (PR) 55, but their average score surprisingly decreased to PR 34 in the posttest. The results confirmed the fact that conventional mathematics teaching in Taiwan might result in an M-shape distribution, suggesting that low-achieving students required additional learning resources. Conversely, the average score of the experimental school was PR 48 in the pretest, and their score slightly decreased to PR 44 in the posttest. Overall, both PR values were decreasing, because the mathematics curriculum became more and more difficult from the second grade to the fourth grade. However, it should be noted that the experimental school has been less affected, resulting in a significant difference compared with the control school (see Table  5 ). Notably, the average score of word problem-solving in the posttest of the experimental school was PR 64, which was significantly higher than the nationwide norm ( z  = 20.8, p  < .05). The results were consistent with the univariate effect of the MANOVA on word problem-solving, suggesting that the Math-Island system could help students learn to complete word problems better. This may be because the learning tasks in Math-Island provided students with adequate explanations for various types of word problems and provided feedback for exercises.

To examine whether the low-achieving students had low levels of interest in mathematics and the Math-Island system, the study adopted z tests on the data of the interest questionnaire. Table  5 shows the descriptive statistics and the results of the z tests. Regarding the interest in mathematics, the analysis showed that the interest of the low-achieving students was similar to that of the whole sample in terms of attitude, initiative, and confidence. The results were different from previous studies asserting that low-achieving students tended to have lower levels of interest in mathematics (Al-Zoubi and Younes 2015 ). The reason was perhaps that the low-achieving students were comparably motivated to learn mathematics in the Math-Island system. As a result, a teacher ( #T-301 ) said, “some students would like to go to Math-Island after school, and a handful of students could even complete up to forty tasks (in a day),” implying that the students had a positive attitude and initiative related to learning mathematics.

Another teacher ( T-312 ) also indicated “some students who were frustrated with math could regain confidence when receiving the feedback for correct answers in the basic tasks. Thanks to this, they would not feel high-pressure when moving on to current lessons.” In a sense, the immediate feedback provided the low-achieving students with sufficient support and may encourage them to persistently learn mathematics. Furthermore, by learning individually after class, they could effectively prepare themselves for future learning. The results suggested that the system could serve as a scaffolding on conventional instruction for low-achieving students. The students could benefit from such a blended learning environment and, thus, build confidence in mathematics by learning at their own paces.

The low-achieving students as a whole were also attracted to the system and felt satisfaction from it. Teacher ( #T-307 ) said that, “There was a hyperactive and mischievous student in my class. However, when he was alone, he would go on to Math-Island, concentrating on the tasks quietly. He gradually came to enjoy learning mathematics. It seemed that Math-Island was more attractive to them than a lecture by a teacher. I believed that students could be encouraged, thus improve their ability and learn happily.” Another teacher ( #T-304 ) further pointed out that, “For students, they did not only feel like they were learning mathematics because of the game-based user interface. Conversely, they enjoyed the contentment when completing a task, as if they were going aboard to join a competition.” In teachers’ opinions, such a game-based learning environment did not disturb their instruction. Instead, the system could help the teachers attract students’ attention and motivate them to learn mathematics actively because of its appealing game and joyful learning tasks. Furthermore, continuously overcoming the tasks might bring students a sense of achievement and satisfaction.

Discussion on some features of this study

In addition to the enhancement of achievement and interest, we noticed that there are some features in this study and our design worth some discussion.

The advantages of building a long-term study

Owing to the limitations of deployment time and sample sizes, it is hard for most researchers to conduct a longitudinal study. Fortunately, we had a chance to maintain a long-term collaboration with an experimental school for more than 2 years. From this experiment, we notice that there are two advantages to conducting a long-term study.

Obtaining substantial evidence from the game-based learning environment

The research environment was a natural setting, which could not be entirely controlled and manipulated like most experiments in laboratories. However, this study could provide long-term evidence to investigate how students learned in a game-based learning environment with their tablets. It should be noted that we did not aim to replace teachers in classrooms with the Math-Island game. Instead, we attempted to establish an ordinary learning scenario, in which the teachers and students regarded the game as one of the learning resources. For example, teachers may help low-achieving students to improve their understanding of a specific concept in the Math-Island system. When students are learning mathematics in the Math-Island game, teachers may take the game as a formative assessment and locate students’ difficulties in mathematics.

Supporting teachers’ instructions and facilitating students’ learning

The long-term study not only proved the effectiveness of Math-Island but also offered researchers an opportunity to determine teachers’ roles in such a computer-supported learning environment. For example, teachers may encounter difficulties in dealing with the progress of both high- and low-achieving students. How do they take care of all students with different abilities at the same time? Future teachers may require more teaching strategies in such a self-directed learning environment. Digital technology has an advantage in helping teachers manage students’ learning portfolios. For example, the system can keep track of all the learning activities. Furthermore, the system should provide teachers with monitoring functions so that they know the average status of their class’s and individuals’ learning progress. Even so, it is still a challenge for researchers to develop a well-designed visualization tool to support teachers’ understanding of students’ learning conditions and their choice of appropriate teaching strategies.

Incorporating a gamified knowledge map of the elementary mathematics curriculum

Providing choices of learning paths.

Math-Island uses a representational metaphor of an “island,” where a virtual city is located and represents the knowledge map. Furthermore, the island comprises areas, roads, and buildings, which are the embodiments of domains, subdomains, and concepts in the curriculum, respectively. Because the gamified knowledge map provides students with multiple virtual roads to learn in the system, every student may take different routes. For instance, some students may be more interested in geometry, while others may be confident in exploring the rules of arithmetic. In this study, we noticed that the low-achieving students needed more time to work on basic tasks, while high-achieving students easily passed those tasks and moved on to the next ones. As a result, some of the high-achieving students had already started to learn the materials for the next grade level. This was possibly because high-achieving students were able to respond well to challenging assignments (Singh 2011 ). Therefore, we should provide high-achieving students with more complex tasks to maintain their interest. For example, Math-Island should provide some authentic mathematical problems as advanced exercises.

Visualizing the learning portfolio

In this study, we demonstrated a long-term example of incorporating a gamified knowledge map in an elementary mathematical curriculum. In the Math-Island game, the curriculum is visualized as a knowledge map instead of a linear sequence, as in textbooks. By doing so, students are enabled to explore relationships in the mathematics curriculum represented by the knowledge map; that is, the structure of the different roads on Math-Island. Furthermore, before learning, students may preview what will be learned, and after learning, students may also reflect on how well they learned. Unlike traditional lectures or textbooks, in which students could only follow a predefined order to learn knowledge without thinking why they have to learn it, the knowledge map allows students to understand the structure of knowledge and plan how to achieve advanced knowledge. Although the order of knowledge still remains the same, students take primary control of their learning. In a sense, the knowledge map may liberate elementary students from passive learning.

Adopting the mechanisms of a construction management game

This 2-year study showed that the adaptation of two game mechanisms, construction and sightseeing, into the elementary mathematical curriculum could effectively improve students’ learning achievement. The reason may be that students likely developed interests in using Math-Island to learn mathematics actively, regardless of whether they are high- and low-achieving students.

Gaining a sense of achievement and ownership through the construction mechanism

Regardless of the construction mechanism, Math-Island allows students to plan and manage their cities by constructing and upgrading buildings. Math-Island took the advantages of construction management games to facilitate elementary students’ active participation in their mathematical learning. Furthermore, students may manage their knowledge by planning and constructing of buildings on their virtual islands. Like most construction management games, students set goals and make decisions so that they may accumulate their assets. These assets are not only external rewards but also visible achievements, which may bring a sense of ownership and confidence. In other words, the system gamified the process of self-directed learning.

Demonstrating learning result to peers through the sightseeing mechanism

As for the sightseeing mechanism, in conventional instruction, elementary students usually lack the self-control to learn knowledge actively (Duckworth et al. 2014 ) or require a social stage to show other students, resulting in low achievement and motivation. On the other hand, although previous researchers have already proposed various self-regulated learning strategies (such as Taub et al. 2014 ), it is still hard for children to keep adopting specific learning strategies for a long time. For these reasons, this study uses the sightseeing mechanism to engage elementary students in a social stage to show other students how well their Math-Islands have been built. For example, in Math-Island, although the students think that they construct buildings in their islands, they plan the development of their knowledge maps. After learning, they may also reflect on their progress by observing the appearance of the buildings.

In brief, owing to the construction mechanism, the students are allowed to choose a place and build their unique islands by learning concepts. During the process, students have to do the learning task, get feedback, and get rewards, which are the three major functions of the construction functions. In the sightseeing mechanism, students’ unique islands (learning result) can be shared and visited by other classmates. The student’s Math-Island thus serves as a stage for showing off their learning results. The two mechanisms offer an incentive model connected to the game mechanism’s forming a positive cycle: the more the students learn, the more unique islands they can build, with more visitors.

Conclusion and future work

This study reported the results of a 2-year experiment with the Math-Island system, in which a knowledge map with extensive mathematics content was provided to support the complete elementary mathematics curriculum. Each road in Math-Island represents a mathematical topic, such as addition. There are many buildings on each road, with each building representing a unit of the mathematics curriculum. Students may learn about the concept and practice it in each building while being provided with feedback by the system. In addition, the construction management online game mechanism is designed to enhance and sustain students’ interest in learning mathematics. The aim of this study was not only to examine whether the Math-Island system could improve students’ achievements but also to investigate how much the low-achieving students would be interested in learning mathematics after using the system for 2 years.

As for enhancing achievement, the result indicated that the Math-Island system could effectively improve the students’ ability to calculate expressions and solve word problems. In particular, the low-achieving students outperformed those of the norm in terms of word problem-solving. For enhancing interest, we found that both the low-achieving and the high-achieving students in the experimental school, when using the Math-Island system, maintained a rather high level of interest in learning mathematics and using the system. The results of this study indicated some possibility that elementary students could be able to learn mathematics in a self-directed learning fashion (Nilson 2014 ; Chen et al. 2012a , b ) under the Math-Island environment. This possibility is worthy of future exploration. For example, by analyzing student data, we can investigate how to support students in conducting self-directed learning. Additionally, because we have already collected a considerable amount of student data, we are currently employing machine learning techniques to improve feedback to the students. Finally, to provide students appropriate challenges, the diversity, quantity, and difficulty of content may need to be increased in the Math-Island system.

Abbreviations

Program for International Student Assessment

The percentile rank of a score

Trends in Mathematics and Science Study

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The authors disclosed receipt of the following financial support for the research, authorship, and/or publication of this article: The authors would like to thank the Ministry of Science and Technology of the Republic of China, Taiwan, for financial support (MOST 106-2511-S-008-003-MY3), and Research Center for Science and Technology forLearning, National Central University, Taiwan.

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CYCY contributed to the study design, data acquisition and analysis, mainly drafted the manuscript and execution project. HNHC was involved in data acquisition, revision of the manuscript and data analysis.ZHC was contributed to the study idea and drafted the manuscript. CCYL of this research was involved in data acquisition and revision of the manuscript. TWC was project manager and revision of the manuscript. All authors read and approved the final manuscript.

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Charles Y.C. Yeh is currently an PhD student in Graduate Institute of Network Learning Technology at National Central University. The research interests include one-to-one learning environments and game-based learning.

Hercy N. H. Cheng is currently an associate professor and researcher in National Engineering Research Center for E-Learning at Central China Normal University, China. His research interests include one-to-one learning environments and game-based learning.

Zhi-Hong Chen is an associate professor in Graduate Institute of Information and Computer Education at National Taiwan Normal University. His research interests focus on learning technology and interactive stories, technology intensive language learning and game-based learning.

Calvin C. Y. Liao is currently an Assistant Professor and Dean’s Special Assistant in College of Nursing at National Taipei University of Nursing and Health Sciences in Taiwan. His research focuses on computer-based language learning for primary schools. His current research interests include a game-based learning environment and smart technology for caregiving & wellbeing.

Tak-Wai Chan is Chair Professor of the Graduate Institute of Network Learning Technology at National Central University in Taiwan. He has worked on various areas of digital technology supported learning, including artificial intelligence in education, computer supported collaborative learning, digital classrooms, online learning communities, mobile and ubiquitous learning, digital game based learning, and, most recently, technology supported mathematics and language arts learning.

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Yeh, C.Y.C., Cheng, H.N.H., Chen, ZH. et al. Enhancing achievement and interest in mathematics learning through Math-Island. RPTEL 14 , 5 (2019). https://doi.org/10.1186/s41039-019-0100-9

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Home > Grad School > Doctoral Dissertations > AAI9806174

Doctoral Dissertations

Effects of teaching problem-solving through cooperative learning methods on student mathematics achievement, attitudes toward mathematics, mathematics self-efficacy, and metacognition.

Edna Leticia Hernandez Garduno , University of Connecticut

Date of Completion

January 1997

Education, Mathematics|Education, Educational Psychology

Recently, an emphasis has been placed on teaching mathematics in cooperative learning settings and through a problem solving approach (NCTM, 1989). Although numerous research studies have been conducted on the effects of cooperative learning on mathematics achievement, attitudes, and self-efficacy, no study was found that addresses the use of cooperative learning while teaching mathematical problem solving and heuristic strategies and its effect on metacognition. The purpose of this study was to assess seventh and eighth grade male and female students' metacognition, self-efficacy, attitudes toward mathematics, and achievement after participating in a two-week course on problem solving. Problem solving is an important area of inquiry, as previous research indicates that females demonstrate lower performance in solving non-routine problems.^ This experimental study used a pretest-posttest control-group design in which students were randomly assigned to one of two experimental groups or a control group during a summer enrichment program offered to talented students in a southern state. All three groups received instruction in probability and statistics through a mathematical problem solving approach using heuristic strategies. The two experimental groups were taught through cooperative learning methods. In the first experimental group, students worked in mixed-gender groups and, in the second one, in single-gender groups. The control group was taught using whole-group instruction in which competition and individual work was stressed. Students' achievement in probability and statistics, self-efficacy, and attitudes toward mathematics was assessed at the beginning and end of instruction. Data from the assessment of these three variables were analyzed using a multiple analysis of covariance and a follow-up discriminant function analysis. Students' metacognitive episodes were assessed using content analysis procedures.^ Although the literature suggests that cooperative learning settings, particularly single-gender groups, are more beneficial for females, no statistical differences in achievement or self-efficacy were found among the groups. Statistically significant differences in attitudes toward mathematics were found favoring students in the whole group instruction, competitive setting. Also, the highest achieving male and female students exhibited more metacognitive episodes in the competitive setting than students in the other groups. Lower achieving male and female students, however, exhibited fewer metacognitive episodes in this type of setting. ^

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Hernandez Garduno, Edna Leticia, "Effects of teaching problem-solving through cooperative learning methods on student mathematics achievement, attitudes toward mathematics, mathematics self-efficacy, and metacognition" (1997). Doctoral Dissertations . AAI9806174. https://digitalcommons.lib.uconn.edu/dissertations/AAI9806174

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Effect of Using Problem Solving Method in Teaching Mathematics on the Achievement of Mathematics Students

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effect of problem solving teaching method on students achievement in mathematics

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effect of problem solving teaching method on students achievement in mathematics

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Is academic anxiety good or bad for students? Investigating the moderating effects of anxiety on the reciprocal relations between self-efficacy and achievement in mathematics

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  • Published: 10 May 2024

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effect of problem solving teaching method on students achievement in mathematics

  • Shu-Ling Peng 1 , 2 ,
  • Biing-Lin Cherng 1 , 2 &
  • Li-Yun Chang   ORCID: orcid.org/0000-0002-9711-6258 3  

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This longitudinal research, grounded in Bandura’s social cognitive theory, examined the cross-lagged relations between mathematics self-efficacy (MSE) and mathematics achievement (MACH), and tested how mathematics anxiety (MA) moderated these relations. Data from 777 Taiwanese seventh-graders on MSE, MA, and MACH were collected at multiple points throughout a school year. Structural equational modeling showed that (a) MSE and MACH were bidirectionally related over time, and (b) MA moderated the reciprocal relations between MSE and MACH. Specifically, lower MA amplified the positive association of MSE on MACH (i.e., students with lower MA and higher MSE scored higher in MACH), while higher MA attenuated the positive association. Conversely, higher MA boosted the positive association of MACH on MSE (i.e., students with higher MA and higher MACH reported higher MSE), whereas there was no such pattern among students with lower MA. These findings corroborate the reciprocal MSE-MACH interplay and underscore MA’s intriguing role in shaping learning trajectories depending on pathways between MSE and MACH.

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The data that support the findings of this study are available from the corresponding author upon request.

Upon reviewing the literature concerning self-efficacy, achievement, and anxiety, one might note the usage of various terms such as impacts , influences , and effects. Although the reviewed longitudinal studies or cross-lagged analyses considered the temporal sequence of variables, they established correlation rather than causation, as typified in experimental research. We have adhered to the original terms used in these studies for consistency (e.g., Hannula et al., 2014 ; Schöber et al., 2018 ; Villavicencio & Bernardo, 2013 ). To avoid potential reader confusion, in the present study, the terms relations and associations were used to denote relationships among variables, and the term prediction was employed to describe a temporal sequence of events, intentionally refraining from implying causality.

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Peng, SL., Cherng, BL. & Chang, LY. Is academic anxiety good or bad for students? Investigating the moderating effects of anxiety on the reciprocal relations between self-efficacy and achievement in mathematics. Motiv Emot (2024). https://doi.org/10.1007/s11031-024-10072-3

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Effects of Modern Teaching Approach on Academic Achievement in Mathematics Among Senior Secondary School Students in Gwagwalada Area Council Abuja, Nigeria

Profile image of SAHEED K O L A W O L E WAHAB

2024, African Journal of Science, Technology and Mathematics Education (AJSTME)

The study investigated the effects of Modern Teaching Approach (MTA) on academic achievement in mathematics among Senior Secondary School students in Gwagwalada Area Council Abuja Nigeria. The objective of the study was to find out how effective is MTA in teaching of mathematics in senior secondary schools. Research design used was quasi-experimental of pre-test and post-test. Population of the study comprised of all SS II students of Government Secondary School in Gwagwalada Area Council, Abuja. The sample of 152 students, comprised 68 male and 84 female, were selected randomly from Government Secondary School Hajj Camp Gwagwalada, Abuja. The instrument for data collection was Algebraic Fractions Achievement Test (AFAT) which was validated by the experts in the Department of Science and Environmental Education, Mathematics unit and Measurement and Evaluation in the Department of Educational Foundations all in the Faculty of Education, University of Abuja. The reliability of the AFAT using the Cronbach Alpha technique yielded 0.88. Mean and standard deviation were used to analyse research questions and Analysis of Covariance (ANCOVA) was used to test the null hypotheses at 0.05 level of significance. Result of the analysis revealed that there was significant difference in the mean achievement scores of the students taught Algebraic Fractions using Modern Teaching Approach (MTA) and those taught using the traditional method in favour of experimental group and there was no significant difference in the mean achievement scores of male and female students taught Algebraic Fractions using MTA in Gwagwalada Area Council public senior secondary schools. Based on the findings, it was recommended among others that the use of Modern Teaching Approach (MTA) should be encouraged by mathematics teachers and other teachers in secondary schools, Stakeholders in education should, from time to time, organise seminars and workshops on Modern Teaching Approach (MTA) for teachers in order to meet with 21 st century instructional delivery.

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    Anwar Khan COMSATS Institute of Information Technology, Attock, Pakistan Tel: 92-0334-5606406 E-mail: [email protected]. The major purpose of study was to investigate the effects of using problem solving method on students' achievement in teaching mathematics at elementary level. Pre-test post-test design was used in the study.

  3. The Effects of Problem-Based Learning on Mathematics Achievement of

    THE EFFECTS OF PROBLEM-BASED LEARNING ON MATHEMATICS ACHIEVEMENT OF ELEMENTARY STUDENTS ACROSS TIME. A Specialist Project Presented to The Faculty of the Department of Psychology Western Kentucky University Bowling Green, Kentucky. In Partial Fulfillment Of the Requirements for the Degree Specialist in Education.

  4. Analyzing the effects of the problem solving approach to the

    The problem solving approach or teaching through problem solving focuses on "teaching mathematical topics through problem-solving contexts and inquiry oriented environments which are characterized by the teacher "helping students construct a deep understanding of mathematical ideas and processes by engaging them in doing mathematics ...

  5. Effect of Using Problem Solving Method in Teaching Mathematics on the

    The major purpose of study was to investigate the effects of using problem solving method on students' achievement in teaching mathematics at elementary level. Pre-test post-test design was used in the study. Results were analyzed using mean, standard deviation and t-test. From the findings it was observed that the use of problem solving method enhanced the achievement of the students in ...

  6. PDF The Effect of Problem Solving Approach on Academic Achievement of ...

    to interfere with the attainment of a goal. Polya (1945) defines problem-solving as the process used to solve a problem that does not have an obvious solution. Bay (2000) explains teaching about problem-solving is the teaching of strategies, or heuristics, in order to solve problems. One way to teach students to problem solve is to teach the

  7. PDF Teacher-student relationship and students' mathematics achievement

    problem-solving approaches, and the use of calculators and computer systems are only a few of the most effective mathematics ... improving children's mathematics achievement. Cooperative learning methods for mathematics teaching, in particular, have ... (iii) Students' Perception of Mathematics, iv) Cooperative Learning Strategies and v ...

  8. PDF Effect of Problem Solving Teaching Method in Mathematics on the

    Effect of Problem Solving Teaching Method in Mathematics on the Performance of 7th grade students Vol. VII, No. II (Spring 2022) 29 instructions to handle future life situations. Special attention to problem-solving as a teaching method in instructional practices is not given and it is not properly focused on in the inspection process.

  9. PDF Effects of Example-Problem Pairs on Students' Mathematics Achievements

    conventional teaching methods. The current study examines the effects of using example-problem pairs for second grade intermediate school students compared to conventional teaching methods on mathematics achievement. This article begins by a discussion about the theoretical framework for learning form example-problem pairs.

  10. Effects of teaching problem-solving through cooperative learning

    Semantic Scholar extracted view of "Effects of teaching problem-solving through cooperative learning methods on student mathematics achievement, attitudes toward mathematics, mathematics self-efficacy, and metacognition" by Hernandez Garduno et al.

  11. PDF Effects of Polya's Problem-Solving Teaching Strategy on Students

    Ali, Dad, Akhter and Khan (2010) did a study on the effect of using problem-solving method in teaching mathematics on the achievement of mathematics students. The study was conducted for elementary learners. Ali et al (2010) employed pre-test post-test design. At the

  12. Frontiers

    Mathematical problem-solving constitutes an important area of mathematics instruction, and there is a need for research on instructional approaches supporting student learning in this area. This study aims to contribute to previous research by studying the effects of an instructional approach of cooperative learning on students' mathematical problem-solving in heterogeneous classrooms in ...

  13. Enhancing achievement and interest in mathematics ...

    Conventional teacher-led instruction remains dominant in most elementary mathematics classrooms in Taiwan. Under such instruction, the teacher can rarely take care of all students. Many students may then continue to fall behind the standard of mathematics achievement and lose their interest in mathematics; they eventually give up on learning mathematics. In fact, students in Taiwan generally ...

  14. PDF The Effect of Cooperative Problem-Solving Method on Students ...

    Therefore, the cooperative problem-solving method is a teaching method that gives more time for students to understand algebra concepts and solve algebra problems individually and in small cooperative groups. According to Irhamna et al. (2020), students' motivation to learn mathematics (algebra) plays a vital role by increasing their interest ...

  15. Effect of Polya Problem Solving Teaching Method on the Achievement of

    The main purpose of this study is to find the effect of Polya's Problem-Solving Teaching Method on students' achievement in algebra. Specifically, this study determined: Effect of Polya's problem-solving teaching method on students' mean achievement in algebra; Mean achievement scores of male and female students taught algebra using Polya ...

  16. The effect of teaching strategies on student achievement: An analysis

    1. Introduction. One of the key findings from decades of educational effectiveness research is the important role of teachers in order to promote student learning (Hanushek, 2011).As a result, researchers and policymakers worldwide are increasingly interested in investigating factors associated with teaching quality that might lead to improve student achievement.

  17. Effects of teaching problem-solving through cooperative learning

    Recently, an emphasis has been placed on teaching mathematics in cooperative learning settings and through a problem solving approach (NCTM, 1989). Although numerous research studies have been conducted on the effects of cooperative learning on mathematics achievement, attitudes, and self-efficacy, no study was found that addresses the use of cooperative learning while teaching mathematical ...

  18. Effect of Using Problem Solving Method in Teaching Mathematics on the

    The major purpose of study was to investigate the effects of using problem solving method on students' achievement in teaching mathematics at elementary level. Pre-test post-test design was used in the study. Results were analyzed using mean, standard deviation and t-test.

  19. Game-Based Learning in Problem Solving Method: The Effects on Students

    The data from questionnaire revealed that the students preferred game-based learning because they could understand the materials with enjoyable and easily, and significantly outperformed their counterparts who were exposed on the basis of textbook within problem solving. This study compared the effects of game-based learning and textbook on students achievement. A problem solving method was ...

  20. Is academic anxiety good or bad for students? Investigating the

    Mathematics is the foundation for science, technology, and engineering, and hence represents a prominent subject in the academic development of students (Sun et al., 2020).Since mathematics is commonly regarded to be challenging (Fritz et al., 2019), many students avoid learning mathematics or have negative feelings when thinking about number-related tasks (for a review, see Mammarella et al ...

  21. PDF Students' Perception of The Application of Cooperative Problem- Solving

    problem solving is "cognitive processing directed at achieving a goal when no solution method is obvious to the problem solver". There was a significant difference between the effectiveness of the traditional teaching method and problem-solving method in teaching of mathematics at the elementary level (Ali et.al, 2010).

  22. Effects of Modern Teaching Approach on Academic Achievement in

    This was because at all the levels of gender, the mean scores were higher for student's improvised demonstration instructional material strategy; the result suggests ordinal interaction effects between modes of method and location on students' achievement in Biology; this was because at all the levels of location, the mean scores were ...