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  • Fallout 3 skills
  • Fallout: New Vegas skills
  • Fallout Tactics cut content
/ , ,

Gametitle-FO1

The ability to communicate in a practical and efficient manner. The skill of convincing others that your position is correct. The ability to lie and not get caught.

Speech is a Fallout , Fallout 2 , Fallout 3 and Fallout: New Vegas skill . In Van Buren , it was to be divided into two skills - Persuasion and Deception . The skill was also to appear in Fallout Tactics but was cut from the final game build.

The speech skill is an often used plot device at the end of Fallout games, almost always as a device to persuade the final 'boss' of the game to leave without fighting (in the case of Augustus Autumn and Legate Lanius ) or commit suicide (in the case of the Master ).

  • 1.1.1 Direct
  • 1.1.2 Indirect
  • 1.2 Speech checks
  • 2.1.1 Direct
  • 2.1.2 Indirect
  • 3 Fallout Tactics
  • 4.1.1 Examples
  • 4.2 Speech checks
  • 4.3 Strategy
  • 4.4.1 Direct
  • 4.4.2 Indirect
  • 5.1 Speech in quests and exploration
  • 5.2.1 Direct
  • 5.2.2 Indirect
  • 5.3 Speech-based Perks

Fallout [ ]

The initial skill is determined as follows:

Example: A starting Charisma of 5.

Chance of success is always a dice roll, testing the player character's Speech skill against the difficulty of the dialogue option. A Speech of about 100% is enough to meet most challenges.

Ways to Increase Speech [ ]

  • Tag! (permanent +20% and 2% per skill point spent)
  • Speaker (permanent +20%)

Indirect [ ]

  • Patrick the Celt (permanent +2%, due to Charisma gain)
  • Gain Charisma (permanent +2%, due to Charisma gain)
  • Smooth Talker (temporarily increases Intelligence by 1 for purposes of dialogue, three ranks)

Speech checks [ ]

Place Person Other requirements Point in conversation
6 Convince her to unlock the armory.
6 Convince to end the rebellion.
6 Convince him to join as companion for free.
6 Convince him to release Tandi.
Attempt to threat him.


5 and at night. Convince him to let you go into city.
Have weapon in active slot. Convince him to not initiate a fight.
Raider Spend night in . Convince him to calm down.
Kill or . Convince him that you didn't killed anybody.
Convince him to trade with you.
Convince him to let you meet with .
Convince him that you're robot/ghoul or charm him as woman.
7 Let him kick you from Cathedral.
8 or trait and failing a speech Ask about protection from the .
Have/read or 7 Convince him to suicide.

Fallout 2 [ ]

  • Expert Excrement Expeditor (permanent +5%)
  • Pip-Boy lingual enhancer (permanent +10%)
  • Blue memory module (permanent +2%, due to Charisma gain)
  • Mirrored shades (temporary +2%, due to Charisma gain)

Fallout Tactics [ ]

The Speech skill was in the first draft of Fallout Tactics skills, but was eventually left out.

Fallout 3 [ ]

"Let words be your weapon

Example: A starting Charisma of 5 and Luck of 5.

Speech checks are represented by a preceding tag showing the skill name and the chance of success, encased in brackets (e.g. [Speech 25%]). Speech checks are used to obtain additional information, increase quest rewards (usually a bonus amount of bottle caps ), and if failed, they cannot be tested again.

Other options based on the player character's S.P.E.C.I.A.L. , chosen perks ( Lady Killer / Black Widow , Child at Heart , etc.), or Karma . The tag will display which is used in dialogue.

Chance of success [ ]

Charisma Multiplier
1 100%
2 106%
3 114%
4 123%
5 133%
6 145%
7 158%
8 173%
9 189%
10 206%

The chance to succeed in a check is determined by:

  • Speech skill
  • Charisma (non-linear multiplier bonus according to the table on the right)
  • Difficulty of the check
  • Threatening posture: A drawn weapon gives a roughly -10% malus to the speech check.

according to the following formula, capping at 100% (calculated):

Examples [ ]

  • Lucas Simms : Difficulty level 215 when the player tries to increase their quest reward,
  • Gob : 147 to convince reveal information,
  • Jericho : 111 to convince him to talk to the player.

As such: A character with 5 Charisma and 50 Speech character has a 66 base ability, and has a 31%, 45%, and 60% chance with these checks respectively. Having a weapon raised increases the difficulty by about 10%, so with a weapon up the chances would be 28%, 41%, and 54%.

Interestingly, Lucas Simms is one of the harder Speech challenges in the game. Most fall below 170 difficulty, with the single hardest Speech challenge in the game being in dialogue with the AntAgonizer , at 420.

Sortable checks
Place (or closest map marker) Location in place Person Point in conversation
Various (See ) Convince Mel to leave you alone OR convince him to take 5 caps and leave you alone
Various (See ) Ghoul wastelanders/slaves with refrigerator of Convince survivors to split their water with you
Various (See ) offering for 100 caps Convince the scavenger to sell the for 50 caps (note: has been spotted near and also in the northwest region, south )
Outside of classroom before taking Convince the to leave alone
During escape in hallway close to Butch's apartment Convince to run from the radroaches OR to return to the apartment and fight them himself (two different choices)
During sidequest Convince to step down
Silver's Ranch Convincing to pay you 400 caps
The Clinic Learn about
The Clinic Ask about locating a Lipoplasticator or Micro Dermal Graftilizer. Note: Must activate quest first.

Lie to about scouting the Super-Duper Mart (Quest: )
Convince that writing the is a bad idea. This will end the quest and give you the perk.
Find any frag mine then lie to about .
Lie to about the mole rat repellant (Quest: )
Convincing to speak about dad
or anywhere else you can find him Convincing to tell you what he knows about the Wasteland
Convince to pay you 1000 caps for destroying the town
anywhere you find him Convince to pay you 500 caps for disarming the bomb
Convince to talk about your father
Convince to tell you Moriarty's password
, Confront about his drug problem
Outskirts of Convince that everything will be fine
Outskirts of Convince to give you the
's lab Convincing him to give his reward after killing the
Maintenance Room Convince to leave you with your
Home of and Murphy Convince Murphy to pay you 30 caps for instead of 15
Home of Convince that you are ok
Home of Convince that you don't need further explanation
Home of Convince to give you the access code to speak to
Between the 2 structures Escaped Slave Convince Escaped Slave to half the water they found
Home of Convince to give you the access code to speak to
Home of Convince to go home
Home of Convince to leave Arefu alone
Main street Convince to pay you 200 more caps for stopping the feud between and
Convince to abandon her life as a super-villain
Convince to abandon his life as a super-hero
Inside Ask for for during the quest
Inside Ask where is after asking where died (Part of )
Inside Convince her to follow you to
Main entrance Everyone has a price...
Convince him to sell the child slaves for 1200 caps instead of 2000 caps.
In front of Eulogy's Pad Convince him he's being paid too little during the quest
Inside the child slave pen Convince him and to leave without
Inside the child slave pen Convince her to leave without and to leave without her)
Guarding the entrance Asking why he is so scared
Walking around or in a building Ask for 200 more caps (results in negative karma)
Walking around or in a building Ask about Lipoplasticator. (note: Part of quest ... also available from in )
Walking around or in a building You came here with . After speaking with .
The Clinic "It wasn't free" After saving him.
Asking about
Asking to wake
Convince to reveal information related to The Replicated Man without paying.
Walking around main concourse Convincing to speak about
Walking around main concourse Convincing to speak about
Convincing to speak about
Walking around main concourse Asking for information about
Walking around main concourse Asking for information about
(Across from ) Asking Carol for information about
(Across from ) Convince Crowley you killed (if you did not) during
(Across from ) Convince Crowley you killed (if you did not) during
(Across from ) Convince Crowley you killed (if you did not) during
(Across from ) Ask Crowley for directions to after giving him the last key in
Convince to tell you about Dad without first helping him
Front Gate Intercom Tell him you have an offer for Mr. Tenpenny and convince him to let you in for free.
Inside Tenpenny Tower Convince Gustavo that clearing out the ghouls is worth more than 500 caps.
Inside Tenpenny Tower & Convince Tenpenny to let the ghouls move in, .
Inside Tenpenny Tower Convince Tenpenny to let the ghouls move in, .
Inside Tenpenny Tower Convince Tenpenny to let the ghouls move in, .
Inside Tenpenny Tower Convince Tenpenny to let the ghouls move in, .
Inside Tenpenny Tower security guard The security guard on top of the Tenpenny Tower before the door to .
Inside Oasis Ask who is requesting to see you.
Inside Oasis Ask how he came to be at .
Inside Oasis Ask what is afraid of.
Inside the compound Offer to assist with collecting mapping data after completing .
Capitol Building Tell him you are an ambassador from the wastelands
Capitol Building Ask for the key for Mr. Crowley during " " (quest)
Republic of Dave Talk Bob into running for President
Republic of Dave Talk Rosie into running for President
Republic of Dave Convince Shawna that you have "Dave Relics" for the museum (she'll buy anything you want to sell if successful)
Convince Dr. Li to help you (gives you five )
In Rivet City Ask for the key for during " " (quest)
In Rivet City Convince him to run away from home (Note: Results in karma loss, part of unmarked quest )
Convince Private Jones of an incident on the Flight Deck (gets him out of the room, possibly to raid armory)
Ask her about rumors (Note: Can be done at least three times. Possibly automatic chance for success on each.)
Rivet City Marketplace Ask about the history of Rivet City (Note: Possibly automatic chance for success)
Top of Bridge Tower Convince him to not commit suicide by jumping off the tower
Ask him how he knows so much about the Declaration of Independence
Convince Agatha that finding the is worth a reward
National Archives Strongroom Convince him that you are Thomas Jefferson there to retrieve the
Outside 's shack Convince Ronald to pay extra caps for the (note: unmarked quest )
Outside 's shack After accepting from Sierra, convince Ronald Laren to pay double for the
Inside 's shack Convince Sierra to give you without taking her tour.
Inside 's shack Convince Sierra to tell you the secret prize for completing before accepting it.
Factory Floor Convince Milo you are a factory employee
Outside front door Convince Goalie Ledoux to pay you 400 caps for the (only during )
Neusbaum Residence or Lemonade stand outside Convince Timmy that his parents are getting a divorce, thus making him cry for
Rockwell Residence Convince Mrs. Rockwell that her husband is cheating. This will break up their marriage for
Front Gate area Convince the Mayor to let you into Little Lamplight for the first time
roaming After speaking to or about possible trade, convince the Mayor (via threats) to give you his own supply (note: negative , MacCready also warns not to expect any more 'good will' from Little Lamplight, unconfirmed what this entails.)
Front Gate area Convince Knock-Knock that her joke was funny (Note: can do this challenge over and over again)
Murder Pass Gate area or roaming After refuses to tell you how she got her nickname, convince Sammy to reveal the details. (note: Sammy is one of the children rescued from in )
Front Gate After accepting to escort him to get to shut up.
Area 3B-right outside your cell Convince the guard that allowed you to leave your cell
Area 1A Convince him to destroy himself
Ask him his real name
Insult her and then speak to her again to make up for it
Rotunda Convince him to give up (You will encounter this speech check regardless of whether or not you destroyed Raven Rock.)
Rotunda Convince him to walk away
Dr. Convince her to give instead of
Dr. Convince her that should be left behind
Operation: Anchorage Stairs Convince him that you're an Outcast and outrank him (Only works while wearing )
Operation: Anchorage Convince to surrender.
Operation: Anchorage Along with your requested gear you will also receive a
The Pitt Ask what he wants.
The Pitt Convince him that you are the guy from .
Broken Steel Convince him that you won't tell anything, if he cuts the share 50/50.
Broken Steel Convince her that she should stop with the .
Point Lookout Convince him to let you stay.
Mothership Zeta Convince him to leave without waking up other members of his squad.

Strategy [ ]

Unlike Barter (which will affect a great many transactions in the game), Speech skill will only affect specific dialogue options for the non-player character's that present speech challenges in the game. Putting a large number of skill points into Speech, or selecting it as a Tag Skill assures that the player character will be very, very adept with a fairly uncommon occurrence in the game mechanics.

With Speech challenges, the player only has one chance. Since even a high Speech skill will not guarantee success on harder speech challenges (it will guarantee it on easier challenges however as long as 100% is displayed). A higher speech skill will only increase the probability of success, which translates to fewer game reloads until success. Considering this, spending ten points to increase from a Speech of 30 to a Speech of 40 is likely to be completely unnoticeable in practice.

It is not difficult to save the game right before initiating dialogue with most non-player characters in the game. In circumstances where a non-player character will initiate conversations with the player that can include speech challenges (such as Bryan Wilks , Lug-Nut , or Goalie Ledoux ), these non-player characters will only appear under predictable circumstances (nearing Grayditch , obtaining the naughty nightwear , or arriving at the Red Racer Factory ); thus, saving the game just before encountering these non-player characters will allow the player to use the same strategy listed above. For non-player characters who can present multiple Speech Challenges, such as Bryan Wilks or Vance , it is possible to choose the option to stop speaking to them after succeeding in the first Speech Challenge, save the game, and then talk to them again to attempt the second Speech Challenge.

Ways to increase Speech [ ]

Note: Only items adding +5 or more are included.

  • Tag! (permanent +15)
  • Bobblehead - Speech (permanent +10)
  • Lying, Congressional Style (permanent +1 or +2 with Comprehension )
  • Paradise Lost (permanent +1 or +2 with Comprehension )
  • Scoundrel (permanent +5 with each rank)
  • Survival Expert (permanent +2, 4 or 6)
  • Impartial Mediation (temporary +30 with neutral Karma )
  • Yew's bear charm (temporary +10)
  • Naughty nightwear (temporary +10)
  • Button's wig (temporary +10)
  • Intense Training (permanent +2 per point of Charisma)
  • Grape Mentats (temporary +2-10 depending on Charisma, a perfect Charisma of 10 will see no benefit)
  • Ant queen pheromones (temporary +2-6 depending on Charisma , a perfect Charisma of 10 will see no benefit)
  • Pre-War businesswear (temporary +5, includes "Dirty" and "Grimy")
  • Lincoln's hat (temporary +5)
  • General Chase's overcoat (temporary +5)
  • Paulson's outfit (temporary +5)

Fallout: New Vegas [ ]

Speech no longer has a randomized chance of succeeding with percentiles. Each Speech check is a flat requirement; if the player does not meet the requirement, he will automatically fail it. It is thus impossible to bypass any Speech check through repeated save-scumming.

Speech in quests and exploration [ ]

Sortable checks
Level Character Point in conversation
20 Convince him to tell his story of how he became incarcerated.
15, 30, 45 In lieu of evidence to convince him to allow the player to keep their weapons for the confrontation with during
25 Convince her to join the fight to defend the town in .
25 Convince him to supply the player for the fight to seize the town in .
25, 50, 75 Trick him into losing his composure and expose his lies in front of during .
25 Convince him to stay and fight as a temporary companion during .
25 Convince her to tell her opinion about her boss .
25 Private Convince her to tell her opinion of the at the .
  • Lying, Congressional Style (permanent +3 or 4 with Comprehension )
  • Meeting People (temporary +10 or 20 with Comprehension)
  • Benny's Suit (temporary +5)
  • Dean's Tuxedo (temporary +5)
  • President Kimball's suit (temporary +5)
  • Pre-War businesswear (temporary +5)
  • Vera's outfit (temporary +5)
  • Caesar's armor (temporary +5)
  • Vault jumpsuit (temporary +2)
  • Party Time Mentats (temporary +10 to Speech, as a result of Charisma gain, can be stacked with Mentats )
  • Mentats (temporary +2 to Speech, as a result of Charisma gain)
  • Absinthe / Beer / Irradiated beer / Jake Juice / Scotch / Irradiated Scotch / Vodka / Whiskey / Irradiated whiskey / Wine (temporary +2 to Speech, as a result of Charisma gain, stackable with Mentats)
  • Sexy sleepwear (temporary +2 to Speech, as a result of Charisma gain)
  • T-51b power armor helmet (temporary +2 to Speech, as a result of Charisma gain)
  • Sheriff's duster (temporary +2 to Speech, as a result of Charisma gain)
  • Bounty hunter duster (temporary +2 to Speech, as a result of Charisma gain)
  • Regulator duster (temporary +2 to Speech, as a result of Charisma gain)

Speech-based Perks [ ]

Perk Requirement Level
70 8
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  • Fallout RPG Gameplay & Tech

Fallout 2 w/ RP 2.3.3 - Raising Skills through Dialog

  • Thread starter Thread starter Blue Link
  • Start date Start date Sep 3, 2014
  • Sep 3, 2014

First time out of the vault

So I am just trying to remember/find where and how you can raise your skills through dialog options with NPCs. An example would be Lucas in Arroyo, he can raise Unarmed to 55% (I think if below 40%, it will only raise it to that.) A second example is Jordan in Arroyo, he will raise your Melee by 10%. I know there are others, but I just can't recall them off the top of my head. Would anyone be willing to help me compile a list?  

Updated 9-14-14 This will be edited as I fill the list. Some of these have conflicting sources on how much they are raised, I will try to confirm what I can. Updated Dragon's Training, a total of 104% can only be obtained by having your final training at 99%. Arroyo Cameron - Raises Unarmed and Melee by 10% Only with an Agility of 6 or less, and none of the 6 combat skills can be tagged. Lucas - Raises Unarmed to 55% Only 40% if below 40% Jordan - Raises Melee by 10% Must have at least 35% Klamath Slim Picket (Trapper Town) - Raise​s Outdoorsman by 16% for $100. If you don't get the option when asking about geckos, just keep trying and eventually he will offer. With a high enough speech check, he will sometimes offer for $50 or ask for sex from a female player. John L Sullivan (Golden Gecko Bar) - Raises Unarmed and Melee by 10% Smiley - After saving him from the Toxic Caves and gaining Gecko Skinning, speak to him about Gecko Lore to raise Outdoorsman by 1-6% From the multiple tests, it appears to give you a higher percentage if you actually sound interested in what Smiley has to talk about. "Gecko Milk? I thought geckos were reptiles." and "Teach me, oh great trapper." seems to reward 5%, the latter options where you say something along the lines of "Oh, yeah? Keep talking." gives only 1%. Vault City Dr. Tory (Vault) Speak with to receive Vault City Training perk, raises First Aid and Doctor by 5% A Doctor skill check of 75% is required. New Reno Renesco (Renesco's Pharmacy) - Take the spectacles which can be stolen from the Professor's Radscorpion in Broken Hills, then give them to Renesco for free (not taking a discount or reward). You then must ask him 20 times, "How are the glasses working?" before he will become annoyed with you and throw the Pip-Boy medical enhancer at you. Use it to raise Doctor by 10%. Miss Kitty (Cat's Paw) - Choose "Just Talking" option to raise Speech by 3% Only 2% if tagged. Miss Kitty (Quest) - Delivering 10 copies of the Cat's Paw magazine will reward you with Cat's Paw No.5, using this will add 10% to Energy Weapons Lil' Jesus Mordino (Desperado) - Raises Melee 5% if approached with a knife in the active weapon slot and then paid. If you are a female with Cha 6+, you can sleep with him and earn a bonus 5% if you 'perform' well. Mason (Salvatore's Bar) - Raises Energy Weapons by 5% Louis Salvatore must agree to give you a Laser Pistol, Mason will then offer to train you. Punching Bag (Shark Club Basement) - Use to Raise Unarmed by 5% Leslie Anne Bishops (Shark Club) - Once you sleep with Mrs. Bishops, you must follow the dialog branch when Vault City is mentioned to obtain the Pip-boy lingual enhancer, this will raise Speech by 10%. An Int of 9 is required to open the dialog option. Stuart Little (Jungle Gym) - Becoming a Prizefighter will raise Unarmed by 5% Broken Hills Bill (Downtown) - Picking up Brahmin dung 5 times in a row gives you the Expert Excrement Expeditor perk, raises Speech by 5%. Must have an Int of 4 or less to get this option. Sierra Army Depot Punching Bag (Level 1) - Use to Raise Unarmed by 5% Only 4% if tagged San Francisco Dragon/Lo Pan (Chinatown) - You can train with Dragon (Karma 250 or more) or Lo Pan (Karma -250 or less) to raise Unarmed by 5%, can be repeated every 22 in game hours to a max of 104% (Last trained at 99%) but only a total of 20% gained. It is possible to learn from both Dragon and Lo Pan, if you can do enough to change your karma. Doing this can net you 40% total. EPA Kitsune (Blue Level) - Once Recruited, you can speak to her about personal story to raise Lockpick, Steal, and Sneak by 10% Dex (Blue Level) - Once Recruited, you can ask him for tips to raise Speech and Barter by 15% Cat Jules (Blue Level) - Once Recruited, you can ask him for training to raise Small Guns, Big Guns, and Energy Weapons by 10%  

  • Sep 4, 2014

valcik

So Old I'm Losing Radiation Signs

New Reno - Little Jesus offers training (5%?) with melee weapons, when you're wielding some knife in your active weapon slot while talking to him.  

Still Mildly Glowing

New Reno: Centre of the Universe Miss Kitty, first time 'just talk' +3% speech, 10 Cat's Paw Magaines + 10% Energy weapons Give Renesco the Spectacles from Broken Hills Pip Boy Medical Enhancer +10% Doctor Winning all boxing figths +5% unarmed Other Pip Boy Enhancer (speech) after you slept with Mrs. Bishop RP: EPA Kitsune: 10% Sneak, Lockpick & Steal Dex: 15% Barter Cat: 10% Small Guns, Big Guns & Energy Weapons.  

  • Sep 5, 2014
Limbabnees said: RP: EPA Kitsune: 10% Sneak, Lockpick & Steal Dex: 15% Barter Cat: 10% Small Guns, Big Guns & Energy Weapons. Click to expand...

You need them first in your party(created), let them tell you rheir story and you get it permanent added. Then you can ditch her/him... http://hem.bredband.net/darek1/f2rp_wt.htm#epa  

  • Mar 5, 2015

War23

What about damage resistance??  

  • Oct 8, 2015

Harikari

seems you get +5 lockpick from the new quest related to chad in broken hills. for dmg resistance there is just implants and perks but nothing new from RP afaik.  

  • Nov 22, 2016

LeBaux

I can confirm the +5 lockpick from Max, related quest is Determine whether Chad is skimming money from the caravan runs , quest giver is Marcus.  

  • Dec 11, 2016

.Pixote.

Antediluvian as Feck

This game always marvels, the hidden stuff is just amazing.  

Fallout Tactics' lead designer tips his hat to Bethesda for succeeding where they failed: 'It can be done. You just need to be a multinational with more than 18 months'

"Our approach was just terrible."

An image of a watercolour still from Fallout Tactics, wherein a lecturer discusses power armour with a group of steel recruits.

Fallout's had an interesting journey as a series—starting out as one of those crunchy computer CRPGs under the stewardship of Interplay Entertainment, it was then brought under the Bethesda umbrella in 2007, turning into the FPS RPG you either love or loathe depending on which games you've played, and how traditionalist your tastes are.

Turns out, though, there's a dark horse sandwiched in between those two halves of the series' history. Fallout Tactics: Brotherhood of Steel was released in 2001, between Fallout 2 (1998) and Fallout 3 (2008). It was developed by Micro Forté under publishers 14 Degrees East and Bethesda Softworks, and it was, at the time, kinda controversial for die-hards.

It wasn't really an RPG, and more of an RTS-style XCOM thing. Turning away from the previous games' turn-based combat, Fallout Tactics instead saw you hopping between missions and Brotherhood Bunkers—there was a turn-based option, but after doing some digging, I can't really find a single person who says that it really worked out.

While Fallout Tactics was a little before my time, the feeling I get just listening to people talk about it, in essence, a mechanically messy game that didn't quite thread the needles it needed to thread. But don't just take my word for it: Recently, Jeremy Peel reached out to team lead Ed Orman on behalf of PC Gamer to talk about the game's development, and he painted a picture of a game that was saddled with hefty time constraints and a confused vision.

"Obviously Speech was the biggest problem for us … you can't dump any stat because it can't be ‘PECIAL’, you know? You can't just drop a letter out of their stat system. That was a huge challenge all the way through. And I think ultimately, we probably didn't really come up with a good solution for Speech.

"I pushed constantly to make sure that we were using it, and I think it was Tony Oakden who finally was like, ‘Dude, this is not gonna work. We don't have a solution, and we don't have any time.' So I think Speech pretty much withered on the vine."

It wasn't just Speech he and his fellow devs struggled to make fit, though. When Peel asks him if the team struggled to work variety into the game, Orman responds bluntly that, yes, they did, and while they didn't exactly fail at that job, things would've been a lot easier if they hadn't bitten off more than they could chew:

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"I think we were worried about that from the beginning. And our approach was just terrible. One way to do that would be to have a smaller campaign, so that it never gets tired and never gets same-y. We didn't do that. We had a huge campaign.

"It's all hindsight now, but doing something smaller and more focused would have been so much easier to actually solve that problem of repetition. But instead, we just filled it with stuff. There are so many features. We added vehicles. We added so many things to the game to fill it out instead. It’s a bloody long campaign, and there's a lot of variety in it."

In a moment of reflection, Orman considers Fallout: Brotherhood of Steel—not the game his team made, but an ill-fated console release with an unhelpfully similar title made by Interplay Entertainment in 2004, which was more universally-panned: A weird, top-down action RPG that's far more sacreligious to the spirit of the universe than anything Bethesda made afterwards.

"I feel for the other Brotherhood of Steel game, the console one, because they got panned and I don’t know if that was right or not. But that separation would have probably been a great start. It’s a Fallout game, but you don't try and say, 'This is the same kind of game, just the combat part.'"

Orman even tips his hat to what Bethesda managed, and—look, while the move to a first-person shooter was controversial at the time, and I do think the world could always use more CRPGs, I don't think you can say that Bethesda's spin was unsuccessful with a straight face, even if it made you want to take up arms and become an old man yelling at a nuclear cloud.

"To Bethesda's credit, I think they actually did a pretty good job of going, 'This is a real-time game, but we're going to put in the time to figure out how to make this work—this core thing of SPECIAL and all of the stats, how to make that actually applicable," he then adds that gee, it would've been nice to have the actual time to do something similar: "It can be done. You just need to be a multinational with more than 18 months. It was ridiculous."

Harvey's history with games started when he first begged his parents for a World of Warcraft subscription aged 12, though he's since been cursed with Final Fantasy 14-brain and a huge crush on G'raha Tia. He made his start as a freelancer, writing for websites like Techradar, The Escapist, Dicebreaker, The Gamer, Into the Spine—and of course, PC Gamer. He'll sink his teeth into anything that looks interesting, though he has a soft spot for RPGs, soulslikes, roguelikes, deckbuilders, MMOs, and weird indie titles. He also plays a shelf load of TTRPGs in his offline time. Don't ask him what his favourite system is, he has too many.

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fallout 2 speech

The North Carolina GOP Could Have Stopped Mark Robinson

Now the party will have to deal with the fallout from his scandal and likely electoral loss.

fallout 2 speech

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A bombshell report from CNN about North Carolina Lt. Gov. Mark Robinson, the Republican nominee for governor, didn’t exactly upend the race—Robinson was trailing significantly even before the story broke—but the details were nonetheless shocking, even considering Robinson’s history of making controversial remarks. CNN reported that Robinson made comments on a pornographic website from 2009 to 2012 in which he declared himself a “black Nazi,” said he’d “take Hitler” over anyone in Washington, admitted to peeping on women in high school, and expressed both his support for slavery and desire to purchase slaves if it were legal. 

What’s not shocking is why someone like Robinson was able to get to such a position in the first place: State Republicans simply chose not to stop him.

A non-traditional politician.

Like many Trump-era politicians, Robinson comes from a nontraditional political background. Robinson grew up in Greensboro, North Carolina, a midsized city near the state’s geographic center. As Robinson recounts it , he and his nine siblings dealt with an abusive father and spent time in foster care. They would later be returned to their mother’s custody. Robinson credited his mother’s devout Christian faith with inspiring his own. In speeches, he often sounds more like a Baptist country pastor than a politician.

After high school, Robinson spent time in the Army Reserves and furniture manufacturing. He married his wife Yolanda in 1980. In 2018, Robinson delivered a speech in support of gun rights at the Greensboro City Council that went viral after then-U.S. Rep. Mark Walker shared it. Within a week, the then-unknown Robinson’s speech had been viewed by more than 3 million people .

That burst of attention prompted Robinson to pivot heavily to politics. He became a frequent speaker at conservative events and a board member of the National Rifle Association. Even still, when he announced a run for lieutenant governor in 2019, he did so to little fanfare. But despite being heavily outraised by a field with eight other Republicans —including the incumbent state superintendent of public instruction and a former congresswoman—Robinson won the primary with 32.5 percent of the vote, almost 20 points ahead of the next-closest finisher. 

The campaign.

Initially, state Republicans were excited about the relatively unknown Robinson. His compelling personal backstory, strong ties to and support in evangelical churches, and potential to be the state’s first black lieutenant governor led him to be seen as a potential rising star.

Then news outlets began looking more closely into his past. In September 2020, Travis Fain of WRAL, the NBC affiliate in Raleigh, reported on a slew of offensive and bigoted remarks Robinson had made on his Facebook page. Robinson had, at various points, criticized black people for giving “shekels” to Jewish figures in Hollywood, claimed that Michelle Obama was a man, and warned that acceptance of homosexuality was a slippery slope toward pedophilia. Later reporting from the News & Observer found that Robinson declared “transgenderism” to be a “mass delusion,” bemoaned Muslim immigrants as “invaders,” and used a Yiddish slur. 

“At any point, elected Republicans could have stepped in and opposed Robinson publicly. Instead, they stood by as he was elected in 2020, stayed silent as he served as lieutenant governor, and preemptively surrendered when he announced a run for governor.”

Robinson generally stood by his remarks, and the North Carolina Republican Party refused to comment on the matter . The race itself also drew national investment from an unrelated front: Michael Bloomberg’s Beyond Carbon Victory Fund spent more than $2.5 million supporting Robinson’s opponent, Democrat Yvonne Holley. Despite all of this, Robinson would end up winning by a margin of around 3 percent, greater than Donald Trump’s margin of victory in the state. State Republicans had managed to win, but in the process they had put Robinson in a stepping-stone office for governor.

A tumultuous tenure as lieutenant governor.

As lieutenant governor, Robinson faced several major hurdles, the first being the nature of the office. Long an important role, most of the office’s powers were stripped by the General Assembly in 1989. The office of lieutenant governor has since become little more than a figurehead. Robinson’s powers consist primarily of membership on a handful of boards, like the State Board of Education, and the ability to act as governor when the governor is out of state.

North Carolina elects its governor and lieutenant governors separately, and Robinson’s relationship with Democratic Gov. Roy Cooper has been nonexistent. Unlike previous governors, Cooper has eschewed notifying the lieutenant governor when he’s out of state. Cooper feared that Robinson would abuse any time spent as acting governor. Using what little influence he does have as lieutenant governor, Robinson has focused mostly on education. He also focused on socially conservative priorities, supporting a total ban on abortion (a stance he’s since reversed ) and opposing LGBT rights, especially transgender rights.

Robinson has faced continual scrutiny over his personal life. His financial history includes three personal bankruptcies, hundreds of dollars in unpaid taxes, and missing seven years of income tax filings . In 2022, Robinson admitted that he had once paid for an abortion . Robinson has added to the fire with increasingly controversial statements; among other things, he denounced homosexuality as “filth” and suggested  in a speech at a church that society should be “ led by men .”

A disastrous run for governor.

In April 2023, Robinson announced his gubernatorial campaign. That Robinson was ultimately aiming to run for governor wasn’t a surprise; what was a surprise, however, was how the state Republican establishment immediately lined up behind him. Robinson was flanked by Republican legislators—including state Sen. Phil Berger, perhaps the most powerful Republican in North Carolina. Berger justified his appearance by touting Robinson’s support of the legislature’s priorities.

Support from a prominent establishment figure like Berger effectively signaled that Robinson had the party’s blessing. His most notable primary opponent—Mark Walker, the same man who first shared the speech that made Robinson a star— dropped out of the race in October 2023, leaving only incumbent treasurer Dale Folwell and businessman Bob Graham as opponents. Robinson defeated both in the primary, securing around two-thirds of the vote. Folwell opted not to endorse Robinson afterward , and he has since condemned Robinson for “fleecing” Republican donors .

Early polls indicated Robinson held a slight edge over Democratic nominee Josh Stein, the state’s attorney general. But as the campaign has dragged on, Robinson has cratered, and his inflammatory statements have become more and more frequent. For example, at a speech at a church in June 2024, he told the audience that “ some folks need killing .” 

Robinson hasn’t led in a poll since July, and he trails by 11 points on average in the polling aggregator from The Hill/DDHQ . And now, the CNN report might have put the final nail in his campaign’s coffin.

Republicans could have stopped Robinson.

Robinson has denied the CNN report and rejected calls to drop out of the race, and the state Republican Party is publicly standing by him. However, the picture is a little different behind the scenes. According to Carolina Journal , a prominent conservative outlet in the state, Robinson faced immense pressure from state Republicans to drop out and is “not welcome” at Trump or Vance events. The deadline to drop out was September 19, the day the CNN report came out; most of Robinson’s campaign staff have since resigned . On Monday, the Republican Governors Association said it would stop buying ads on Robinson’s behalf.

At any point, elected Republicans could have stepped in and opposed Robinson publicly. Instead, they stood by as he was elected in 2020, stayed silent as he served as lieutenant governor, and preemptively surrendered when he announced a run for governor. Republicans could have taken his candidacy seriously before his run for lieutenant governor, and after he won the primary, they could have done the basic due diligence of candidate research before treating him like a rising star. They could have chosen to cut him loose in 2020 rather than allow him to reach an office that would set him up for a gubernatorial campaign. They could have disowned him for any of his controversial statements or actions as lieutenant governor. Instead, for half a decade, Republicans were more than happy to tolerate Robinson because they thought it would benefit them. But now, Democrat Josh Stein is almost certainly going to win the governorship.

Republicans control both chambers of the statehouse, and overall control of the legislature isn’t in play in November. They will be unlikely to get any bills past Stein’s gubernatorial veto without a supermajority. In order to win the 72 seats needed for a supermajority in the lower house, Republicans need to win at least one Biden district while holding a slew of left-trending districts in suburban Charlotte, Raleigh, Greensboro, and Winston-Salem. It’s hard to imagine a worse-suited candidate for such areas than Robinson. There’s also the possibility that Robinson might have “ reverse coattails ”—that is, he might perform so poorly that he drags Trump down as well. 

Republicans haven’t lost North Carolina in a federal election since 2008, and with 16 electoral votes, it isn’t a state they can afford to lose. Without a supermajority, many of the legislative priorities the Republican establishment supports—like continued funding for the state’s school voucher program—will be in jeopardy. But the party can’t expect voters to turn a blind eye when it supports a bad actor like Robinson. When you’re standing behind and supporting a candidate known for inflammatory statements, bigoted remarks, financial indiscretion, and personal improprieties, the outcome is entirely predictable—and the North Carolina GOP has only itself to blame.

Eric Cunningham's Headshot

Eric Cunningham

Eric Cunningham is a lifelong resident of western North Carolina and the founder and editor-in-chief of Elections Daily.

Please note that we at  The Dispatch  hold ourselves, our work, and our commenters to a higher standard than other places on the internet. We welcome comments that foster genuine debate or discussion—including comments critical of us or our work—but responses that include ad hominem attacks on fellow Dispatch members or are intended to stoke fear and anger may be moderated.

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Fallout Wiki

Speech (Fallout: New Vegas)

Speech is a skill in Fallout: New Vegas . It determines the amount to succeed in a Speech challenge.

  • 2 Speech in quests and exploration
  • 3 Ways to increase Speech
  • 4 Speech-based perks
  • 5 Behind the scenes
  • 6 References

{\displaystyle {\text{Initial level}}=2+(2\times {\text{Charisma}})+\left\lceil {\frac {\text{Luck}}{2}}\right\rceil }

Example: A starting Charisma of 5 and Luck of 5.

{\displaystyle 2+(2\times 5)+\left\lceil {\frac {5}{2}}\right\rceil =15}

Speech no longer has a '%' chance of working as in Fallout 3 . It now works 100% of the time if one has the right Speech skill, which makes it impossible to save and load to bypass Speech challenges. A Speech challenge beyond the player's ability will usually have one dialogue option, and another when it is within the player's ability. Speech is an extremely useful skill in New Vegas , since it can frequently allow the player to avoid fights or accomplish quests more easily.

Speech in quests and exploration [ ]

  • 15, 30 and 45 Speech in lieu of Benny's evidence to convince Swank to give the Courier their weapons back at the Tops during Ring-a-Ding-Ding! .
  • to get Joe Cobb to tell the player what he did to land himself in prison.
  • to get Pearl to reveal a small bit of info upon greeting.
  • 25, 50 and 75 Speech to trick Karl into losing his cool in front of Papa Khan during the quest Oh My Papa .
  • to convince Trudy to join the fight in Ghost Town Gunfight .
  • to convince Deputy Beagle in Primm to stay and fight with the player after releasing him.
  • to convince Angela Williams to tell the player her opinion about Thomas Hildern .
  • to convince Private Ortega to tell the player about the "ungrateful" farmers at the NCR sharecropper farms .
  • to convince Motor-Runner to reveal what happened to the Vault 3 inhabitants.
  • to convince Milo to start the mission Back in Your Own Backyard . Failing this initial check will make subsequent attempts require 45 Speech.
  • to convince Thomas Hildern to reveal that he wanted something more during his time with the Followers of the Apocalypse .
  • to convince Cannibal Johnson to reveal how he got his nickname.
  • or 30 Medicine to convince Doc Mitchell to give the Courier three stimpaks before initially leaving his house. Passing both will result in five stimpaks rather than three, Speech will always be the second choice (worth two).
  • to convince Bitter-Root to tell where he got his name.
  • to convince Chavez to move on in I Fought the Law .
  • to convince Ranger Andy to teach the Courier the Ranger Takedown .
  • to convince Comm Officer Lenk to share her story.
  • or 6 Intelligence to convince the suspicious merchant at Jean Sky Diving to reveal himself for I Fought the Law .
  • to convince the suspicious merchant to leave after trying to get toll from him, by telling him Powder Gangers are already onto him during I Fought the Law .
  • to convince Johnson Nash to give up information for I Fought the Law for free.
  • or pay 200 caps to convince Major Knight at the Mojave Outpost to pardon Meyers for the quest My Kind of Town .
  • to convince Mick to sell the player his special weapons at Mick & Ralph's .
  • to convince George to tell who he is and what he is doing.
  • to convince Lt. Haggerty to allow the Courier into HELIOS One .
  • to convince Jack to talk about the girl he likes, allowing receipt of the quest Young Hearts .
  • to convince (lie) Argyll that one has medical knowledge about insect bites.
  • to convince Dixon to stop supplying Bill Ronte and Jacob Hoff .
  • to convince Legion soldiers to allow the Courier into Cottonwood Cove .
  • to convince Ignacio Rivas to tell who he works for in HELIOS One .
  • to convince Ralph to make the holotape for 100 caps instead of 150 caps in Wang Dang Atomic Tango .
  • to convince Ted Gunderson that it was not the White Gloves that captured him in Beyond the Beef .
  • to convince Caleb McCaffery to give his hat during Debt Collector .
  • to convince Deputy Beagle in Primm to give the player the information about the Great Khans before releasing him.
  • to convince each of the Misfits to be more of a "team player" in Flags of Our Foul-Ups .
  • to convince Lady Jane in Freeside to give something else of value towards her debt in the quest Debt Collector .
  • to convince Philip Lem to join the Great Khans during Why Can't We Be Friends? .
  • to convince Thomas Hildern to improve the offered reward in There Stands the Grass . (available after talking to Dr. Williams and returning to confront Hildern)
  • or 40 Barter to convince James Garret to pay more when recruited Fisto in Wang Dang Atomic Tango .
  • to tell Pete , a child Boomer, something that will get you Boomer fame.
  • to convince Grecks to pay up more during the quest Debt Collector .
  • to convince Beagle to give info before cutting him loose in They Went That-a-Way .
  • 41 Speech to convince Boone to tell the player who he's on the lookout for.
  • to convince Jessup to release the hostages in Boulder City .
  • to convince Carlyle St. Clair III that the White Glove Society can clean his name in Beyond the Beef .
  • to convince Crandon to give the information which begins Someone to Watch Over Me .
  • to convince Squatter Bill and his group to leave in Someone to Watch Over Me.
  • or Black Widow to trick Clanden into leading the Courier to his murder room in the Gomorrah suites during How Little We Know ; only available if Clanden's snuff tapes were collected and shown to Cachino , but Clanden is not dealt with until after destroying the weapons shipments and reaching the objective to meet with Big Sal and Nero but telling Cachino to wait.
  • to convince Mr. House to talk a bit more about the platinum chip.
  • to convince Neil to help the Courier kill Tabitha in Crazy, Crazy, Crazy .

Honest Hearts

  • to convince Tomas to get rid of his star bottle cap necklace.
  • to convince Joana the player character has what it takes to have sex with her, which follows into another Speech challenge of 75 in order for her to lead them to her room and commit the deed.
  • or Black Widow to convince Chris Haversam that he's human in Come Fly With Me . (No caps req. with the perk)
  • to obtain the thrust controllers for a 50% discount (250 caps) from Old Lady Gibson for Come Fly With Me.
  • to convince Oscar Velasco to stop taking revenge on Bitter Springs refugees during Climb Ev'ry Mountain .
  • to convince Ralph to craft the Courier a counterfeit passport for the Strip at a cost of 500 caps.
  • to get away with killing Caesar with the Auto-Doc during Et Tumor, Brute? (as an alternative to 50 Medicine or positive Legion reputation)
  • to convince Pearl to give Janet a free pass into Nellis Air Force Base in Young Hearts .
  • to get Loyal to give the Courier the sonic emitter in Ant Misbehavin' .
  • to convince Loyal to tell about the pods in the mess hall.
  • to convince Logan to give a better reward in Wheel of Fortune .
  • to convince Jacob Hoff and Bill Ronte to get over their addictions with the support of his friends.
  • to convince Old Ben to work for the Garrets in Wang Dang Atomic Tango .
  • 53 Speech to convince Big Sal to release Troike from his contract.
  • to tell Pete, a child Boomer, something that will get you Boomer fame.

Old World Blues (add-on)

  • to gain entrance to the Ultra-Luxe kitchen area without requiring honorary White Glove Society membership or a White Glove Society disguise.
  • to get a human flesh alternative from Philippe in Beyond the Beef.
  • to lie to Raquel about clearing out the ants in Ant Misbehavin'.
  • or 40 Medicine to successfully convince Corporal Betsy to seek psychiatric help.
  • to convince Grecks to give up his clothes during Debt Collector. This requires a preceding Speech check of 40 to be successful.
  • to convince Keith to show the player how he's cheating at Caravan .
  • to lie to Ranger Andy during the quest Andy and Charlie .
  • to convince Pacer to let the player see the King for free.
  • to convince Private Stone to turn himself in during the Medical Mystery quest.
  • to convince Benny to head immediately to the Tops presidential suite without his bodyguards.
  • to lie and convince Private Edwards to leave the Camp Searchlight house he is holding out in by saying that all the radscorpions are gone.
  • to gain Jack 's trust in Oh My Papa.
  • 62 Speech to convince Mortimer to choose the cannibal side in Beyond the Beef.
  • 64 Speech to convince all Fiends inside of Vault 3 that the Courier is a Great Khan carrier so they will not attack them.
  • 65 Speech to convince the gambler to a weapons check while guarding the front of the Silver Rush during Birds of a Feather .
  • 65 Speech to convince Norton outside of Jacobstown to leave the mutants alone in the quest Unfriendly Persuasion .
  • 65 Speech or 45 Medicine to convince Caesar to let the Courier operate him in "Et Tumor, Brute?"

Dead Money

  • 65 Speech to convince Carlyle St. Clair III to go to the Ultra-Luxe in Beyond the Beef.
  • 65 Speech to talk Greasy Johnny out of starting trouble in Someone to Watch Over Me .
  • 66 Speech to convince Jack in the Red Rock drug lab to make medicinal chems.
  • 70 Speech to make Troike plant the thermite in the Gomorrah himself in How Little We Know , giving one bad Karma.
  • 75 Speech to convince the Strange Man during the Birds of a Feather quest to pay the Courier for running chems.
  • 75 Speech or the Confirmed Bachelor perk to convince Arcade Gannon to be the player character's companion .
  • 75 Speech to convince Alice McLafferty to give Janet her wages.
  • 75 Speech to cause Tabitha to order the nightkin under her command to attack the super mutants at Black Mountain when activating a radio during Crazy, Crazy, Crazy.
  • 80 Speech to convince Keene not to take the Stealth Boy Mk2 in the quest Guess Who I Saw Today .
  • 80 Speech to convince Isaac that the Gun Runners can use refurbished weapons while Dealing with Contreras .
  • 80 Speech to convince Orion Moreno to stay with the Remnants and fight for the NCR during the quest For Auld Lang Syne .
  • 80 Speech or good Karma to convince Legate Lanius to fight the Courier one-on-one.
  • 80 Speech in order to convince Hector to tell the player what he knows about Corporal White during the quest The White Wash .
  • 80 Speech to convince Cachino to take care of Big Sal and Nero in How Little We Know.
  • 80 Speech to lie to Troike about telling the NCR of his dealing in the Gomorrah in How Little We Know, giving one bad Karma.
  • 80 to convince Big Sal that Nero was plotting against him in How Little We Know.
  • 85 Speech to avoid combat at the conclusion of Bye Bye Love by convincing one's pursuers that Joana 's escape is part of a secret deal between Carlitos and the Omertas .

Dead Money

  • 95 Speech to talk one's way out of combat after bringing back the objective in I Could Make You Care and then leaving the Brotherhood of Steel base.
  • 100 Speech to convince Lee Oliver to leave Hoover Dam without fighting the Courier during the quest Veni, Vidi, Vici .
  • 100 Speech to convince Legate Lanius to leave Hoover Dam without fighting the Courier.

Lonesome Road (add-on)

Ways to increase Speech [ ]

  • Leveling up (+15 or +17 with Educated )
  • Lying, Congressional Style (+3 or 4 with Comprehension )
  • Empathy Synthesizer (+2 depending on current Charisma , a perfect Charisma of 10 will see no benefit.)
  • Good Natured (+5)
  • Skilled (+5)
  • Complete the Lonesome Road DLC.
  • Meeting People (+10 or 20 with Comprehension)
  • Mentats (+2 depending on current Charisma, a perfect Charisma of 10 will see no benefit.)
  • Party Time Mentats (+2-10 depending on current Charisma, a perfect Charisma of 10 will see no benefit, can be stacked with Mentats )
  • Absinthe / Beer / Irradiated beer / Jake Juice / Scotch / Irradiated Scotch / Vodka / Whiskey / Irradiated whiskey / Wine (+2 depending on current Charisma, a perfect Charisma of 10 will see no benefit.)
  • Eating an NPC after the perk Meat of Champions is acquired using the Cannibal perk (+2 depending on current Charisma, a perfect Charisma of 10 will see no benefit; potentially +3 if current Luck is even and not 10.)
  • Sexy sleepwear (+2 depending on current Charisma, a perfect Charisma of 10 will see no benefit.)
  • T-51b power armor helmet (+2 depending on current Charisma, a perfect Charisma of 10 will see no benefit.)
  • Sheriff's duster (+2 depending on current Charisma, a perfect Charisma of 10 will see no benefit.)
  • Bounty hunter duster (+2 depending on current Charisma, a perfect Charisma of 10 will see no benefit.)
  • Regulator duster (+2 depending on current Charisma, a perfect Charisma of 10 will see no benefit.)
  • Vault jumpsuit (+2)
  • Benny's suit (+5)
  • Caesar's armor (+5)
  • Dean's tuxedo (+5)
  • President Kimball's suit (+5)
  • Pre-War businesswear (+5)
  • Vera's outfit (+5)
  • Naughty nightwear (+10) (potentially +11 if current Luck is even and not 10)

Speech-based perks [ ]

Perk Requirement Level
70 8

Behind the scenes [ ]

According to game director Joshua Sawyer , the change in Speech from a percentage in Fallout 3 to a set number in Fallout: New Vegas was because the percentage feels more random than it does realistic. He said that "it does not feel good to invest in a skill [...] and then have the game say 'actually, you suck at that.'" [1]

References [ ]

  • ↑ Fallout: New Vegas 10th Anniversary Charity Stream Part 3 (reference starts at 55:51) Joshua Sawyer : "'What was the reason to change the Speech from percentage in Fallout 3 to a set number? Percentage seems more realistic.' Because it fucking sucks. Like... [laughter] I'm sorry, like, it's not realistic. If I'm like the smooth-talking devil and it just says 'oh, actually no, you suck right now.' I don't think that feels more realistic, I think it feels random. It does not feel good to invest in a skill for like really super important critical junctures, and then have the game say 'actually, you suck at that.'"
 ·  ·  ·  ·  ·  ·  ·  ·  ·  ·  ·  ·  ·  ·  ·  ·  ·  ·
  • 1 Securitron
  • 2 From Russia With Lev
  • 3 Vault-Tec bobblehead (Fallout 4)

IMAGES

  1. Fallout 2 Part 1: Intro and Speech

    fallout 2 speech

  2. Fallout 2 Cutscenes: Elder's Speech

    fallout 2 speech

  3. Fallout 2 #23 Speech Rules!

    fallout 2 speech

  4. Sargent Stark Talking Head

    fallout 2 speech

  5. Fallout 2 Elder speech (napisy PL)

    fallout 2 speech

  6. Fallout 2 has interesting dialogue

    fallout 2 speech

VIDEO

  1. Fallout 4: Interrupted Speech

  2. Fallout 2 Special Random Encounters

  3. Fallout: New Vegas ~ Lying, Congressional Style (+3 Speech books) Locations

  4. Typhon Talking Head

  5. Fallout Tactics Paladin Ryczek (sarge) intro Speech to recruits

  6. Fallout 2

COMMENTS

  1. Speech

    Speech is a skill in Fallout, Fallout 2, Fallout 3 and Fallout: New Vegas. This skill determines the chance to succeed in a Speech challenge. The Speech skill is sometimes used as a plot device at the end of Fallout games, to persuade the final "boss" of the game to leave without fighting (in the case of Colonel Autumn and Legate Lanius) or to commit suicide (in the case of the Master and ...

  2. Speech (Fallout)

    Speech is a skill in Fallout and Fallout 2. The skill was also to appear in Fallout Tactics but was cut from the final game build. It determines the chance to succeed in a Speech challenge. Initial level = 25 + ( 2 × Charisma ) {\displaystyle \text{Initial level}=25+(2\times\text{Charisma...

  3. Is speech important in fallout 1 and 2? : r/classicfallout

    That only counts for Fallout 2. In Fallout 1 the intelligence stat will determine the dialog options that you can see. A speech roll is performed to check if you get a success when picking certain dialog options. That being said, Fallout 1 also has 3 times the amount of speech-checks that Fallout 2 has. This is because almost every "important ...

  4. Is speech useless in Fallout 2? : r/Fallout

    The game not taking Speech very seriously was double-true in Fallout 2 where you even get chewed out by an NPC if you dare to use Speech at the end of the tutorial segment. 3. I started playing Fallout 2 and I created a femme fatale character. I leveled charisma to the max and speech to 120 so far. I know that speech checks….

  5. Speech

    Speech is a Fallout, Fallout 2, Fallout 3 and Fallout: New Vegas skill.In Van Buren, it was to be divided into two skills - Persuasion and Deception.The skill was also to appear in Fallout Tactics but was cut from the final game build.. The speech skill is an often used plot device at the end of Fallout games, almost always as a device to persuade the final 'boss' of the game to leave without ...

  6. Do You Need To Tag Speech? :: Fallout 2 General Discussions

    In F2 there is 1 speech check where it is mandatory to tag the skill. Convincing Cameron at the end of the Temple of Trials requires a tagged speech skill of at least 30. If you do not have the skill tagged the option to pass peacefully does not appear. Naturally it will also not appear if your playing a dumb character.

  7. Speech Build? :: Fallout 2 General Discussions

    Skill tags: - speech: aim for 120%. - barter: i would say aim for 120%. The 3rd is really up to you, personnally I would go for lockpicking and aim for 70-80% (you get tools that help you with that) But you could also pick Doctor and aim for something close to 120 so that you can heal your limbs yourself.

  8. Fallout 2 intro

    The Fallout 2 intro are opening cinematics in Fallout 2. The first video starts inside an auditorium in Vault 13 where the vault dwellers are gathered in order to watch an instructional video detailing how to safely open the vault to the outside world, while the vault's speaker system plays "A Kiss to Build a Dream On" by Louis Armstrong. After watching the video, the dwellers open the vault ...

  9. How does speech work? :: Fallout 2 General Discussions

    To simplify, it works like chance*difficulty modifier. The higher your speech is the better your character is at talking with NPC's. There are no Speech percentages in FO1+2, but a high and good one (can be mixed with the Charisma stat) improves chances of passing with dialogue options relying on it. Awesome.

  10. What should my speech be for Navarro run?

    3 1. It should be a little higher than 35%, but speech isn't really required. You can kill Chris before he alerts the base, then you can get in through the shack attached to the gas station. Alternatively, don't do a Navarro Run and don't make the game uber easy. AngusYoung93 - 15 years ago - report. 2 0.

  11. Speech

    Fallout 2 Interview; The History of Fallout . Advertisement . ... You never get to use this skill actively while talking, as the lines that Speech rolls are used on are not marked. A higher Speech skill is useful for getting your way. You can use the Speech skill actively to start a conversation, but just clicking on the person is usually ...

  12. Is speech Worth it in fo1 and 2? : r/Fallout

    Yea speech is absolutely worth it for getting past super hard fights that would be impossible without it. It also depends on your Inteligence. But overall Speech is the most usefull skill in both games (Fallout 1 and 2). I don't know if it's better than showing when it's a Speech check or not. I used to play a lot of Fallout 2 and it never ...

  13. Speech skill for Granite to help?

    Answers. Even with a speech of over 100%, you may not necessarily succeed in convincing Sgt. Granite to join you. Try putting on the shades or using Mentats if you have them to increase your Charisma levels and see if that helps. There is no solid speech skill level to convince Granite to help you, it's rather random and may take a few tries on ...

  14. How high are the speech checks in this game?

    I thing the highest speech check the game requires is when you try to recruit horrigans men to fight him. it's above 100 but i know i've passed it with 120%. Remember when boosting stats to take 3 mentats.... wait 24 hours for the withdrawel wich can bring level 10 down to 4. Then take 2 psychos to drop you down to leve 1 in the brain category.

  15. Fallout 2 w/ RP 2.3.3

    Miss Kitty, first time 'just talk' +3% speech, 10 Cat's Paw Magaines + 10% Energy weapons Give Renesco the Spectacles from Broken Hills Pip Boy Medical Enhancer +10% Doctor Winning all boxing figths +5% unarmed Other Pip Boy Enhancer (speech) after you slept with Mrs. Bishop RP: EPA Kitsune: 10% Sneak, Lockpick & Steal Dex: 15% Barter

  16. How fast should I level Speech? :: Fallout 2 General Discussions

    It's enough for most things. I get it to 80-90 by around lvl 10. #1. Keter Sep 24, 2021 @ 1:10pm. I think the highest Speech you need is like 100% or 120%? #2. Vambran Oct 5, 2021 @ 9:56pm. 120% if you dont mind reloading a few end game checks. They give a random -30% pen. 150% for iron man run with no reloads.

  17. Computer voice module

    The computer voice module, also known as the Vault-Tec voice recognition module, is a quest item in Fallout 2. This is a snap-in module that fits in the computer in Vault 13. It can be bought from Eldridge in Reno for $3000 ($2500 or $1500 if one haggles enough) or one can be found on the second floor in Vault 8 (Vault City). To get to the computer voice module on the second level of the vault ...

  18. Any practical reason to put speech past 100? : r/classicfallout

    Keep in mind though that skill checks are probabilistic, that is with 100 skill, you might have 95% chance of success in that Navarro check and with skill 105 you'll have 100% chance of success. Also you can temporarily increase speech by increasing charisma, 5 speech per charisma point. So shades + 2x mentats = +15 speech in Fallout 2 at least ...

  19. Fallout2 Highest Skill Level in a reasonable game

    this example does not take drugs or books into boosting a skill to be tagged with the perk later on but only the +18 bonuses to speech which you can find in Reno and the town next to it. special: 3+8+10+2+8+10+6 starting speech: -10 (hard difficulty) (gifted, sex appeal, sneak, small guns, and whatever else skill you prefer, lockpick/doctor etc.)

  20. Fallout Tactics' lead designer tips his hat to Bethesda for succeeding

    Fallout Tactics: Brotherhood of Steel was released in 2001, between Fallout 2 (1998) and Fallout 3 (2008). ... It wasn't just Speech he and his fellow devs struggled to make fit, though. When Peel ...

  21. Need help with speech orientated build for FO2 : r/classicfallout

    Your fallout community for the early games, Fallout, Fallout 2, Fallout Tactics: Brotherhood of steel, or Van Buren. ... As the title suggests, I want to make a build for FO2 revolving mainly arouns speech as I have heard you can complete most of the game without engaging in combat (this is my first playthrough of he game but I have completed FO1).

  22. Donald Trump holds Charlotte NC area rally in Mint Hill

    2:13 p.m. Trump ended his speech after more than an hour with a call for supporters to turn out and vote in ... 2 p.m. Trump said the U.S. and other countries are on the brink of a global ...

  23. The North Carolina GOP Could Have Stopped Mark Robinson

    Now the party will have to deal with the fallout from his scandal and likely electoral loss. ... He married his wife Yolanda in 1980. In 2018, Robinson delivered a speech in support of gun rights at the Greensboro City Council that went ... Michael Bloomberg's Beyond Carbon Victory Fund spent more than $2.5 million supporting Robinson's ...

  24. Speech (Fallout: New Vegas)

    Speech is a skill in Fallout: New Vegas. It determines the amount to succeed in a Speech challenge. Initial level = 2 + ( 2 × Charisma ) + ⌈ Luck 2 ⌉ {\displaystyle \text{Initial level}=2+(2\times\text{Charisma})+\left\lceil\frac{\text{Luck}}{2}\right\rceil} Example: A starting Charisma of 5 and...

  25. Dr. Curling Speech Check Requirement? : r/classicfallout

    Dr. Curling Speech Check Requirement? Kind of stuck in the Oil Rig on Fallout 2. I'm wondering what the Speech requirement are to convince Dr. Curling to use the FEV on the non-Power Armored NPCs on the level below? I've got low speech so I might have to use bottleneck hallway tactics or reload to before heading to the rig.

  26. How high does my speech need to be in fo1 : r/classicfallout

    Q&A. GrimFleet. •. There's no list and TNUFG doesn't say but I believe almost all checks in Fallout are actually rolls, not thresholds. So if you have, say, 80% speech, that simply means you have 80% chance of succeeding; if you don't you can just reload and try again. Unlike Fallout 2 where you HAVE to have a certain minimum % to pass the check.