Fallout Wiki

Fallout 2 intro

For the cutscenes of other games, see .

The Fallout 2 intro are opening cinematics in Fallout 2 .

  • 2 Narration
  • 3 Elder intro
  • 4 Behind the scenes
  • 7 References

Overview [ ]

The first video starts inside an auditorium in Vault 13 where the vault dwellers are gathered in order to watch an instructional video detailing how to safely open the vault to the outside world, while the vault's speaker system plays " A Kiss to Build a Dream On " by Louis Armstrong.

After watching the video, the dwellers open the vault door to see that several heavily armed Enclave soldiers in advanced power armor are waiting outside their vault. One of the dwellers tries waving to the men, who respond by opening fire. The intro ends with a shot of one of the soldiers' helmets, the image of bullet casings reflecting off of the eyes as the air fills with the sound of gunfire and screams. The screen then abruptly fades to black, and Ron Perlman 's narration begins, along with a slideshow.

Narration [ ]

The end of the world occurred pretty much as we had predicted. Too many humans , not enough space or resources to go around. The details are trivial and pointless, the reasons, as always, purely human ones.

The earth was nearly wiped clean of life. A great cleansing , an atomic spark struck by human hands, quickly raged out of control. Spears of nuclear fire rained from the skies. Continents were swallowed in flames and fell beneath the boiling oceans. Humanity was almost extinguished, their spirits becoming part of the background radiation that blanketed the earth.

A quiet darkness fell across the planet, lasting many years. Few survived the devastation. Some had been fortunate enough to reach safety, taking shelter in great underground vaults . When the great darkness passed, these vaults opened, and their inhabitants emerged to begin their lives again.

One of the northern tribes claims they are descended from one such Vault. They hold that their founder and ancestor, one known as the " Vault Dweller ," once saved the world from a great evil . According to their legend, this evil arose in the far south . It corrupted all it touched, twisting men inside, turning them into beasts . Only through the bravery of this Vault Dweller was the evil destroyed. But in so doing, he lost many of his friends and suffered greatly, sacrificing much of himself to save the world.

When at last he returned to the home he had fought so hard to protect, he was cast out. Exiled. In confronting that which they feared, he had become something else in their eyes...and no longer their champion.

Forsaken by his people, he strode into the wasteland. He traveled far to the north, until he came to the great canyons. There, he founded a small village, Arroyo , where he lived out the rest of his years. And so, for a generation since its founding, Arroyo has lived in peace, its canyons sheltering it from the outside world. It is home. Your home.

Operators of the Raytheon Digital Automatic Computer RAYDAC[1]

Elder intro [ ]

The village is dying. The signs are everywhere. Withering crops... dying brahmin ... sick children.

There is hope, however. A slim hope that few know of. The old disks speak of an item called the Garden of Creation Kit . It is said it can bring life to the wasteland. This will be your quest if you prove yourself worthy.

For that proof, you must first journey to the Temple of Trials . If you survive, come back to me we will talk more. Our life is in your hands, Chosen One.

Behind the scenes [ ]

A different version of the intro can be found in the game's files. The beginning of the second paragraph reads, "In 2077 , The earth was nearly wiped clean of human life" and the last paragraph, "But in the world outside, the scars left by the war have not yet healed. The wounds run deep, and now they are being felt in Arroyo. Life in Arroyo is about to change."

Gallery [ ]

Fo2 Vault Speaker

References [ ]

  • ↑ Compare with the photograph showing the same control panel from the opposite angle.
  • 1 Red Death
  • 2 Vault-Tec bobblehead (Fallout 4)
  • 3 Naughty nightwear (Fallout 3)

The Vault - Fallout Wiki

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  • Fallout 3 skills
  • Fallout: New Vegas skills
  • Fallout Tactics cut content
/ , ,

Gametitle-FO1

The ability to communicate in a practical and efficient manner. The skill of convincing others that your position is correct. The ability to lie and not get caught.

Speech is a Fallout , Fallout 2 , Fallout 3 and Fallout: New Vegas skill . In Van Buren , it was to be divided into two skills - Persuasion and Deception . The skill was also to appear in Fallout Tactics but was cut from the final game build.

The speech skill is an often used plot device at the end of Fallout games, almost always as a device to persuade the final 'boss' of the game to leave without fighting (in the case of Augustus Autumn and Legate Lanius ) or commit suicide (in the case of the Master ).

  • 1.1.1 Direct
  • 1.1.2 Indirect
  • 1.2 Speech checks
  • 2.1.1 Direct
  • 2.1.2 Indirect
  • 3 Fallout Tactics
  • 4.1.1 Examples
  • 4.2 Speech checks
  • 4.3 Strategy
  • 4.4.1 Direct
  • 4.4.2 Indirect
  • 5.1 Speech in quests and exploration
  • 5.2.1 Direct
  • 5.2.2 Indirect
  • 5.3 Speech-based Perks

Fallout [ ]

The initial skill is determined as follows:

Example: A starting Charisma of 5.

Chance of success is always a dice roll, testing the player character's Speech skill against the difficulty of the dialogue option. A Speech of about 100% is enough to meet most challenges.

Ways to Increase Speech [ ]

  • Tag! (permanent +20% and 2% per skill point spent)
  • Speaker (permanent +20%)

Indirect [ ]

  • Patrick the Celt (permanent +2%, due to Charisma gain)
  • Gain Charisma (permanent +2%, due to Charisma gain)
  • Smooth Talker (temporarily increases Intelligence by 1 for purposes of dialogue, three ranks)

Speech checks [ ]

Place Person Other requirements Point in conversation
6 Convince her to unlock the armory.
6 Convince to end the rebellion.
6 Convince him to join as companion for free.
6 Convince him to release Tandi.
Attempt to threat him.


5 and at night. Convince him to let you go into city.
Have weapon in active slot. Convince him to not initiate a fight.
Raider Spend night in . Convince him to calm down.
Kill or . Convince him that you didn't killed anybody.
Convince him to trade with you.
Convince him to let you meet with .
Convince him that you're robot/ghoul or charm him as woman.
7 Let him kick you from Cathedral.
8 or trait and failing a speech Ask about protection from the .
Have/read or 7 Convince him to suicide.

Fallout 2 [ ]

  • Expert Excrement Expeditor (permanent +5%)
  • Pip-Boy lingual enhancer (permanent +10%)
  • Blue memory module (permanent +2%, due to Charisma gain)
  • Mirrored shades (temporary +2%, due to Charisma gain)

Fallout Tactics [ ]

The Speech skill was in the first draft of Fallout Tactics skills, but was eventually left out.

Fallout 3 [ ]

"Let words be your weapon

Example: A starting Charisma of 5 and Luck of 5.

Speech checks are represented by a preceding tag showing the skill name and the chance of success, encased in brackets (e.g. [Speech 25%]). Speech checks are used to obtain additional information, increase quest rewards (usually a bonus amount of bottle caps ), and if failed, they cannot be tested again.

Other options based on the player character's S.P.E.C.I.A.L. , chosen perks ( Lady Killer / Black Widow , Child at Heart , etc.), or Karma . The tag will display which is used in dialogue.

Chance of success [ ]

Charisma Multiplier
1 100%
2 106%
3 114%
4 123%
5 133%
6 145%
7 158%
8 173%
9 189%
10 206%

The chance to succeed in a check is determined by:

  • Speech skill
  • Charisma (non-linear multiplier bonus according to the table on the right)
  • Difficulty of the check
  • Threatening posture: A drawn weapon gives a roughly -10% malus to the speech check.

according to the following formula, capping at 100% (calculated):

Examples [ ]

  • Lucas Simms : Difficulty level 215 when the player tries to increase their quest reward,
  • Gob : 147 to convince reveal information,
  • Jericho : 111 to convince him to talk to the player.

As such: A character with 5 Charisma and 50 Speech character has a 66 base ability, and has a 31%, 45%, and 60% chance with these checks respectively. Having a weapon raised increases the difficulty by about 10%, so with a weapon up the chances would be 28%, 41%, and 54%.

Interestingly, Lucas Simms is one of the harder Speech challenges in the game. Most fall below 170 difficulty, with the single hardest Speech challenge in the game being in dialogue with the AntAgonizer , at 420.

Sortable checks
Place (or closest map marker) Location in place Person Point in conversation
Various (See ) Convince Mel to leave you alone OR convince him to take 5 caps and leave you alone
Various (See ) Ghoul wastelanders/slaves with refrigerator of Convince survivors to split their water with you
Various (See ) offering for 100 caps Convince the scavenger to sell the for 50 caps (note: has been spotted near and also in the northwest region, south )
Outside of classroom before taking Convince the to leave alone
During escape in hallway close to Butch's apartment Convince to run from the radroaches OR to return to the apartment and fight them himself (two different choices)
During sidequest Convince to step down
Silver's Ranch Convincing to pay you 400 caps
The Clinic Learn about
The Clinic Ask about locating a Lipoplasticator or Micro Dermal Graftilizer. Note: Must activate quest first.

Lie to about scouting the Super-Duper Mart (Quest: )
Convince that writing the is a bad idea. This will end the quest and give you the perk.
Find any frag mine then lie to about .
Lie to about the mole rat repellant (Quest: )
Convincing to speak about dad
or anywhere else you can find him Convincing to tell you what he knows about the Wasteland
Convince to pay you 1000 caps for destroying the town
anywhere you find him Convince to pay you 500 caps for disarming the bomb
Convince to talk about your father
Convince to tell you Moriarty's password
, Confront about his drug problem
Outskirts of Convince that everything will be fine
Outskirts of Convince to give you the
's lab Convincing him to give his reward after killing the
Maintenance Room Convince to leave you with your
Home of and Murphy Convince Murphy to pay you 30 caps for instead of 15
Home of Convince that you are ok
Home of Convince that you don't need further explanation
Home of Convince to give you the access code to speak to
Between the 2 structures Escaped Slave Convince Escaped Slave to half the water they found
Home of Convince to give you the access code to speak to
Home of Convince to go home
Home of Convince to leave Arefu alone
Main street Convince to pay you 200 more caps for stopping the feud between and
Convince to abandon her life as a super-villain
Convince to abandon his life as a super-hero
Inside Ask for for during the quest
Inside Ask where is after asking where died (Part of )
Inside Convince her to follow you to
Main entrance Everyone has a price...
Convince him to sell the child slaves for 1200 caps instead of 2000 caps.
In front of Eulogy's Pad Convince him he's being paid too little during the quest
Inside the child slave pen Convince him and to leave without
Inside the child slave pen Convince her to leave without and to leave without her)
Guarding the entrance Asking why he is so scared
Walking around or in a building Ask for 200 more caps (results in negative karma)
Walking around or in a building Ask about Lipoplasticator. (note: Part of quest ... also available from in )
Walking around or in a building You came here with . After speaking with .
The Clinic "It wasn't free" After saving him.
Asking about
Asking to wake
Convince to reveal information related to The Replicated Man without paying.
Walking around main concourse Convincing to speak about
Walking around main concourse Convincing to speak about
Convincing to speak about
Walking around main concourse Asking for information about
Walking around main concourse Asking for information about
(Across from ) Asking Carol for information about
(Across from ) Convince Crowley you killed (if you did not) during
(Across from ) Convince Crowley you killed (if you did not) during
(Across from ) Convince Crowley you killed (if you did not) during
(Across from ) Ask Crowley for directions to after giving him the last key in
Convince to tell you about Dad without first helping him
Front Gate Intercom Tell him you have an offer for Mr. Tenpenny and convince him to let you in for free.
Inside Tenpenny Tower Convince Gustavo that clearing out the ghouls is worth more than 500 caps.
Inside Tenpenny Tower & Convince Tenpenny to let the ghouls move in, .
Inside Tenpenny Tower Convince Tenpenny to let the ghouls move in, .
Inside Tenpenny Tower Convince Tenpenny to let the ghouls move in, .
Inside Tenpenny Tower Convince Tenpenny to let the ghouls move in, .
Inside Tenpenny Tower security guard The security guard on top of the Tenpenny Tower before the door to .
Inside Oasis Ask who is requesting to see you.
Inside Oasis Ask how he came to be at .
Inside Oasis Ask what is afraid of.
Inside the compound Offer to assist with collecting mapping data after completing .
Capitol Building Tell him you are an ambassador from the wastelands
Capitol Building Ask for the key for Mr. Crowley during " " (quest)
Republic of Dave Talk Bob into running for President
Republic of Dave Talk Rosie into running for President
Republic of Dave Convince Shawna that you have "Dave Relics" for the museum (she'll buy anything you want to sell if successful)
Convince Dr. Li to help you (gives you five )
In Rivet City Ask for the key for during " " (quest)
In Rivet City Convince him to run away from home (Note: Results in karma loss, part of unmarked quest )
Convince Private Jones of an incident on the Flight Deck (gets him out of the room, possibly to raid armory)
Ask her about rumors (Note: Can be done at least three times. Possibly automatic chance for success on each.)
Rivet City Marketplace Ask about the history of Rivet City (Note: Possibly automatic chance for success)
Top of Bridge Tower Convince him to not commit suicide by jumping off the tower
Ask him how he knows so much about the Declaration of Independence
Convince Agatha that finding the is worth a reward
National Archives Strongroom Convince him that you are Thomas Jefferson there to retrieve the
Outside 's shack Convince Ronald to pay extra caps for the (note: unmarked quest )
Outside 's shack After accepting from Sierra, convince Ronald Laren to pay double for the
Inside 's shack Convince Sierra to give you without taking her tour.
Inside 's shack Convince Sierra to tell you the secret prize for completing before accepting it.
Factory Floor Convince Milo you are a factory employee
Outside front door Convince Goalie Ledoux to pay you 400 caps for the (only during )
Neusbaum Residence or Lemonade stand outside Convince Timmy that his parents are getting a divorce, thus making him cry for
Rockwell Residence Convince Mrs. Rockwell that her husband is cheating. This will break up their marriage for
Front Gate area Convince the Mayor to let you into Little Lamplight for the first time
roaming After speaking to or about possible trade, convince the Mayor (via threats) to give you his own supply (note: negative , MacCready also warns not to expect any more 'good will' from Little Lamplight, unconfirmed what this entails.)
Front Gate area Convince Knock-Knock that her joke was funny (Note: can do this challenge over and over again)
Murder Pass Gate area or roaming After refuses to tell you how she got her nickname, convince Sammy to reveal the details. (note: Sammy is one of the children rescued from in )
Front Gate After accepting to escort him to get to shut up.
Area 3B-right outside your cell Convince the guard that allowed you to leave your cell
Area 1A Convince him to destroy himself
Ask him his real name
Insult her and then speak to her again to make up for it
Rotunda Convince him to give up (You will encounter this speech check regardless of whether or not you destroyed Raven Rock.)
Rotunda Convince him to walk away
Dr. Convince her to give instead of
Dr. Convince her that should be left behind
Operation: Anchorage Stairs Convince him that you're an Outcast and outrank him (Only works while wearing )
Operation: Anchorage Convince to surrender.
Operation: Anchorage Along with your requested gear you will also receive a
The Pitt Ask what he wants.
The Pitt Convince him that you are the guy from .
Broken Steel Convince him that you won't tell anything, if he cuts the share 50/50.
Broken Steel Convince her that she should stop with the .
Point Lookout Convince him to let you stay.
Mothership Zeta Convince him to leave without waking up other members of his squad.

Strategy [ ]

Unlike Barter (which will affect a great many transactions in the game), Speech skill will only affect specific dialogue options for the non-player character's that present speech challenges in the game. Putting a large number of skill points into Speech, or selecting it as a Tag Skill assures that the player character will be very, very adept with a fairly uncommon occurrence in the game mechanics.

With Speech challenges, the player only has one chance. Since even a high Speech skill will not guarantee success on harder speech challenges (it will guarantee it on easier challenges however as long as 100% is displayed). A higher speech skill will only increase the probability of success, which translates to fewer game reloads until success. Considering this, spending ten points to increase from a Speech of 30 to a Speech of 40 is likely to be completely unnoticeable in practice.

It is not difficult to save the game right before initiating dialogue with most non-player characters in the game. In circumstances where a non-player character will initiate conversations with the player that can include speech challenges (such as Bryan Wilks , Lug-Nut , or Goalie Ledoux ), these non-player characters will only appear under predictable circumstances (nearing Grayditch , obtaining the naughty nightwear , or arriving at the Red Racer Factory ); thus, saving the game just before encountering these non-player characters will allow the player to use the same strategy listed above. For non-player characters who can present multiple Speech Challenges, such as Bryan Wilks or Vance , it is possible to choose the option to stop speaking to them after succeeding in the first Speech Challenge, save the game, and then talk to them again to attempt the second Speech Challenge.

Ways to increase Speech [ ]

Note: Only items adding +5 or more are included.

  • Tag! (permanent +15)
  • Bobblehead - Speech (permanent +10)
  • Lying, Congressional Style (permanent +1 or +2 with Comprehension )
  • Paradise Lost (permanent +1 or +2 with Comprehension )
  • Scoundrel (permanent +5 with each rank)
  • Survival Expert (permanent +2, 4 or 6)
  • Impartial Mediation (temporary +30 with neutral Karma )
  • Yew's bear charm (temporary +10)
  • Naughty nightwear (temporary +10)
  • Button's wig (temporary +10)
  • Intense Training (permanent +2 per point of Charisma)
  • Grape Mentats (temporary +2-10 depending on Charisma, a perfect Charisma of 10 will see no benefit)
  • Ant queen pheromones (temporary +2-6 depending on Charisma , a perfect Charisma of 10 will see no benefit)
  • Pre-War businesswear (temporary +5, includes "Dirty" and "Grimy")
  • Lincoln's hat (temporary +5)
  • General Chase's overcoat (temporary +5)
  • Paulson's outfit (temporary +5)

Fallout: New Vegas [ ]

Speech no longer has a randomized chance of succeeding with percentiles. Each Speech check is a flat requirement; if the player does not meet the requirement, he will automatically fail it. It is thus impossible to bypass any Speech check through repeated save-scumming.

Speech in quests and exploration [ ]

Sortable checks
Level Character Point in conversation
20 Convince him to tell his story of how he became incarcerated.
15, 30, 45 In lieu of evidence to convince him to allow the player to keep their weapons for the confrontation with during
25 Convince her to join the fight to defend the town in .
25 Convince him to supply the player for the fight to seize the town in .
25, 50, 75 Trick him into losing his composure and expose his lies in front of during .
25 Convince him to stay and fight as a temporary companion during .
25 Convince her to tell her opinion about her boss .
25 Private Convince her to tell her opinion of the at the .
  • Lying, Congressional Style (permanent +3 or 4 with Comprehension )
  • Meeting People (temporary +10 or 20 with Comprehension)
  • Benny's Suit (temporary +5)
  • Dean's Tuxedo (temporary +5)
  • President Kimball's suit (temporary +5)
  • Pre-War businesswear (temporary +5)
  • Vera's outfit (temporary +5)
  • Caesar's armor (temporary +5)
  • Vault jumpsuit (temporary +2)
  • Party Time Mentats (temporary +10 to Speech, as a result of Charisma gain, can be stacked with Mentats )
  • Mentats (temporary +2 to Speech, as a result of Charisma gain)
  • Absinthe / Beer / Irradiated beer / Jake Juice / Scotch / Irradiated Scotch / Vodka / Whiskey / Irradiated whiskey / Wine (temporary +2 to Speech, as a result of Charisma gain, stackable with Mentats)
  • Sexy sleepwear (temporary +2 to Speech, as a result of Charisma gain)
  • T-51b power armor helmet (temporary +2 to Speech, as a result of Charisma gain)
  • Sheriff's duster (temporary +2 to Speech, as a result of Charisma gain)
  • Bounty hunter duster (temporary +2 to Speech, as a result of Charisma gain)
  • Regulator duster (temporary +2 to Speech, as a result of Charisma gain)

Speech-based Perks [ ]

Perk Requirement Level
70 8
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fallout 2 speech

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12 years ago#1
12 years ago#2 important for a silver-tongued character. Higher intelligence opens up more dialogue options, which you're going to want. If you're counting on being able to talk your way out of most situations, I wouldn't go with less than 8 or 9 points of Intelligence. I'd go with 7 points of charisma (counting on the charisma chip & Magnetic Personality perk to fill out your party if that's what you're going for) before cutting back on the intelligence.
12 years ago#3
12 years ago#4
12 years ago#5 to) fight. Even those are certainly survivable, even if the player character is utterly useless, provided you've got backup.

Still, as I said, you'll have skill points to burn, so unless you're avoiding combat skills specifically to challenge yourself (which I've done, so I can certainly understand it), what's it hurt to give yourself a bit of an edge when fighting break out? You won't need to fight a lot, but unless you work at it, there will be some.




Also true, but I, personally, don't like having to jump through all of those hoops, every time I want to get my party members back. Besides, what else will you need the stat points for? Strength? Hardly. Even at 5, it'll be maxed by the end, and you'll presumably have party members to carry your stuff, so there's no reason to bump it higher than that. Endurance? Why if you aren't going to be doing much fighting? Agility? I suppose it'll help you to run away. Luck? Again, if you're not doing a lot of fighting, what's the point? Maybe 4 so the +2 in NCR makes you eligible for Better Criticals, if you still want that edge, but you won't be using it much, so it doesn't really matter.
12 years ago#6


You won't have to leave your party that often. You need to do it at Navarro and you can't enter Vault City with Marcus or Lenny but that's it.

Even if you don't fight much, having good agility and luck will be very helpful in the few instances when you do have to fight. The point is that there's no reason to completely sacrifice combat abilities to be a good negotiator.
12 years ago#7 Calvin Trillin June 16, 2006.

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Fallout 2 w/ RP 2.3.3 - Raising Skills through Dialog

Discussion in ' Fallout RPG Gameplay & Tech ' started by Blue Link , Sep 3, 2014 .

Blue Link

Blue Link First time out of the vault

So I am just trying to remember/find where and how you can raise your skills through dialog options with NPCs. An example would be Lucas in Arroyo, he can raise Unarmed to 55% (I think if below 40%, it will only raise it to that.) A second example is Jordan in Arroyo, he will raise your Melee by 10%. I know there are others, but I just can't recall them off the top of my head. Would anyone be willing to help me compile a list?  
Updated 9-14-14 This will be edited as I fill the list. Some of these have conflicting sources on how much they are raised, I will try to confirm what I can. Updated Dragon's Training, a total of 104% can only be obtained by having your final training at 99%. Arroyo Cameron - Raises Unarmed and Melee by 10% Only with an Agility of 6 or less, and none of the 6 combat skills can be tagged. Lucas - Raises Unarmed to 55% Only 40% if below 40% Jordan - Raises Melee by 10% Must have at least 35% Klamath Slim Picket (Trapper Town) - Raise​s Outdoorsman by 16% for $100. If you don't get the option when asking about geckos, just keep trying and eventually he will offer. With a high enough speech check, he will sometimes offer for $50 or ask for sex from a female player. John L Sullivan (Golden Gecko Bar) - Raises Unarmed and Melee by 10% Smiley - After saving him from the Toxic Caves and gaining Gecko Skinning, speak to him about Gecko Lore to raise Outdoorsman by 1-6% From the multiple tests, it appears to give you a higher percentage if you actually sound interested in what Smiley has to talk about. "Gecko Milk? I thought geckos were reptiles." and "Teach me, oh great trapper." seems to reward 5%, the latter options where you say something along the lines of "Oh, yeah? Keep talking." gives only 1%. Vault City Dr. Tory (Vault) Speak with to receive Vault City Training perk, raises First Aid and Doctor by 5% A Doctor skill check of 75% is required. New Reno Renesco (Renesco's Pharmacy) - Take the spectacles which can be stolen from the Professor's Radscorpion in Broken Hills, then give them to Renesco for free (not taking a discount or reward). You then must ask him 20 times, "How are the glasses working?" before he will become annoyed with you and throw the Pip-Boy medical enhancer at you. Use it to raise Doctor by 10%. Miss Kitty (Cat's Paw) - Choose "Just Talking" option to raise Speech by 3% Only 2% if tagged. Miss Kitty (Quest) - Delivering 10 copies of the Cat's Paw magazine will reward you with Cat's Paw No.5, using this will add 10% to Energy Weapons Lil' Jesus Mordino (Desperado) - Raises Melee 5% if approached with a knife in the active weapon slot and then paid. If you are a female with Cha 6+, you can sleep with him and earn a bonus 5% if you 'perform' well. Mason (Salvatore's Bar) - Raises Energy Weapons by 5% Louis Salvatore must agree to give you a Laser Pistol, Mason will then offer to train you. Punching Bag (Shark Club Basement) - Use to Raise Unarmed by 5% Leslie Anne Bishops (Shark Club) - Once you sleep with Mrs. Bishops, you must follow the dialog branch when Vault City is mentioned to obtain the Pip-boy lingual enhancer, this will raise Speech by 10%. An Int of 9 is required to open the dialog option. Stuart Little (Jungle Gym) - Becoming a Prizefighter will raise Unarmed by 5% Broken Hills Bill (Downtown) - Picking up Brahmin dung 5 times in a row gives you the Expert Excrement Expeditor perk, raises Speech by 5%. Must have an Int of 4 or less to get this option. Sierra Army Depot Punching Bag (Level 1) - Use to Raise Unarmed by 5% Only 4% if tagged San Francisco Dragon/Lo Pan (Chinatown) - You can train with Dragon (Karma 250 or more) or Lo Pan (Karma -250 or less) to raise Unarmed by 5%, can be repeated every 22 in game hours to a max of 104% (Last trained at 99%) but only a total of 20% gained. It is possible to learn from both Dragon and Lo Pan, if you can do enough to change your karma. Doing this can net you 40% total. EPA Kitsune (Blue Level) - Once Recruited, you can speak to her about personal story to raise Lockpick, Steal, and Sneak by 10% Dex (Blue Level) - Once Recruited, you can ask him for tips to raise Speech and Barter by 15% Cat Jules (Blue Level) - Once Recruited, you can ask him for training to raise Small Guns, Big Guns, and Energy Weapons by 10%  

valcik

valcik So Old I'm Losing Radiation Signs

New Reno - Little Jesus offers training (5%?) with melee weapons, when you're wielding some knife in your active weapon slot while talking to him.  

Limbabnees

Limbabnees Still Mildly Glowing

New Reno: Centre of the Universe Miss Kitty, first time 'just talk' +3% speech, 10 Cat's Paw Magaines + 10% Energy weapons Give Renesco the Spectacles from Broken Hills Pip Boy Medical Enhancer +10% Doctor Winning all boxing figths +5% unarmed Other Pip Boy Enhancer (speech) after you slept with Mrs. Bishop RP: EPA Kitsune: 10% Sneak, Lockpick & Steal Dex: 15% Barter Cat: 10% Small Guns, Big Guns & Energy Weapons.  
Limbabnees said: ↑ RP: EPA Kitsune: 10% Sneak, Lockpick & Steal Dex: 15% Barter Cat: 10% Small Guns, Big Guns & Energy Weapons. Click to expand...
You need them first in your party(created), let them tell you rheir story and you get it permanent added. Then you can ditch her/him... http://hem.bredband.net/darek1/f2rp_wt.htm#epa  

War23

War23 First time out of the vault

What about damage resistance??  

Harikari

Harikari First time out of the vault

seems you get +5 lockpick from the new quest related to chad in broken hills. for dmg resistance there is just implants and perks but nothing new from RP afaik.  

LeBaux

LeBaux First time out of the vault

I can confirm the +5 lockpick from Max, related quest is Determine whether Chad is skimming money from the caravan runs , quest giver is Marcus.  

.Pixote.

.Pixote. Antediluvian as Feck Modder

This game always marvels, the hidden stuff is just amazing.  
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Fallout TV show main character Lucy in Vault

How Fallout is Written for Two Audiences

Image of Gavin Wichmann

Video game adaptations have a harder job than most TV shows. While they come with an audience built in, game-inspired series have to do more than simply appeal to fans of the original medium. They’ve got to attract longtime fans and lorehounds, all while simultaneously telling a story that can be understood by the uninitiated. 

While the task is difficult, it isn’t impossible. The Fallout TV show has shown itself to be a perfect example in this regard, earning praise from critics, Fallout fans, and general viewers alike. But what is it about the show that accomplishes what so many adaptions can’t? The secret sauce lies within a few of its classic narrative techniques, cleverly working in faithful nods to its source while creating a world for the general audience.

Note — major spoilers ahead. Don’t read further unless you’ve finished all of Fallout season one.

Fallout stars a Fish Out of Water protagonist

Lucy is a fantastic character but also an archetype you may have seen before. She is a vault dweller, one who has been lied to her entire life and has never seen the outside world. As such, she’s positive, chipper, and very, incredibly, ridiculously naive. By using a protagonist who lacks real-world knowledge, the writers get to do two things. 

Lucy from the Fallout TV series.

First, for those who aren’t fans of the IP, this gives viewers a way to learn about the world without it feeling like it coddles or like it’s an info dump. In the first episode, viewers are introduced to the idea of vaults, get to see how they work as a ‘utopian’ society, and witness how naive the character is as the brutality of the outside world comes calling. All of this is done with sick action sequences, entertaining comedy, and interesting visuals that show the ridiculous aesthetic of the vaults. None of this feels belabored or spoon-fed, as the knowledge is doled out as part of a character-driven narrative, giving new viewers a great way to learn without even knowing it.

For fans of the Fallout games, the fish out of water protagonist provides a much different form of entertainment. Fallout focuses on dark comedy as a core component of its draw, and by giving fans a naive, happy-go-lucky protagonist, there’s some fun to have at Lucy’s expense. By knowing what’s to come, Lucy’s peppy persona is only that much funnier. She’s about to fall victim to the apocalyptic RPG’s hellish wasteland; it’s a joke we’re all in on.

Old information builds on new lore in the Fallout universe

When trying to get a new audience into something like Fallout , a ton of work and screen time has to go into introducing new fans to the Fallout universe. We see this in Walter Goggins’ past storyline, dropping viewers into the world of 2077’s United States and introducing them to the retro aesthetics of the period, the political upheaval of the time, and Vault-Tec and its rampant growth. These are the things people need to know to understand Fallout , those things that players experience in the games time and time again. Still, how do you keep this interesting to old fans who have heard and witnessed this basic information a million times over in their playthroughs?

Fallout manages this by wrapping deeper lore implications and new characters within this core framework. Every single person who plays the game knows Vault Boy. He’s iconic, the image players see time and time again, from the tutorials to selecting perks to the bobbleheads waiting to be found around the map. Hell, he probably shows up when players close their eyes after gaming for 10 straight hours. The unknown history of the creation and development of Vault Boy gives writers room to play, allowing them to write a storyline that offers a much deeper look at one of the core images associated with the series. 

Cooper giving the Vault Boy thumbs up in the Fallout TV series.

The iconic jumpsuit and the creation of the thumbs-up pose are core to fans’ visual memory of the game, and further history only adds interest. And while Walter Goggins’ rise and fall from the position of Vault Boy gives fans enjoyment through new lore, there’s more to it than that. Goggins’ story allows the writers to portray the all-consuming nature of the Fallout companies, willing to throw to the wayside those that no longer serve their purposes, giving players an unexpected tether to the plot. In many ways, Goggins’ Ghoul is probably the character long time players will resonate with most. Having spent over 200 years surviving in the wilderness, about the same amount of time the average Fallout player has spent playing every game in the series, players will feel some kinship to his badassery. By tying him in to both past and future storylines, players can always have a character to sympathize and experience the plot with.

Callbacks vs revelations

One of the more difficult problems to overcome in a series like this is the use of major plot points that are revelations to new viewers but expected outcomes to long-time fans. Players know how the past storyline is going to end. It’s kind of the whole point of Fallout : everything starts with the nuclear fallout. The buildup to Goggins’ realization of the true nature of the vaults, with most of them being experiments imposed on the residents by the CEOs of huge companies, is cool but nothing new to those who have played the games.

The map of all the vaults shown in the Fallout TV series.

At times like these, writers can appeal to these fans by giving them a good old ego boost. As viewers listen to the company heads describe the horrible experiments they wish to enact on people in each Vault, longtime fans get to feel smart, recognizing the Vaults that the CEOs are talking about. Many of these Vaults even appear in games, mostly in Fallout 3, 4 , and 76 , meaning players will have more than likely blasted their way through them at some point. While new fans are interested in the reveal, longtime fans are rewarded for their IP knowledge and are given validation for knowing their lore. 

In the end, everything comes down to double meanings. The writers understand that their time is limited and that you have to be working with both audiences at all times. Luckily, gamers are nothing if not lore junkies, and the writers understood that, leaving enough goodies to keep players happy, even in those moments when outcomes are expected. It’s a difficult game to play, but the writers of Fallout did so with aplomb. Hopefully, we can see other video game adaptations follow in their footsteps.

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Home » Horror News » Fallout Season 2: Everything We Know

Fallout Season 2: Everything We Know

All the info about cast additions, crew, and storylines for the sophomore season of the Prime Video video game adaptation.

fallout 2 speech

What Do We Know About the upcoming second season of Prime Video’s hit video game adaptation Fallout? More than you may think. A hit from the moment it premiered, Jonathan Nolan helped shepherd the fan favorite game franchise from consoles and PCs to televisions by creating a wholly original story alongside showrunners and creators Graham Wagner and Geneva Robertson-Dworet. Let’s dive in and take a look at what is coming up next in the world of Fallout.

Who is joining the cast?

No announcements have been made as to who will be joining season two, but based on the announcement graphic, we can be certain that Ella Purnell, Walton Goggins, and Aaron Moten will be back as Lucy MacLean, The Ghoul, and Maximus. It also seems certain that Kyle MacLachlan will be back as Hank MacLean based on where the final left things. Moises Arias and Frances Turner seem like locks to reprise their roles as Norm and Barb respectively. Sarita Choudhury could return as Moldaver despite the final episode twists, especially in the form of flashbacks as the backstory for Lucy and Cooper Howard continue to evolve. There could also be a role for Aaron Paul who previously worked with Jonathan Nolan on Westworld and has been vocal about wanting to join the series.

Who is directing?

The exact team of helmers remains to be seen, but it seems like a certainty that Jonathan Nolan will direct at least a couple of episodes. Nolan directed the first three episodes of the first season with the other five helmed by Clare Kilner, Frederick E.O. Toye, Daniel Gray Longino, and Wayne Yip. The shift in production from Namibia to California could open up more potential filmmakers to join the crew, but nothing is set in stone yet.

fallout 2 speech

What is it about?

With nothing official revealed, we can assume that season two will address the shocking revelations at the end of the first season. Hank MacLean was unmasked as a member of Vault-Tec from over two hundred years earlier and after a showdown with Lucy, he made his way to the outskirts of New Vegas, an iconic setting from the video games. The finale also separated Lucy and Maximus. Maximus, now seen as the “Sword” of the Brotherhood tried to get Lucy to join him, but she opted to go with The Ghoul to find out who is “behind the wheel” of what is going on in their world.

We will see Deathclaws .

After a tease in season one of a familiar looking skull, series co-creator Graham Wagner has said they wanted to do justice to the recognizable monsters from the games after spending the first season doing some major world-building.

fallout 2 speech

Lucy will be very different .

Ella Purnell has teased that the end of the first season brought up questions as to whether Lucy is still a hero or even a good person, something the actress is keen to explore. She told GQ that “I don’t know who she’s gonna be in season two, [but] this is what happens when you break the unbreakable. I don’t know who she’s about to become.”

When will we see it?

With the first season having debuted earlier this year, there is likely a significant wait before we see the second batch of episodes. Amazon snagged the rights to Fallout back in 2020 and it took nearly four years from inception to premiere. Odds are that it won’t take nearly that long for the second season to begin production once the scripts are ready. The California tax credit for season two was announced in early April which means production could begin towards the end of the year. With the amount of special effects needed in post-production, it seems unlikely we will see Fallout back on Prime Video until late 2025 or maybe even early 2026.

Stay tuned to JoBlo.com as we learn more about the upcoming second season of Fallout.

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About the Author

Alex Maidy has been a JoBlo.com editor, columnist, and critic since 2012. A Rotten Tomatoes-approved critic and a member of Chicago Indie Critics, Alex has been JoBlo.com's primary TV critic and ran columns including Top Ten and The UnPopular Opinion. When not riling up fans with his hot takes, Alex is an avid reader and aspiring novelist.

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‘fallout’ creators answer five burning questions about their season 2 plans.

Showrunners Geneva Robertson-Dworet and Graham Wagner tackle several (spoiler free) questions about their upcoming season.

By James Hibberd

James Hibberd

Writer-at-Large

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Now showrunners Wagner and Geneva Robertson-Dworet are taking a break from preparing Season 2 (quite literally stepping out of the writers’ room for this interview) to look back on their show’s debut season and also answer some burning questions about future seasons. Below are five highlights from the (spoiler free) Season 2 portion of our chat, and be sure to check out the full  THR Presents   conversation in the video for much more.

The show suggests the what shapes the soul of somebody is how long they’ve been in the Wasteland. Lucy (Purnell ) pushes back on this, saying to the Ghoul: “I may end up looking like you but I’ll never be like you.” But really? If she was out there for 200 years like he was, it’s hard to imagine her altruism remaining unchanged.

GRAHAM WAGNER That is the question: Is it true? Will Lucy be able to hang on to her core? It’s sort of a nature vs. nurture question. Has her time in a happy cozy vault steeled her against that? We will find out. What we’re already into in Season 2 is exploring how far we want to push this character, how much do we want to see her hang onto to herself. It becomes the game of the show in its own way.

What specifically did you learn writing the first season — and then watching how the results played out and fan reactions — that you can apply to the second season?

ROBERTSON-DWORET So many things were discovered in the writing, shooting and in post. It was a huge relief to us to know that Ella is an incredible performer who makes sure that Lucy is not annoying. We were very scared that our main character was a bit annoying because she’s a very privileged person and we kind of resent her for that. She comes from the world of haves and she goes into a world of have nots, and she certainly starts the season thinking she knows better than them and being a little judgy of the people she meets for what they are willing to do to survive. Knowing that people are open to Max being a morally ambiguous character is always appreciated. But what I’m really excited to continue in Season 2 is that blend of tones, that this show can have sitcom moments that are juxtaposed with people shooting each other.

WAGNER I’m sure there’s a cooler way to say “follow your bliss,” but that’s sort of what it was. We wrote things because we wanted to write them and shoot them, and if it ever felt like a scene was a drag, were like like, “Well, let’s not write it.” So we’re just continuing to try to make our own personal and collective joy govern decisions as we go forward.

ROBERTSON-DWORET I think what Jonah was maybe alluding to is there are 25 years of Fallout games. There were so many things that we were not able to put in the show that we really desperately wanted that are either brilliant ideas for characters, creatures, set pieces. We’re always going to be bringing in new things from the Fallout mythology as we move forward with the show.

You’ve joked about the show having hundreds of seasons. What’s your ideal number of seasons?

WAGNER We’ve talked about a billion seasons as a jokey way to evade the question because we don’t control that. So our hope is to end every season with a semi-satisfying, semi-open-ended kind of shape. Look, we’ve talked about three seasons and we’ve talked about five seasons. Given the success of the show, five is suddenly feeling a little more appealing. But the industry is a temperamental thing and we kind of have to go into each season being like, “This is our last.”

ROBERTSON-DWORET We could be replaced by robots by Season 5.

You guys are moving the production from New York to California for the second season. How will that impact things?

WAGNER I think the audience is going to find the lack of strain on personal lives palpable. I feel like this is going to be relatively smooth sailing because we have so much great desert right here in California. We’re going to start scouting locations we literally can drive to from the writers’ room.

WAGNER We wrapped in early February. It’s a miracle that the final scenes weren’t covered in snow.

ROBERTSON-DWORET Yeah, global warming saved us.

I’m sure Prime Video is eager to get the new season on the air quickly. What’s your best guess for the new episodes? Late 2025? 2026? Non-binding guesses! We won’t hold you to it.

WAGNER The internet has an interesting habit of making non-binding statements binding, so I’m hesitant to give a date that will be taken out of context and live on Reddit for a year or so. But we are going as fast as we possibly can, and we’ve got a lot of heavy lifting from Season 1 already done. We have sets, assets, visual effects, that are already done. We are hitting the ground running this season. We’re going to be pedal to the metal to get season two out as fast as humanly possible.

ROBERTSON-DWORET And there are so many things we wanted to do in Season 1 where we were like, “That would be amazing, let’s do that in Season 2.” So it feels like we’re so much farther along and it’s honestly really exciting and we’re just really grateful to have the opportunity to bring to the screen all the things that didn’t quite fit in Season 1. We’re excited to get to now do those now.

This edition of THR Presents is sponsored by Amazon Prime.

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Fallout season 2’s new vegas setting & game timeline connection addressed by showrunners.

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Netflix's denzel washington replacement makes upcoming remake of his 2004 thriller way more exciting, the big bang theory’s biggest supporting star change secretly saved sheldon's character, fallout season 2 confirmed after massive premiere weekend on prime video, how fallout season 2 will expand on the game's factions explained by showrunners.

  • Geneva Robertson-Dworet and Graham Wagner tease the shift to New Vegas in Fallout season 2, promising exploration of a brilliant and dark game.
  • The showrunners confirm that season 2 will be set long after the events of the 2010 video game, presenting both challenges and opportunities.
  • Robertson-Dworet and Wagner hint at the complex adaptation of New Vegas , emphasizing a specific rendered game and the tone of season 2.

Following the tease of a shift to the iconic game location in the season 1 finale, showrunners Geneva Robertson-Dworet and Graham Wagner discuss Fallout season 2's New Vegas setting. The Prime Video adaptation of Bethesda's acclaimed video game franchise revolved around Vault Dweller Lucy as she ventured out into the Wasteland in search of her kidnapped father, putting her on an intersecting path with the bounty hunter gunslinger, The Ghoul, and hopeful Brotherhood of Steel member, Maximus. Fallout season 1's ending saw Lucy's father flee to New Vegas to run from his past, with her turning to The Ghoul for help tracking him down.

During a recent interview with Awards Daily , Robertson-Dworet and Wagner were asked about their plan to explore New Vegas in Fallout season 2 and the potential return of any game characters. Though the duo were careful not to share any spoilers for the in-development season, the showrunners did confirm that the location will be a key part of the tone of season 2, while also confirming that it will be set long after the timeline of the 2010 video game. See what Robertson-Dworet and Wagner shared below:

Geneva Robertson-Dworet : Hard to answer without spoilers, but needless to say there is plenty we want to explore. It is a really brilliant game, very funny in places which we are very drawn to. Graham Wagner : It is one of the darker ones in my view as well. What we can say is time has gone by since the events of New Vegas. That is the closest we can get without getting into spoilers. Remember Fallout 1 was an isometric game with just this top view of what’s going on within the graphics of 1997, which is very different from being able to run around the world in first person. With New Vegas, there are people who can navigate the map blindfolded, so we have a very specific rendered game to adapt this time, which is presenting some challenges and opportunities. It is more complex than season 1.

Why New Vegas Is So Important For Fallout Season 2

Interestingly, though this isn't the first time creative members have addressed Fallout 's timeline connection to the games , it does offer some proper insight for how far into the future the show is. In 2010's Fallout: New Vegas , there had been 204 years since the nuclear apocalypse occurred, and was set in the year 2281, whereas the show is set in 2296, said to be exactly 200 years afterwards, despite a 15-year gap. Executive producer Jonah Nolan and game director Todd Howard previously confirmed that the nuclear apocalypse seen in the show was " just after the events of New Vegas ", as they wanted to ensure they kept the show firmly in the established universe:

Todd Howard : [W]e talked through it, and it was, "This would be a pretty impactful story moment that a lot of things anchor on." We’re careful about the timeline. There might be a little bit of confusion in some places. But everything that happened in the previous games, including New Vegas, happened. We’re very careful about that. All I can say is we’re threading it tighter there, but the bombs fall just after the events of New Vegas.... [I wanted something that] would stand up as another entry in the series as opposed to retelling one of the games we did and sort of treat it like we do a game and move the timeline forward and do some great things. And that’s what [Nolan] was thinking as well.

By taking Fallout season 2 to the iconic game location , Robertson-Dworet and Wagner are not only afforded the opportunity to better close some of the narrative gaps between the show and games, but also better explore some of the factions touched upon in season 1. One of the more notable is that of the New California Republic, which was seen in season 1 with Lee Moldaver having been a leader of the group, only to hit a major setback when Lucy's father, Hank, destroyed their founding location, Shady Sands, with a nuclear bomb. With New Vegas establishing the NCR as a key figure in the player character's story, giving them a bigger presence in season 2 will be an important element.

Another major faction Fallout season 2 can introduce with the shift to New Vegas is that of Caesar's Legion, the totalitarian-driven regime who sought to take over the NCR and the areas they controlled. Given New Vegas featured four different endings , two of which resulted in The Legion's destruction, it seems likely that season 2 will either have to establish one of them as canon, or dance around the topic completely. With Robertson-Dworet and Wagner's success in building both something original and faithful with season 1 and acknowledging the importance of New Vegas ' tone, Fallout season 2 looks to be on the right track.

The entirety of Fallout season 1 is available to stream on Prime Video.

Source: Awards Daily

Fallout TV Show Poster Showing Lucy, CX404, Ghoul, and Maximus in Front of an Explosion with Flying Bottle Caps

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Based on the video game franchise of the same name, Fallout is a drama series set in post-apocalyptic Los Angeles. The series follows the survivors of the human race in an alternate 1950s timeline, where nuclear war laid waste to the Earth, spawning large irradiated areas and mutated humans who now roam the planet.

Fallout Season 2: Confirmation & Everything We Know

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Timeline: Legal fallout from Alex Jones' false claims that Sandy Hook massacre was a hoax

On Dec. 14, 2012, just hours after a gunman murdered 20 children and six staff members at Sandy Hook Elementary School in Newtown, Conn., Infowars host Alex Jones told listeners and watchers that the massacre was "staged" by opponents of Second Amendment rights.

“I said, ‘They are going to come after our guns, look for mass shootings,’” Jones said on his program. “And then magically, it happens.”

For years, the conspiracy theorist's show grew in popularity while he claimed grieving parents were paid "crisis actors" and that the shooting never happened. And for years, death threats and harassment from Jones' supporters forced victims' parents to live in fear.

Now, nearly two years after juries in Austin and Waterbury, Conn., awarded the families of Sandy Hook victims a total of $1.5 billion in damages for defamation, a Houston judge has said he will consider families' requests that Jones' media company be liquidated.

Victims' relatives still haven't seen a dime of the awards.

Here's a timeline of the legal fallout of Jones' inflammatory claims:

April 2018: First Sandy Hook defamation suits filed against Jones in Texas

Three parents of Sandy Hook victims — Meil Heslin, Leonard Pozner and Veronique De La Rosa — filed two separate defamation lawsuits against Jones and Free Speech Systems, the parent company of Jones' show "Infowars," over claims about the Sandy Hook shooting that Jones made in several broadcasts. The petitions were filed in state district courts in Travis County, where Jones' Austin studio was and still is located.

May 2018: 13 family members sue Jones in Connecticut

Thirteen family members of Sandy Hook victims and one FBI agent sued Jones and several shell companies connected to him in Connecticut for defamation and emotional distress caused by Jones' claims and his supporters' harassment and threats.

September and November 2021: In default judgments, Jones found guilty of defamation

After Jones failed to turn over documents such as "Infowars" recordings and refused to comply with court orders, judges in Texas and Connecticut entered default judgments against him, finding Jones guilty of defamation.

April 8, 2022: Sandy Hook parents sue again, alleging Jones hid millions of dollars in assets

The parents of Sandy Hook victims Jesse Lewis and Noah Pozner filed a lawsuit in Travis County alleging Jones tried to conceal assets from them and the courts by fraudulently diverting millions of dollars to himself, his parents, his children and shell companies. Marcel Fontaine, whom "Infowars" falsely claimed was a suspect in the 2018 Parkland, Fla., mass school schooling, also joined the lawsuit , which was filed in the 200th District Court of Texas.

April 2022: Five of Jones' shell companies file for bankruptcy protection

The case was dismissed after Sandy Hook families filed a motion opposing the bankruptcy filing.

July 2022: Free Speech Systems files for bankruptcy in Texas

Free Speech Systems, Jones' main company, asked for Chapter 11 bankruptcy protections , which would allow it to reorganize so that it can repay debtors and remain operational.

The company listed $14.3 million in assets, including almost $1.16 million in cash and almost $1.6 million in property and equipment, but also noted $79 million in liabilities, including a $54 million debt owed to PQPR Holdings, the company that supplies the supplements Infowars sells on its website.

That case continues today in the U.S. Bankruptcy Court of the Southern District in Houston.

Aug. 5, 2022: Travis County jury finds Jones guilty of defamation, liable for $49.3 million in damages

After a two-week trial at an Austin state District Court, a jury found Jones owes $49.3 million to the parents of 6-year-old Jesse Lewis, who was killed in the Sandy Hook mass shooting, for defamation and intentional infliction of emotional distress.

October 2022: Connecticut jury awards $965 million in compensatory damages

A Connecticut jury  found Jones owes 13 families and an FBI agent $965 million in compensatory damages for defamation, infliction of emotional distress and violations of the state's Unfair Trade Practices Act.

Over the course of the monthlong trial, eight victims' relatives and an FBI agent testified that they endured years of harassment and threats from people denying the shooting happened, including at their homes, in public and online. Some said they received death and rape threats.

October 2022: Judge adds punitive damages, bringing Jones' total liability to $1.5 billion

The judge in the Waterbury, Conn., trial tacked on an additional $473 million  in punitive damages in the defamation lawsuit

December 2, 2022: Jones files for personal bankruptcy protections

Jones filed for Chapter 11 bankruptcy protection in Houston.

His filing lists $1 billion to $10 billion in liabilities owed to 50 to 99 creditors, and $1 million to $10 million in assets.

June 2023: Jones spends lavishly while families' debts languish

The Associated Press reported in September that  Jones, was continuing to spend lavishly  — blowing through $93,000 in June 2023 — while airing complaints about his financial issues in "Infowars" broadcasts.

A New York Times investigation from March 2023 found Jones had transferred millions to family members, potentially out of reach of his creditors.

June 3, 2024: Families file emergency motion asking court to liquidate Free Speech Systems' assets

Families of several Sandy Hook victims on Sunday filed an emergency motion asking the federal Southern District Bankruptcy Court in Houston to order Free Speech Systems to turn its assets into cash.

Jones has put off liquidation by pursuing reorganization of the company, a prospect that families' lawyers wrote is hopeless and only serves to delay a resolution of their claims against the conspiracy theorist, as the American-Statesman reported. They asked the judge to change the case to a Chapter 7 bankruptcy , which could shut down Free Speech Systems.

Judge Christopher Lopez declined to rule on the motion Monday but said he will consider the request at a hearing scheduled for June 14, Bloomberg Law reported.

Statesman reporter Chuck Lindell contributed reporting.

  • Traditional-Age

Affirmative Action Fallout Sours Donor Relations

The University of Missouri system is removing racial criteria from endowed scholarships, saying they run afoul of the Supreme Court’s affirmative action ban. Donors feel disrespected—and some may be ready to go to court.

By  Liam Knox

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A student walks down a path on a college campus in front of a row of columns

The University of Missouri’s flagship campus in Columbia. The system has been trying to remove racial criteria from endowed scholarships, against many donors’ wishes.

Michael B. Thomas/Getty Images

Almost as soon as the Supreme Court struck down affirmative action last June, Missouri attorney general Andrew Bailey fired off a response.

Within hours of the rulings in Students for Fair Admissions v. Harvard and UNC Chapel Hill cases (SFFA), Bailey ordered the state’s public colleges and universities to comply—which in his view meant removing race-conscious policies “not just [in] college admissions, but also scholarships,” an extrapolation that many legal experts say is unnecessary .

University officials quickly began amending institutional grants and scholarships across the system’s four campuses, according to Christian Basi, the Missouri system’s director of public affairs. Since then, they’ve worked methodically to bring other awards in line—including endowed scholarships that donors specified should go only to members of certain racial or ethnic groups. Such scholarships represent 2.3 percent of all financial aid awarded at the system’s flagship in Columbia, and 6.7 percent at the St. Louis campus.

Many of the scholarships have already been amended regardless of donor consent, thanks to a clause officials began adding to donor contracts about 15 years ago that allows for revisions in the event of a change in federal law, Basi said. Over the past year, the university has been contacting benefactors of scholarships established before then, working with them to make the awards race-neutral.

But there are holdouts—53 of them—who Basi said the university has either been unable to reach or who have “disagreements” over the change. Officials hope they can resolve any issues amicably, Basi said, but time is running out. If they’re not brought into line with Bailey’s order before the fall, the scholarships will be frozen for the next academic year.

The system board of curators is prepared to act unilaterally if they don’t get donor buy-in: Last month they filed a petition asking for the power to override the old agreements and remove racial criteria with or without the donors’ approval.

Several of the donors in question spoke with Inside Higher Ed , some on the record, some on background for fear of jeopardizing ongoing discussions with the university. They said the conversations have been fraught, coercive and disappointing. Several said they felt “betrayed” by their erstwhile institutional partners, though many conceded that the university system was in a difficult political and legal position.

Melinda Holmes, who helped endow a scholarship in honor of her father, Richard Holmes —the first Black professor at the University of Missouri School of Medicine—told Inside Higher Ed that she received an impersonal form letter from the university informing her that the scholarship’s criteria for African American students would have to be changed. She was devastated and distressed, but more than anything, she was “pissed off,” she said.

“It’s hard to find ways to help people. This was an exciting way to do that, and to honor my father, who faced a lot of discrimination as a Black doctor in Missouri and could tell you how hard it is to go it alone,” Holmes said. “There’s a part of me that really feels like this is an insult to his legacy, to all the years he gave there.”

Some donors said they hadn’t been contacted by university officials about changing the criteria for their race-based scholarships. Sisters Mary Willis and Cynthia Willis-Esqueda established the Frank Neal Willis Jr. Minority Scholarship Fund in their father’s name at the University of Missouri at Kansas City in 2004, which they specified should go to domestic students from underrepresented backgrounds—Native American and Mexican, like both their mother and father, or African American, to honor their parents’ legacy fighting for civil rights in Kansas City.

When Inside Higher Ed reached out to the siblings for comment, they said it was the first they’d heard about the proposed change—and were incensed at the idea that their father’s legacy would be sullied.

“I’m shocked and surprised,” said Willis, a professor of sociology and anthropology at Missouri State University. “My father went to UMKC, taught there for 35 years. They can’t be respectful of this small little fund in his name?”

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Basi said that university records show attempts to contact the Willises in May, before the board’s petition was filed, but the family maintains they never received such a message.

Clarifying a Blurry Legal Picture

The underlying premise behind Missouri’s efforts is that the SFFA decision applies to financial aid and scholarships as well as admissions, a broad interpretation of the ruling that has been widely adopted by Republican policymakers like Bailey—and which Basi said the university system stands behind.

“We wouldn’t be taking these steps if we weren’t confident [in our interpretation],” Basi said.

That interpretation is very much up for debate. It’s led some colleges to take action on race-based scholarships that they’ve later reversed , and put other race-conscious initiatives, such as financially subsidized academic bridge programs , in limbo.

Even the document Basi sent Inside Higher Ed to justify the Missouri system’s legal view—a resource for colleges put out last July by the higher ed law firm Education Counsel—is inconclusive. While it notes that race-conscious scholarships carry “a high risk of legal exposure,” the document is careful to say that the SFFA decision “did not expressly address issues relating to scholarships and financial aid.” It does not recommend the elimination of any race-conscious scholarships, nor does it make mention of endowed gifts.

Art Coleman, founding partner of Education Counsel, said universities like Missouri are in a difficult spot because the legal precedent for proving compelling interest in diversity programs has been wiped clean by SFFA.

“Schools still have to show a compelling interest to consider race as a factor in any policy or program that considers a student’s racial status; that’s a longstanding rule the Court didn’t change,” he said. “What the [Supreme] Court did in the SFFA case that was so consequential was wipe out 45 years of legal history on what a compelling interest may be. As a consequence, we can’t point to clear authority right now that will guide forward-looking interests like diversity. That remains to be litigated.”

That legal void also means Missouri’s push to override donor intent could create an opening for litigation to clarify the SFFA decision’s relevance to scholarships, or at least to endowed gifts.

Doug White, a philanthropy scholar and adviser who has studied high-profile donor disputes in higher ed for decades, said Missouri’s contract clauses allowing for amendments if federal law necessitates—often called “escape clauses”—aren’t uncommon. But without solid evidence that the law around minority scholarships has indeed changed, the university may have opened itself to litigation. They’d be wading further into those waters if the board of curators’ petition to unilaterally alter donor agreements is approved, he said.

“This has to be fought, not for political reasons but from a donor protection perspective,” he said. “Once you get politics involved in how charitable funds are used, we’re really going down the wrong path.”

Souring Donor Relations

Some of Mizzou’s affected funds are endowed by large foundations or wealthy individuals—The Anheuser-Busch African-American Scholarship at the University of Missouri at St Louis, for instance—worth up to $100,000. But many more are small funds established to honor the legacy of someone with strong ties to the university, and often stewarded by their direct descendants. A few amount to less than $1,000 a year; the Frank Willis scholarship gives out about $500.

“It basically buys students’ books,” Willis-Esqueda said. “It’s not much, but for some students it’s really meaningful. And for our family, it was a lot to do. We felt it was worth it to honor our father’s past.”

Sepia photo of a man in glasses and a suit reading a newspaper

Frank Willis at the University of Missouri at Kansas City in the 1970s.

Courtesy of Cynthia Willis-Esqueda

The scholarship that Jim and Cathy Brazeal endowed at University of Missouri at Columbia in 2004 is more substantial—about $15,000 for at least four students each year, totaling more than $60,000. The Brazeal Scholarship is not one of the 53 targeted by the Missouri system board’s petition; their contract includes the legal escape clause. But they have struggled to negotiate the post-affirmative action changes with the university.

Jim Brazeal told Inside Higher Ed that he wanted to create the scholarship because of his experience growing up in Missouri during the Jim Crow era; he was in seventh grade when he witnessed the transformative power of the Supreme Court’s Brown v. Board of Education decision. The Brazeals meet with the scholarship winners every year; getting to know their struggles and dreams has been “one of the best things that’s happened to us,” Jim said.

But over the past year, as UM officials made it increasingly apparent that the racial aspect of the scholarship would have to be abandoned, their relationship with the university became strained.

“There was a lot of pressure all of a sudden,” he said. After he pushed back, he said the university adopted a more aloof tone.

“They said, ‘If you don’t want to let us rewrite this thing, then we’re going to rewrite it the way we think it ought to be done, and you’ll be required to sign it,’” he said. “It was a matter of fact. No threats, no outright coercion, but it was very cold after so many years working closely with them.”

Basi said the university system has “attempted to be as forthcoming and understanding as possible when talking with donors as we navigate this change in the law.”

Brazeal said he and his wife are “hanging tough” on the issue, and don’t want to “abandon our original goals—to improve racial harmony at the university.” But he recognizes they may have to adapt, and is open to using more need-based criteria, or reallocating the funds to benefit transfer students from community colleges.

The experience has left him disillusioned, and he wondered whether it might have a “chilling effect” on charitable giving to Mizzou.

Coleman said the financial implications of these donor tensions may be more than institutions are bargaining for.

“One of the perverse impacts for institutions that are having to move in this direction is that the total corpus of dollars available to all students is shrinking,” he said. “It is not just a harm to the particular students who may have been targeted beneficiaries, it’s harm to all … Financial aid operates very differently than admissions. There’s indisputably no simple zero-sum design here, as the Court asserted there was in admissions.”

Willis-Esqueda said that she and her siblings have occasionally added more money to the fund over the years, and that she had planned to leave a sizable sum to the university when she passed.

“Not anymore,” she said. “No way, no how, if they go ahead with this.”

Just the Beginning

Missouri may have been the first state to order public universities to review their race-based scholarship, but others are beginning to follow. In Ohio, where attorney general Dave Yost issued his own memorandum to colleges a few weeks after the affirmative action ban, public institutions have paused all race-based scholarships while they conduct a review of their legality.

Daniel Pittman, Ohio University’s senior director of communications, declined to comment on the review’s findings, saying it is “ongoing.” But he noted that the university sought to honor its commitment to students and donors while complying with the law. Chris Booker, director of media and PR at Ohio State University, said his institution had “begun reviewing all possibly relevant scholarships” but that it was too soon to say how many would be affected.

That makes determining the legality of Missouri’s donor agreement amendments even more pressing, White said. If the board of curators’ petition is successful, he expects—even hopes—to see donors push back using the only recourse they have left: the courts.

“If I were a donor caught up in this, I would absolutely sue,” he said.

Basi said the UM system “wouldn’t speculate” on future legal challenges, adding that their decisions were based on careful reviews by the university’s legal team.

Brazeal said he’d be unlikely to join a legal challenge to the university’s decision—but that doesn’t mean he wouldn’t cheer it on.

“I’m not keen on sorting things out through the courts, but sometimes that’s what it comes to,” he said. “In a way, I kind of hope it does. Maybe it would give the board [of curators] some accountability.”

The Willis sisters said they don’t really have the money to take on the University of Missouri in court by themselves. But if there were a larger class action suit including other donors?

“Then we’re in,” Willis said. “Absolutely.”

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Your fallout community for the early games, Fallout, Fallout 2, Fallout Tactics: Brotherhood of steel, or Van Buren.

No sources are exact on these two skill checks in Fallout 2, and I want to know.

How much speech do you need to get the enclave squad on the oil rig to fight horrigan and how much science do you need to activate the turrets?

IMAGES

  1. Fallout 2 Part 1: Intro and Speech

    fallout 2 speech

  2. Fallout 2 #23 Speech Rules!

    fallout 2 speech

  3. Typhon Talking Head

    fallout 2 speech

  4. Fallout 2

    fallout 2 speech

  5. Fallout 2 Cutscenes: Elder's Speech

    fallout 2 speech

  6. 视频

    fallout 2 speech

VIDEO

  1. Fallout 4: Interrupted Speech

  2. The Best Speech Check In Fallout 76 #fallout #gaming #funny

  3. Typhon Talking Head

  4. Fallout Tactics Paladin Ryczek (sarge) intro Speech to recruits

  5. Fallout 2 Говорящие Головы

  6. Fallout 1 Soundtrack

COMMENTS

  1. Speech

    Speech is a skill in Fallout, Fallout 2, Fallout 3 and Fallout: New Vegas. This skill determines the chance to succeed in a Speech challenge. The Speech skill is sometimes used as a plot device at the end of Fallout games, to persuade the final "boss" of the game to leave without fighting (in the case of Colonel Autumn and Legate Lanius) or to commit suicide (in the case of the Master and ...

  2. Speech (Fallout)

    Speech is a skill in Fallout and Fallout 2. The skill was also to appear in Fallout Tactics but was cut from the final game build. It determines the chance to succeed in a Speech challenge. Initial level = 25 + ( 2 × Charisma ) {\displaystyle \text{Initial level}=25+(2\times\text{Charisma...

  3. Is speech important in fallout 1 and 2? : r/classicfallout

    Speech in Fallout 1 and 2 don't only dictate how successful certain dialogue options will be, but also WHAT dialoge options will available you. That only counts for Fallout 2. In Fallout 1 the intelligence stat will determine the dialog options that you can see. A speech roll is performed to check if you get a success when picking certain ...

  4. Do You Need To Tag Speech? :: Fallout 2 General Discussions

    Mennan Mar 27, 2022 @ 7:46pm. In F2 there is 1 speech check where it is mandatory to tag the skill. Convincing Cameron at the end of the Temple of Trials requires a tagged speech skill of at least 30. If you do not have the skill tagged the option to pass peacefully does not appear. Naturally it will also not appear if your playing a dumb ...

  5. Speech Build? :: Fallout 2 General Discussions

    Skill tags: - speech: aim for 120%. - barter: i would say aim for 120%. The 3rd is really up to you, personnally I would go for lockpicking and aim for 70-80% (you get tools that help you with that) But you could also pick Doctor and aim for something close to 120 so that you can heal your limbs yourself.

  6. Fallout 2 intro

    The Fallout 2 intro are opening cinematics in Fallout 2. The first video starts inside an auditorium in Vault 13 where the vault dwellers are gathered in order to watch an instructional video detailing how to safely open the vault to the outside world, while the vault's speaker system plays "A Kiss to Build a Dream On" by Louis Armstrong. After watching the video, the dwellers open the vault ...

  7. Speech

    Speech is a Fallout, Fallout 2, Fallout 3 and Fallout: New Vegas skill. In Van Buren, it was to be divided into two skills - Persuasion and Deception. The skill was also to appear in Fallout Tactics but was cut from the final game build. The speech skill is an often used plot device at the end of Fallout games, almost always as a device to persuade the final 'boss' of the game to leave without ...

  8. Is speech useless in Fallout 2? : r/Fallout

    That latter didn't come around in Fallout until the design paradigm shift in Van Buren that partially continued in 3 and finally bloomed in New Vegas. The game not taking Speech very seriously was double-true in Fallout 2 where you even get chewed out by an NPC if you dare to use Speech at the end of the tutorial segment. true.

  9. How does speech work? :: Fallout 2 General Discussions

    A user asks how speech affects dialogue options in Fallout 2. Other users reply with explanations and links to related information. No direct answer to the query "fallout 2 speech" is given.

  10. GameBanshee

    Fallout 2 Interview; The History of Fallout . Advertisement . ... You never get to use this skill actively while talking, as the lines that Speech rolls are used on are not marked. A higher Speech skill is useful for getting your way. You can use the Speech skill actively to start a conversation, but just clicking on the person is usually ...

  11. Is speech Worth it in fo1 and 2? : r/Fallout

    Yea speech is absolutely worth it for getting past super hard fights that would be impossible without it. It also depends on your Inteligence. But overall Speech is the most usefull skill in both games (Fallout 1 and 2). I don't know if it's better than showing when it's a Speech check or not. I used to play a lot of Fallout 2 and it never ...

  12. War, War Never Changes

    Every Intro Speech from Fallout 1 to Fallout 76Fallout 1, Fallout 2, Fallout 3, Fallout New Vegas & Fallout 76 Intro Narrated by Ron PerlmanFallout 4 Intro N...

  13. Fallout 2: Frank horrigan first speech.

    The big bad homicidal boss from the enclave.New videos released, some links below! Tandi funny Dialogue: https://youtu.be/jdrK8nhY7-cGizmo Assault:https://yo...

  14. How high are the speech checks in this game?

    I thing the highest speech check the game requires is when you try to recruit horrigans men to fight him. it's above 100 but i know i've passed it with 120%. Remember when boosting stats to take 3 mentats.... wait 24 hours for the withdrawel wich can bring level 10 down to 4. Then take 2 psychos to drop you down to leve 1 in the brain category.

  15. Fallout2 Highest Skill Level in a reasonable game

    this example does not take drugs or books into boosting a skill to be tagged with the perk later on but only the +18 bonuses to speech which you can find in Reno and the town next to it. special: 3+8+10+2+8+10+6 starting speech: -10 (hard difficulty) (gifted, sex appeal, sneak, small guns, and whatever else skill you prefer, lockpick/doctor etc.)

  16. Playing with high speech/charisma a few ?'s

    EN is moderately useful for toughness and lifegiver. 4 is enough for lifegiver. CHA is the crux of the build sure, but with mentats and surgery and mirrored shades you can get away with 6 points. INT I like 9 points, mostly to offset gifted's -5 skill points a level. AGI and here are are final 2 stats Psycho can get you 3 points here so you can ...

  17. How fast should I level Speech? :: Fallout 2 General Discussions

    It's enough for most things. I get it to 80-90 by around lvl 10. #1. Keter Sep 24, 2021 @ 1:10pm. I think the highest Speech you need is like 100% or 120%? #2. Vambran Oct 5, 2021 @ 9:56pm. 120% if you dont mind reloading a few end game checks. They give a random -30% pen. 150% for iron man run with no reloads.

  18. In Fallout 2, which skills benefit from being *over* 100%?

    So, I just hit level 16 on my latest playthrough of Fallout 2 (thank you, Bridgekeeper, for the terribly generous *7500 XP* I got in exchange for a *single* .223 round to your head!). ... Big Guns and Lockpick tagged. I don't think I've ever played Fallout 1 or 2 without having Speech as a tag skill, so this time despite 9 Intelligence, I'm ...

  19. Fallout 2 w/ RP 2.3.3

    Cameron - Raises Unarmed and Melee by 10% Only with an Agility of 6 or less, and none of the 6 combat skills can be tagged. Lucas - Raises Unarmed to 55% Only 40% if below 40%. Jordan - Raises Melee by 10% Must have at least 35%. Klamath. Slim Picket (Trapper Town) - Raise s Outdoorsman by 16% for $100.

  20. How Fallout is Written for Two Audiences

    She is a vault dweller, one who has been lied to her entire life and has never seen the outside world. As such, she's positive, chipper, and very, incredibly, ridiculously naive. By using a ...

  21. Fallout Season 2: Everything We Know

    Amazon snagged the rights to Fallout back in 2020 and it took nearly four years from inception to premiere. Odds are that it won't take nearly that long for the second season to begin production ...

  22. 'Fallout' Creators Answer Five Burning Questions About Season 2

    Below are five highlights from the (spoiler free) Season 2 portion of our chat, and be sure to check out the full THR Presents conversation in the video for much more. The show suggests the what ...

  23. Fallout Season 2's New Vegas Setting & Game Timeline Connection

    Summary. Geneva Robertson-Dworet and Graham Wagner tease the shift to New Vegas in Fallout season 2, promising exploration of a brilliant and dark game. The showrunners confirm that season 2 will be set long after the events of the 2010 video game, presenting both challenges and opportunities. Robertson-Dworet and Wagner hint at the complex ...

  24. Need help with speech orientated build for FO2 : r/classicfallout

    polaris6933. ADMIN MOD. Need help with speech orientated build for FO2. As the title suggests, I want to make a build for FO2 revolving mainly arouns speech as I have heard you can complete most of the game without engaging in combat (this is my first playthrough of he game but I have completed FO1). I already made one character and I think I ...

  25. Steam Community :: Guide :: Navarro- The Guide and Strategy

    Fallout 2. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews ... Chris, into believing you're a new recruit, a decent speech level is helpful, start the conversation with 'Ever heard of the Enclave', if successful, it will produce a series of one line answers which convinces him you are a 'newbie'. Alternatively, if all ...

  26. The 26 best TV shows of 2024

    0. A powerhouse performance: Benedict Cumberbatch as Vincent, a father who goes off the rails after his son goes missing, and begins speaking to Eric, an imaginary monster, for comfort, in Netflix ...

  27. Timeline: Legal fallout from Alex Jones' false claims that Sandy Hook

    Aug. 5, 2022: Travis County jury finds Jones guilty of defamation, liable for $49.3 million in damages. After a two-week trial at an Austin state District Court, a jury found Jones owes $49.3 ...

  28. Fallout 2 final mission question (spoilers) : r/classicfallout

    Your fallout community for the early games, Fallout, Fallout 2, Fallout Tactics: Brotherhood of steel, or Van Buren. ... Tom Murray, the head of the Atomic Energy Commission residing on the reactor level, says (no speech tag/check needed): "I don't control that much of the reactor's operation. The central computer just north of the reactor ...

  29. U Missouri clashes with donors over race-based scholarships

    The University of Missouri's flagship campus in Columbia. The system has been trying to remove racial criteria from endowed scholarships, against many donors' wishes. Almost as soon as the Supreme Court struck down affirmative action last June, Missouri attorney general Andrew Bailey fired off a response. Within hours of the rulings in ...

  30. No sources are exact on these two skill checks in Fallout 2 ...

    Your fallout community for the early games, Fallout, Fallout 2, Fallout Tactics: Brotherhood of steel, or Van Buren. ... ADMIN MOD No sources are exact on these two skill checks in Fallout 2, and I want to know. How much speech do you need to get the enclave squad on the oil rig to fight horrigan and how much science do you need to activate the ...